Digital Humanities Resources

[youtube http://www.youtube.com/watch?v=cx9DRazb6ZE]

In preparation for the independent studies course on “Digital Media and Humanities Research” that I’ll be supervising in the summer semester 2012, I’m asking prospective students to familiarize themselves with discussions and debates around the digital humanities. To get started, I thought I’d pull together a few relevant links.

First, the four videos embedded in this post offer a quick sampling of DH projects through lightning talks by recipients of grants from the National Endowment for the Humanities Office of Digital Humanities. (By clicking on any of these videos, you will be directed to the Youtube pages where you can find links to the individual projects presented.)

[youtube http://www.youtube.com/watch?v=JFSyMgVbHpg]

Next, a really great place to get started is with a blog post entitled, appropriately enough, “Getting Started in the Digital Humanities” (over at Lisa Spiro’s blog Digital Scholarship in the Humanities). In fact, there are enough links collected there, all usefully contextualized, to get a really good feel for the type of work going on in the digital humanities, so if getting started and getting oriented were the only objectives, I could basically just leave it at that. Certainly, one could do worse than to just follow Spiro’s links (and then the further links to be found at the pages thus linked) — DH is a highly networked field of inquiry, discussion, and debate, so in this way (i.e. starting from that blog post) you’d likely run into just about all the critical sites and positions in the field in due time.

[youtube http://www.youtube.com/watch?v=RClZF4Sroi8]

Nevertheless, I also wanted to point more explicitly to some of the debates going on in and around DH, which is not only one of the fastest growing but also one of the most contested areas of humanities at the current moment. One of the best resources here is the brand new collection Debates in the Digital Humanities, edited by Matthew K. Gold. But there are (of course) also lots of relevant pieces online, and these are just a few:

Kathleen Fitzpatrick’s positive, inspiring message, “Do ‘the Risky Thing’ in Digital Humanities,” speaks to the excitement that a lot of scholars (and students) feel when they come into contact with DH. Stanley Fish’s New York Times opinion piece, “The Old Order Changeth,” puts forward a much more skeptical view of this excitement, while Fish’s follow-up piece, “The Digital Humanities and the Transcending of Mortality,” goes so far as to call it a positively “theological” fervor. Needless to say, Fish’s interventions have stirred up quite a controversy among DH people.

Though not a direct rejoinder to Fish’s criticisms, another piece by Kathleen Fitzpatrick, “Networking the Field,” might be profitably read with an eye to evaluating Fish’s take on DH; however, Fitzpatrick’s paper (originally a talk she gave at MLA 2012) is much more than that, as it offers an eloquent assessment of what she takes to be some of the central challenges (rather than theological dogmas) of digital humanities today. (Meanwhile, Fish has continued to pronounce the divide he sees between digital humanities and traditional humanities in another controversial piece, “Mind Your P’s and B’s: The Digital Humanities and Interpretation.”)

Finally, Ian Bogost has added a very different skeptical voice to the debates. Bogost is, among other things, a game designer and scholar, so his skepticism is hardly directed at the “digital” in “digital humanities.” Instead, in his posts “The Turtlenecked Hairshirt” and (the more recent) “This is a Blog Post About the Digital Humanities,” Bogost’s skepticism is directed at the self-referential, meta-level discourse about the digital humanities that he sees DH indulging in at the expense of making, building, or creating something. Whether or not one agrees with Bogost’s criticism, he certainly speaks to a central tension, and to the search for balance, between the levels of (meta-)theory and practice that in many ways shape the field of DH.

Again, these are just starting points, hardly a comprehensive guide to contemporary positions, debates, methodologies, or research perspectives. Again, for a significant step in that direction, I recommend Matthew K Gold’s new edited volume, Debates in the Digital Humanities. Finally, I welcome (and would very much appreciate) comments and links to other sites that might be of value to students just getting oriented in DH!

