Daniel Stein, “Animating Batman: Serial Storytelling, Cartoon Animation, and the Multiplicities of Contemporary Superhero Comics”

1992-BatmanTheAnimatedSeries

Here is the abstract for Daniel Stein’s talk at the Illustration, Comics, and Animation Conference at Dartmouth College (April 19 – 21, 2013):

Animating Batman: Serial Storytelling, Cartoon Animation, and the Multiplicities of Contemporary Superhero Comics

Daniel Stein

Comics and films scholars have devoted much time to the phenomenon of the Hollywood superhero blockbuster, developing sophisticated theories of media transposition and comic book adaptation. They have paid much less attention to a related and equally significant phenomenon: the animated superhero cartoon, most often produced for television. This may come as a surprise since animated versions of Superman (1941) and Spider-Man (1967) appeared rather early in the history of the superhero genre and have contributed to its evolution at least as much as the film serials of the 1940s (Batman: 1943 and 1949; Captain America: 1944), live action television series (Superman: 1952; Batman: 1966; Spider-Man: 1977), and the Hollywood blockbusters that followed the first Superman movie (1978).

This paper addresses two sets of questions that are vital to our understanding of superhero comics and their place in twenty-first-century media culture. First: How can we describe the transposition from sequential comic book narrative to the animated images of the television narrative? Are we dealing with different “visual ontologies” (Lefèvre)? And how does the change from multimodal storytelling in print to multimedial storytelling in film impact the representation? Second: If serial genres such as superhero comics produce various mechanisms to manage the multiplicities of proliferating “vast narratives” (Harrigan/Wardrip-Fruin), we must explain how new media impact the development of the genre. How does the “animated universe” (Brooker) of specific superheroes relate to their comic book continuities and canonicity? The paper analyzes animated Batman cartoons of the last twenty years: from television series such as Batman: The Animated Series (1992-1995), The New Batman Adventures (1997-1999), Batman Beyond (1999-2001), and Batman: The Brave and the Bold (2008-2011) to animated movie adaptations of canonical graphic novels such as Batman: Under the Red Hood (2010) Batman: Year One (2011), Batman: The Dark Knight Returns (2012).

Lukas Etter, “Seria(s)lly Episodic: Gradual Formal Variations in Alison Bechdel’s Feminist Comic Strip Dykes to Watch Out For (1983-2008)”

bechdel-invasion

Here is the abstract for Lukas Etter’s talk at the Illustration, Comics, and Animation Conference at Dartmouth College (April 19 – 21, 2013):

Seria(s)lly episodic. Gradual Formal Variations in Alison Bechdel’s Feminist Comic Strip Dykes to Watch Out For (1983-2008).

Lukas Etter

When early in 2000 comic artist Alison Bechdel depicted herself as insane, this was due to the political state of her country. The episode in question, titled “Leadership Vacuum”, is a one-page comic strip in which the artist is shown at the drawing board, incapable of bearing the ‘loudness’ of the current political discourse resulting from the Lewinsky affair of the previous year. Simultaneously depicted is a main character, Mo, who transgresses from an intra- into an extradiegetic world by ‘stepping out’ of the strip and addressing the readers in order to explain the author’s alleged insanity. “Leadership Vacuum” is an episode of Dykes to Watch Out For, a bi-weekly feminist comic strip syndicated in U.S.-American periodicals between 1983 and 2008 – i.e., the strip which Bechdel had been working on for more than 17 years at this point.

These 17 years are subtly reflected in the episode “Leadership Vacuum”, given that Mo rummages in drawings made at an earlier stage. While self-reflexivity is almost always present in Bechdel’s later work – Fun Home (2006), “Cartoonist’s Introduction” (2008), “Compulsory Reading” (2008), “Wrought” (2008), Are You My Mother? (2012) – the rummaging in earlier drawings, and more generally speaking such an explicit type of self-reflexivity, is exceptional for a Dykes to Watch Out For episode. More importantly still, it is a subject matter largely understudied in critical literature on Bechdel’s work. Here begins, ultimately, what the present paper aims to focus on: The gradual formal changes over time in Dykes to Watch Out For, with a special interest in drawing style as well as narrative features – such as direct addressing of the readers at the end of an episode (“Stay tuned!”). An analysis of such changes will facilitate our understanding of the mechanisms at work a flexinarrative (i.e. combination of the ‘episodic’ and the ‘serial’ proper) on a more abstract level. It will add to an understanding of how Bechdel’s strip continually serves as a pungently sarcastic comment on contemporary ‘Western’ society at large for – in Eco’s terms – both a ‘naïve’ reader and a ‘smart’ one.

Shane Denson, “Animation as Theme and Medium: Frankenstein and Visual Culture”

MonsterOfFrankenstein1

Here is the abstract for Shane Denson’s talk at the Illustration, Comics, and Animation Conference at Dartmouth College (April 19 – 21, 2013):

Animation as Theme and Medium: Frankenstein and Visual Culture

Shane Denson

Frankenstein and above all Frankenstein’s monster are emphatically plurimedial figures; already in the nineteenth century, they escaped the confines of Mary Shelley’s novel and proliferated on theater stages and in political cartoons before embarking, in the twentieth century, on a long career in film, radio, TV, comics, and video games. In the course of these developments, the monster in particular has become an unmistakable visual icon, the general contours of which were more or less fixed in our visual culture through Boris Karloff’s embodiment in the early 1930s. The image, however, remains flexible enough as to be instantly recognizable in cartoonish illustrations adorning cereal boxes. In this presentation, I contend that the monster’s image presents a special case for thinking the intermedial networks that constitute our visual culture, owing to the fact that this icon is linked inextricably with “animation” as both a thematic and media-technical topos. The act of animation, or bringing a creature composed of dead corpses to life—subject to only cursory treatment in the novel—becomes the main subject and visual attraction of the tale’s filmic iterations, where animation is motivated not solely by narrative but linked also to a self-reflexive probing of film as a medium. The first Frankenstein film, Thomas Edison’s Frankenstein (1910), used reverse motion and trick photography to animate its creature, and it linked into early discourses of cinema, according to which moving images in general (rather than, as later, a special class of films) were referred to as “animated film”—for the cinema brought “dead” photos (cf. 19th century memento mori) back to life, as attested in the names of early-film companies and apparatuses (Bioscope, Vitagraph, etc). James Whale’s Frankenstein (1931), too, probes animation as both theme and medium in the midst of change, reviving this nexus (and the monster) in the wake of the sound transition, with its foregrounding of uncanny figures “electrified” by technical sound, showcased all the more by a mute monster capable only of inarticulate moans. Besides the cinematic trajectory, moreover, there is also a rich Frankensteinian comics tradition—which includes fumetti film tie-ins, Dick Briefer’s Frankenstein series of the 1940s and 1950s, various serializations at Marvel and DC, and even crossovers with superheroes like Batman, Spiderman, or the X-Men—that similarly probes “animation” as the thematic/medial wellspring of modern visual culture. Both in film and comics, graphic/visual treatments of Frankenstein approach animation (asymptotically, perhaps) as an enabling frame or parergon and thus relive, again and again, an iconic Urszene of the birth of modern visual culture and its self-reflexive mediality.

Shane Denson, “On the Phenomenology of Reading Comics”

phenomenology_comics

On Friday, January 25, 2013, I will give a talk “On the Phenomenology of Reading Comics” in the context of Felix Brinker‘s “Introduction to Visual Culture” seminar (12 pm in room 615, Conti-Hochhaus). Anyone interested in attending the talk is asked to contact either me or Felix.

Post-Cinematic Affect: Theorizing Digital Movies Now — #SCMS13

capture-of-affect

At the upcoming conference of the Society for Cinema and Media Studies (March 6-10, 2013 in Chicago), I will be participating in a panel on “post-cinematic affect” with Steven Shaviro (who, literally, wrote the book on the topic), Therese Grisham (who organized a great roundtable discussion on the topic in La Furia Umana, which I was also proud to be a part of — and which can alternatively be found here if La Furia Umana is down), and Julia Leyda (who also participated in the roundtable and will serve as respondent on our SCMS panel).