[youtube http://www.youtube.com/watch?v=YxQKApXu3Xk]

Object-Oriented Gaga and the Nonhuman Turn

A while back, I posted the CFP for a conference on “The Nonhuman Turn in 21st Century Studies” to be held at the Center for 21st Century Studies at the University of Wisconsin-Milwaukee, May 3-5, 2012 (the original announcement is here). The lineup of invited speakers, in case you haven’t seen it, is very impressive:

Jane Bennett (Political Science, Johns Hopkins)

Ian Bogost (Literature, Communication, Culture, Georgia Tech)

Wendy Chun (Media and Modern Culture, Brown)

Mark Hansen (Literature, Duke)

Erin Manning (Philosophy/Dance, Concordia University, Montreal)

Brian Massumi (Philosophy, University of Montreal)

Tim Morton (English, UC-Davis)

Steven Shaviro (English, Wayne State)

In addition to these speakers, there will also be several breakout sessions at the conference. And, as luck would have it, I will be presenting in one of them, as the paper I proposed on Lady Gaga and the role of nonhuman agency in twenty-first century celebrity has been accepted by the conference organizers! I am honored and excited to have the chance to speak in such distinguished company, and I very much look forward to the conference. In the meantime, here is the abstract for my talk:

Object-Oriented Gaga: Theorizing the Nonhuman Mediation of Twenty-First Century Celebrity

Shane Denson, Leibniz Universität Hannover

In this paper, I wish to explore (from a primarily media-theoretical perspective) how concepts of nonhuman agency and the distribution of human agency across networks of nonhuman objects contribute to, and help illuminate, an ongoing redefinition of celebrity personae in twenty-first century popular culture. As my central case study, I propose looking at Lady Gaga as a “serial figure”—as a persona that, not unlike figures such as Batman, Frankenstein, Dracula, or Tarzan, is serially instantiated across a variety of media, repeatedly restaged and remixed through an interplay of repetition and variation, thus embodying seriality as a plurimedial interface between trajectories of continuity and discontinuity. As with classic serial figures, whose liminal, double, or secret identities broker traffic between disparate—diegetic and extradiegetic, i.e. medial—times and spaces, so too does Lady Gaga articulate together various media (music, video, fashion, social media) and various sociocultural spheres, values, and identifications (mainstream, alternative, kitsch, pop/art, straight, queer). In this sense, Gaga may be seen to follow in the line of Elvis, David Bowie, and Madonna, among others. Setting these stars in relation to iconic fictional characters shaped by their many transitions between literature, film, radio, television, and digital media promises to shed light on the changing medial contours of contemporary popularity—especially when we consider the formal properties that enable serial figures’ longevity and flexibility: above all, their firm iconic grounding in networks of nonhuman objects (capes, masks, fangs, neckbolts, etc.) and their ontological vacillations between the human and the nonhuman (the animal, the technical, or the monstrous). Serial figures define a nexus of seriality and mediality, and by straddling the divide between medial “inside” and “outside” (e.g. between diegesis and framing medium, fiction and the “real world”), they are able to track media transformations over time and offer up images of the interconnected processes of medial and cultural change. This ability is grounded, then, in the inherent “queerness” of serial figures—the queer duplicity of their diegetic identities, of their extra- and intermedial proliferations, and of the networks of objects that define them. Lady Gaga transforms this queerness from a medial condition into an explicit ideology, one which sits uneasily between the mainstream and the exceptional, and she does so on the basis of a network of queer nonhuman objects—disco sticks, disco gloves, iPod LCD glasses, etc.—that alternate between (anthropocentrically defined) functionality and a sheer ornamentality of the object, in the process destabilizing the agency of the individual star and dispersing it amongst a network of nonhuman agencies. As an object-oriented serial figure, I propose, Lady Gaga may be an image of our contemporary convergence culture itself.