Here is a description of our panel, which is scheduled for Thursday, March 7, from 3:00 – 4:45 pm (Session H):

Post-Cinematic Affect: Theorizing Digital Movies Now

If cinema and television, as the dominant media in the twentieth century, shaped and reflected our cultural sensibilities, how do new digital media in the twenty-first century help to shape and reflect new forms of sensibility? Continuing from roundtable discussions on “post-cinematic affect” in the online film journal La Furia Umana, this panel explores the emergence of a new “structure of feeling” (Raymond Williams) or “episteme” (Foucault) in post-millennial film, one that is evident in new formal strategies, radically changed conditions of viewing, and new ways in which films address their spectators. Contemporary films, from blockbusters to independents and the auteurist avant-garde, use digital cameras and editing technologies, incorporating the aesthetics of gaming, webcams, and smartphones, to name a few, as well as Internet media. For this reason alone, we argue, the aesthetic boundaries between art-house film and blockbuster have become blurred. Moreover, the aesthetic elements of contemporary film do not just simulate the environments created by digital technologies and media, but break more radically with the geometry and logic of films in the twentieth century. In this way, they reflect or transmit the effects, not only of digitization, but also of economic globalization and the financialization of more and more human activities. But these changes have only begun to be theorized. In this panel, we continue the work of theorizing a critical aesthetics of film culture today. The papers take as their critical starting-points David Bordwell on “intensified continuity,” Matthias Stork on “chaos cinema,” and Steven Shaviro on post-cinematic affect and “post-continuity.”

The papers explore key critical issues for analyzing post-cinematic affect, in terms of the ambivalent aesthetics of recent films exhibiting a longing for cinema as the lost object of desire (Therese Grisham on Martin Scorsese’s Hugo), post-continuity stylistics (Steven Shaviro on Tony Scott’s films, particularly his 2005 Domino), and philosophical and technological approaches to the contemporary camera (Shane Denson on images “discorrelated” from human sense ratios in a variety of recent films).

Bibliography:

Bordwell, David. “Intensified Continuity: Visual Style in Contemporary American Film.” Film Quarterly, Vol. 55, No. 3. (Spring, 2002), pp. 16–28.

Grisham, Therese, with Julia Leyda, Nicholas Rombes, and Steven Shaviro. “Roundtable Discussion on the Post-Cinematic in Paranormal Activity and Paranormal Activity 2.” http://www.lafuriaumana.it/index.php?option=com_content&view=article&id=385:roundtable-discussion-about-post-cinematic&catid =59:la-furia-umana-nd-10-autumn-2011&Itemid=61

Shaviro, Steven. “Post-Continuity”. Blog posting: The Pinocchio Theory, March 26, 2012, http://www.shaviro.com/Blog/?p=1034

Shaviro, Steven. Post-Cinematic Affect. Winchester: Zer0 Books, 2010.

Stork, Mattias. “Video Essay: Chaos Cinema: The Decline and Fall of Action Filmmaking.” IndieWire, Press Play, August 24, 2011. Retrieved on August 30, 2012.
http://blogs.indiewire.com/pressplay/video_essay_matthias_stork_calls_out_the_chaos_cinema 

Finally, here are links to the individual abstracts:

Therese Grisham, “Martin Scorsese and Hugo (2011): Our Reluctant Contemporaries”

Steven Shaviro, “Angel of Fire: Post-Continuity in Tony Scott’s Domino (2005)”

Shane Denson, “Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect”

Therese Grisham, “Martin Scorsese and Hugo (2011): Our Reluctant Contemporaries” — #SCMS13

Hugo

Here is the abstract for Therese Grisham’s paper on the panel “Post-Cinematic Affect: Theorizing Digital Movies Now” at the 2013 SCMS conference (Session H — Thursday, March 7, 2013, 3:00 – 4:45 pm):

Martin Scorsese and Hugo (2011): Our Reluctant Contemporaries

Therese Grisham

If our filmmakers now employ digital technologies that give rise to new aesthetic forms, reluctant stragglers long for a lost cinematic object. In 2011, a spate of movies was released whose aesthetic structures exhibit a yearning for earlier, cinematic forms, using digital technologies to “make them new” for contemporary audiences. While many of these movies digitally re-create older genres and styles, the acclaimed Hugo and The Artist re-create founding moments of cinema itself. This fact alone underlines our definitive entry into the episteme of the post-cinematic. Meticulously re-creating and re-staging the life and work of Georges Méliès, Martin Scorsese’s Hugo is unabashedly at once a “nostalgia film” (Jameson), an ode to the cinematic, and a pastiche of pre-cinema and cinema history. Much of this history is deliberately anachronistic, which can be seen clearly in light of Scorsese’s decision to employ digital 3D technologies to refer not only to the early fascination with three-dimensional images, but to the pervasive 3D movies in the 1950s — the most privileged moment figured in American nostalgia films. It can be argued that this pastiche provokes thought about the history of cinema (Sprengler); it can perhaps more pointedly be argued that the film offers up cultural stereotypes of the past (Jameson), its cinema history belonging to an obsolete, patriarchal textbook.

Hugo‘s digital techniques of production and post-production are at odds with its formal properties. I argue that Hugo combines innovations in digital 3D technologies with a classical narrative, a love of paraphernalia presaging cinematic motion (automata and wind-up toys, e.g.), and a “hyperrealistic” aesthetics of movement, space, color, and pattern. I borrow the term hyperrealism from painting, as a style that focuses on details and subjects, veering into the fantastic. Digital 3D is at its optimum when presenting (“real” or “imagined”) spatial detail and close-ups.

Scorsese ultimately suggests that he is the “father” of the digital trick film, and that Hugo is his most elaborate example so far. Hugo is offered to us as a contemporary founding moment in the history of film; nevertheless, its aesthetics, despite their technical innovations, hearken back to a world in which older technologies — and older forms of social authority — persist in the face of newer ones still struggling to be born.

Bibliography:

Cook, Adam. “Past/Not Past: A Tale of Two Cinemas.” In: MUBI Notebook, February 12, 2012. http://mubi.com/notebook/posts/pastnot-past-a-tale-of-two-cinemas

Evans, Seth. “Hugo.” In: Jon Fauer’s Film and Digital Times: The Journal of Art, Technique and Technology in Motion Picture Production Worldwide, November 11, 2011.

Hugo

Jameson, Fredric. Postmodernism, or, The Cultural Logic of Late Capitalism. Durham, NC: Duke University Press, 1990.

Shaviro, Steven. Post-Cinematic Affect. Winchester: Zer0 Books, 2010.

Sprengler, Christine. Screening Nostalgia: Populuxe Props and Technicolor Aesthetics in Contemporary American Film. Oxford and New York: Berghahn Books, 2011.

Steven Shaviro, “Angel of Fire: Post-Continuity in Tony Scott’s Domino (2005)” — #SCMS13

domino

Here is the abstract for Steven Shaviro’s paper on the panel “Post-Cinematic Affect: Theorizing Digital Movies Now” at the 2013 SCMS conference (Session H — Thursday, March 7, 2013, 3:00 – 4:45 pm):

Angel of Fire: Post-Continuity in Tony Scott’s Domino (2005)