CFP: Contemporary Screen Narratives

Contemporary Screen Narratives: Storytelling’s Digital and Industrial Contexts

Conference to be held on 17 May 2012

Hosted by Department of Culture, Film and Media, University of Nottingham

Keynote speakers: Henry Jenkins and Jason Mittell

This one-day conference looks to trace connections between the narratives of contemporary screen media and their contexts of production, distribution and consumption. We refer here to narrative as the presentation and organisation of story via the semiotic phenomena of image, sound and written/spoken word. We anticipate that speakers will explore ways in which stories and their on-screen telling are informed by contemporary industrial and technological conditions. We invite contributions from postgraduate and early-career researchers working across screen-based narrative media, such as film, television, comics, literature, video games and other areas of new media. We are interested to receive all paper proposals pertinent to the conference topic, though we particularly welcome those that engage with the following themes and questions:

Industrial determinants. In what ways are stories and their telling contingent on the production cultures, distribution methods, revenue models and governmental policies that configure a given creative industry?

Digital Technologies. How has the construction and/or reception of narratives been influenced by digital production equipment, distribution tech, online platforms and consumer hardware devices?

Seriality and Transmedia: In what ways do serial narrative forms, whether disseminated within a given medium or across multiple media, reflect industrial and technological contexts?

Audio and Visual Styles: How are the sounds and visions of contemporary screen narratives informed by conditions of production and reception technologies?

Paratextual Surround: In what ways do promotional materials, practitioner discourses, fan cultures and critical/journalistic responses discursively frame screen narratives?

Send abstracts of 250 words to both:

Anthony Smith – aaxas4@nottingham.ac.uk

and

Aaron Calbreath-Frasieur – aaxac2@nottingham.ac.uk

Papers should not exceed twenty minutes in length.

The deadline for proposal submission is Monday 13 February 2012.

Deadline for proposal submission is now: 4 March 2012.

(Original CFP here: http://contemporaryscreennarratives.tumblr.com/)

Daniel Stein on Comics Studies in Germany

Recently, Daniel Stein (my co-editor, along with Christina Meyer, on Transnational Perspectives on Graphic Narratives: Comics at the Crossroads) wrote an interesting report to which I’d like to draw readers’ attention. Entitled “Comics Studies in Germany: Where It’s At and Where it Might Be Heading,” the article first appeared at Comics Forum. Meanwhile, a German translation has appeared on the website of the Gesellschaft für Comicforschung (here). Whichever language you choose, please do check out Daniel’s article for an insightful look at the current state of a vibrant but still controversial field of research in the German context.

Jason Mittell: “Wikis and Participatory Fandom”

There are few technological developments that had more of a visible impact on participatory culture in the 2000s than the wiki. Although the software was designed for small-scale and local uses, wikis have emerged as a major tool used by internet users on a daily basis. From the world’s most popular encyclopedia, Wikipedia, to hundreds of specialized sites serving a vast array of subcultures and groups, wikis have become one of the hallmark tools of the participatory internet, or Web 2.0. This article will outline the development of wikis as a software platform and the cultural rise of Wikipedia before considering a range of participatory practices tied to one of the most widespread uses of wikis: as a tool for online fandom.

Bollywood Nation: Chak De! India

On Thursday, January 26, 2012, we will be screening the fifth and final film in our Bollywood Nation series: Chak De! India [Come on! India] (and not, as previously announced, Kabhi Khushi Kabhie Gham…). As usual, the screening will begin at 6:00 PM (room 615 in the Conti-Hochhaus). More information about the film can be found on imdb.com.

What are these Technological Things?

Over at in media res, what promises to be a great theme week has just gotten underway on the topic/question, “What are these Technological Things?”

Here is the complete schedule:

Monday, January 16, 2012 – Kristopher L. Cannon (Georgia State University) presents: Technological#Failure

Tuesday, January 17, 2012 – Kris Coffield (University of Hawaii) presents: Can the Sub-Object Speak?: Siri and the commodification of things

Wednesday, January 18, 2012 – Ravindra N. Mohabeer (Vancouver Island University) presents: Believing is Seeing: Is technology the material of futures?

Thursday, January 19, 2012 – Paul Boshears (European Graduate School) presents: Machine Love: the companionship of technology

Friday, January 20, 2012 – Benjamin Thevenin (University of Colorado, Boulder) presents: Thing Power: recognizing our reflections (or not) in our tablets

Theme week organized by Kristopher L. Cannon (Georgia State University).

Image from Tech Cocktail via Flickr.  Used and altered under Creative Commons License permission.