Steven Shaviro

The late Tony Scott was a mainstream Hollywood director: a maker of big-budget, crowd-pleasing action films featuring major stars. But he was also one of the filmmakers who most thoroughly explored the new formal and expressive possibilities offered by recent digital technologies. His movies are filled with dazzling displays of virtuosity in cinematography and editing, even as they tell stories that largely follow well-established genre norms. Scott’s films utilize all the traditional mechanisms of narrative organization and audience identification with characters, but they also engage in an aggressively digressive “cinema of attractions.” This odd combination of effects and affects has caused Tony Scott to be celebrated and cherished by some cineastes, and reviled by many more. In my talk, I will explore Tony Scott’s “disjunctive synthesis” of old and new — a synthesis that is not only seen on the level of diegetic form (narrative structure vs. attractions), but also on that of the technological means of cinematic production (century-old hand-cranked cameras vs. heavy digital processing) and on that of the ways that technology is represented within the films (a love for older technologies such as trains vs. a radical immersion in video and Internet-based technologies). I will argue that Scott’s adoption of a “post-continuity” style (going beyond the limits of what David Bordwell calls “intensified continuity”) works to embody and express the explosive tensions of what I have elsewhere called “post-cinematic affect.” This style does two things. On one hand, it expresses the only possible form of subjectivity in a world in which, as Deleuze puts it, “the image constantly sinks to the state of cliché.” On the other, it renders, in audiovisual forms, the impalpable circulation of money, affects, and other forms of value in the post-spectacular society of 21st-century America. My talk will center on Domino (2005), Scott’s most audiovisually extravagant and audacious (and commercially least successful) film.

Bibliography:

Bordwell, David. “Intensified Continuity: Visual Style in Contemporary American Film.” Film Quarterly, Vol. 55, No. 3. (Spring, 2002), pp. 16–28.

Deleuze, Gilles. Cinema 2 (1989). Trans. Hugh Tomlinson and Robert Galeta. University of Minnesota Press.

Knapp, Larry. “Tony Scott and ‘Domino’: Say Hello (and Goodbye) to the Post-classical”. Jump Cut 50, 2008. Available online at http://www.ejumpcut.org/archive/jc50.2008/DominoKnapp/index.html

Stork, Matthias. “Acid Aesthetics: Tony Scott’s Cinema of Chaos”, SWTX Popular and American Culture Conference, Albuquerque, New Mexico, February 2012.

Vishnevetsky, Ignatiy. “Smearing the Senses: Tony Scott, Action Painter”. August 22, 2012, http://mubi.com/notebook/posts/smearing-the-senses-tony-scott-action-painter

Shane Denson, “Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect” — #SCMS13

200Hz_Grafik

[UPDATE March 7, 2013: Full text of the talk now posted here.]

Here is the abstract for Shane Denson’s paper on the panel “Post-Cinematic Affect: Theorizing Digital Movies Now” at the 2013 SCMS conference (Session H — Thursday, March 7, 2013, 3:00 – 4:45 pm):

Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect

Shane Denson

Post-millennial films are full of strangely irrational cameras – physical and virtual imaging apparatuses that seem not to know their place with respect to diegetic and nondiegetic realities, and that therefore fail to situate viewers in a coherently designated spectating-position. While analyses ranging from David Bordwell’s diagnosis of “intensified continuity” to Matthias Stork’s recent condemnation of “chaos cinema” have tended to emphasize matters of editing and formal construction as the site of a break with classical film style, it is equally important to focus on the camera as a site of material, phenomenological relation between viewers and contemporary images. Thus, I aim to update Vivian Sobchack’s film-theoretical application of Don Ihde’s groundbreaking phenomenology of mediating apparatuses to reflect the recent shift to what Steven Shaviro has identified as a regime of “post-cinematic affect.” By setting a phenomenological focus on contemporary cameras in relation both to Shaviro’s work and to Mark B. N. Hansen’s recent work on “21st century media,” I will show that many of the images in today’s films are effectively “discorrelated” from the embodied interests, perspectives, and phenomenological capacities of human agents – pointing to the rise of a fundamentally post-perceptual media regime, in which “contents” serve algorithmic functions in a broader financialization of human activities and relations.

Drawing on films such as District 9MelancholiaWALL-E, or Transformers, the presentation sets out from a phenomenological analysis of contemporary cameras’ “irrationality.” For example, virtual cameras paradoxically conjure “realism” effects not by disappearing to produce the illusion of perceptual immediacy, but by emulating the physical presence of nondiegetic cameras in the scenes of their simulated “filming.” At the same time, real (non-virtual) cameras are today inspired by ubiquitous, aesthetically disinterested cameras that – in smartphones, surveillance cams, satellite imagery, automated vision systems, etc. – increasingly populate and transform our lifeworlds; accordingly, they fail to stand apart from their objects and to distinguish clearly between diegetic/nondiegetic, fictional/factual, or real/virtual realms. Contemporary cameras, in short, are deeply enmeshed in an expanded, indiscriminately articulated plenum of images that exceed capture in the form of photographic or perceptual “objects.” These cameras, and the films that utilize them, as I shall argue in a second step, mediate a nonhuman ontology of computational image production, processing, and circulation – leading to a thoroughgoing discorrelation of contemporary images from human perceptibility. In conclusion, I will relate my findings to recent theorizations of media’s broader shift toward an expanded (no longer visual or even perceptual) field of material affect.

Bibliography:

Bordwell, David. “Intensified Continuity: Visual Style in Contemporary American Film.” Film Quarterly 55.3 (2002): 16-28.

Hansen, Mark B. N. Feed-Forward: The Future of 21st Century Media. Unpublished manuscript, forthcoming 2013/2014.

Ihde, Don. Technology and the Lifeworld: From Garden to Earth. Bloomington and Indianapolis: Indiana UP, 1990.

Shaviro, Steven. Post-Cinematic Affect. Winchester: Zer0 Books, 2010.

Sobchack, Vivian. The Address of the Eye: A Phenomenology of Film Experience. Princeton: Princeton UP, 1992.

English Theatre Group: Our Country’s Good

OCG Poster

In the last teaching week of this semester the English Theatre Group will present Our Country’s Good by Timberlake Wertenbaker.

Based on historical events, the play concerns the arrival in 1788 of the first British convict ships in Botany Bay, South Australia. The treatment of the prisoners at the hands of military officers is brutal. However, the Governor of the colony has high ideals about creating a civilized society and about how the convicts should be treated. Believing that “the theatre is an expression of civilization”, he encourages a certain officer to produce a play with the convicts as actors. Our Country’s Good dramatizes the challenges of rehearsing George Farquhar’s The Recruiting Officer in the face of contempt of most of the officers and a lack of unity amongst the convicts.

The play was written in 1988 and first presented at London’s Royal Court Theatre.

Performances will take place at 7.30pm each evening on

Monday 28 January
Tuesday 29 January
Wednesday 30 January
(no Thursday performance)
Friday 1 February, and
Saturday 2 February

at

hinterbuehne

Hildesheimer Straße 39A
30169 Hannover

(U-Bahn Schlägerstraße)

Tickets can be purchased in advance from the sales point in the foyer of the Conti-Hochaus at Königsworther Platz 1 during the advance ticket-selling hours:

weekdays from 10am until 4pm, Monday 14 January through to Friday 25 January.

Christina Meyer on Mass Culture, Yellow Press, and Color Comic Strips

Vortrag - Massenkultur - Bild

On Wednesday, January 16, 2013 (6-8 pm in room 103, Conti-Hochhaus), my colleague (and co-editor) Christina Meyer will hold a talk on mass culture, the emergence of the yellow press in America, and the role of color comic strips; the presentation will take place in the context of the seminar “Massenkultur: Unterhaltung, Konsum, Medialität” [Mass Culture: Entertainment, Consumption, Mediality], which is being taught jointly by Ruth Mayer and Michael Gamper. Here is a short abstract for the talk:

“Massenkultur und Sensationsjournalismus: Die amerikanische ‘Yellow Press’ im späten 19. Jahrhundert”

Christina Meyer

Im Zentrum des Vortrags steht die amerikanische yellow press des späten 19. Jahrhunderts. Ziel ist es, zum einen, das Aufkommen der Massenpresse seit den 1830er Jahren (penny press) und die Entwicklungen des Zeitungsmarktes bis zum Ende des 19. Jahrhunderts nachzuzeichnen. Zum anderen sollen die populären Sonntagsausgaben der zwei führenden New Yorker Massenblättern der 1890er Jahre (das New York Journal und die New York World) durchleuchtet werden. Besonderer Fokus liegt hierbei auf den Comicbeilagen, die ab 1893 regelmäßig und in Farbe gedruckt wurden.