Please join the Critical Making Collaborative at Stanford for a presentation titled “Crystals, Genes, and Wool: Three Case Studies in Algorithmic Re-enactment” by Alexander R. Galloway, Professor of Media, Culture, and Communication at New York University. This free event will take on Zoom on Tuesday, April 25th, from 5:00 pm to 7:00 pm PDT.
An algebraic textile pattern from 1947, a cellular automata simulation from 1953, a tabletop game from 1977 – in this online workshop, we will explore three lost or otherwise overlooked pieces of code from the deep history of computational culture. Using an experimental method dubbed “algorithmic re-enactment,” we will study these artifacts in their own historical context, while also bringing them to life again using current tools.
Alexander R. Galloway is a writer and computer programmer. He is the author of several books on digital media and critical theory, including most recently Uncomputable: Play and Politics in the Long Digital Age (Verso, 2021). Since 2001 he has worked with the Radical Software Group on Carnivore, Kriegspiel, and other software projects.
This event is co-sponsored by the Department of Art and Art History at Stanford. Please RSVP here to receive a Zoom link by email.
Please join us for our next Digital Aesthetics Workshop event with Neta Alexander, who will deliver “The Right to Speed-Watch (or, When Netflix Discoveredits Blind Users).” The meeting will take place April 18th from 5-7pm in the Stanford Humanities Center Board Room, as usual. Below find a description of the talk, a bio for Neta, and a poster for lightweight distribution. Looking forward to seeing you there!
Description: Speed-watching, an understudied-yet-ubiquitous spectatorial mode, is often described by users as a productivity tool that can help them become digital “super-users.” This talk situates this emerging mode of spectatorship within longer histories of media consumption, connecting it to both efficiency and disability activism. Using Netflix as a case study, I focus on the recent public debate surrounding its failed attempt to add a playback speed feature to its streaming platform. World-renowned filmmakers pushed Netflix to shelve this idea when it was first introduced in 2018, claiming their films were not intended to be watched twice as fast. Yet, citing “requests from deaf and blind subscribers,” Netflix decided to add this feature to its interface in August 2020, when millions were sheltering-in-place due to the pandemic. This presentation asks what led to this decision, and what can the marketing discourse surrounding it teach us about how corporations monetize “accessibility.” Theorizing the difference between “time-shifting” and “time-hacking”, I argue that speed-watching is a mode of survival enabling different users to advance a wide range of goals: media literacy, the thrill of speed, and avoiding a mortifying fear of boredom.
Bio: Neta Alexander is an Assistant Professor of Film and Media at Colgate University, NY and an Assistant Editor of the Journal of Cinema and Media Studies (JCMS). Her articles have appeared in Journal of Visual Culture, Cinema Journal, Cinergie, Film Quarterly, Media Fields Journal, and Flow Journal, among other publications. Her first book, Failure (co-authored with Arjun Appadurai; Polity, 2020) studies how Silicon Valley and Wall Street monetize failure and forgetfulness.
I had the good fortune to attend the Getty Graduate Symposium, featuring graduate students from all of the PhD-granting Art History programs in California, this February at the Getty Research Institute in Los Angeles. Videos of all the talks are now online here.
Above, I am just posting the final session, the final talk of which features an excellent talk by my advisee Grace Han, who spoke about “re-animating Lost Time through remixed time: Jacolby Satterwhite, Jon Rafman, and the Generative Archive” (starting around 45 min. in).
This talk previews my forthcoming book Post-Cinematic Bodies, in which I ask: How is human embodiment transformed in an age of algorithms? How do post-cinematic media technologies such as AI, VR, and robotics target and re-shape our bodies? Post-Cinematic Bodies grapples with these questions by attending both to mundane devices—such as smartphones, networked exercise machines, and smart watches and other wearables equipped with heartrate sensors—as well as to new media artworks that rework such equipment to reveal to us the ways that our fleshly existences are increasingly up for grabs. Through an equally philosophical and interpretive analysis, the book aims to develop a new aesthetics of embodied experience that is attuned to a new age of predictive technology and metabolic capitalism.
The Working Group in Literary and Visual Culture is sponsored by the Stanford Humanities Center, made possible by support from an anonymous donor honoring the work of former SHC Director John Bender, the Mellon Foundation, and the National Endowment for the Humanities.
Please join us at the Digital Aesthetics Workshop on Tuesday March 7th, 5-7PM, for “‘No Deconstruction without Computers’: Learning to Code with Derrida and Kittler” with Alexander Galloway. We will meet in the Stanford Humanities Center Board Room, as usual. This event is graciously co-sponsored by the Critical Making Collaborative, Art & Art History Department, and Communication Department.
Find a description of the talk below, and a poster for lightweight distribution. We look forward to seeing you there (and at M. Beatrice Fazi’s event next Tuesday the 28th) !
“‘No Deconstruction without Computers’: Learning to Code with Derrida and Kittler” Alexander R. Galloway
What are the machines that determine thinking? We may approach the question in a number of ways. The typical approach is to consider (or perhaps even craft) a philosophy of media. This comes under the name of media studies or media theory, where media artifacts are taken as the objects of thinking. Yet there is also an alternate approach, the media of philosophy, where the a priori conditions of philosophy themselves take center stage, engulfing thought as a kind of object. For if “media determine our situation,” as Friedrich Kittler once notoriously put it, is it not also true that philosophies shift according to the changing conditions of media technology? In this lecture we will explore the history of philosopher’s devices drawn from the domain of machines and computers, while focusing attention on two of them: Jacques Derrida’s Macintosh Plus and Friedrich Kittler’s MS-DOS machine (he migrated later to Gentoo Linux). This will serve as a backdrop for a different kind of inquiry, not simply that our writing instruments contribute to our thoughts, but also that our thoughts themselves are instruments.
Recently, I announced an upcoming event featuring the Game Changer Lab Chicago, founded by Melissa Gilliam and Patrick Jagoda, as part of the new Critical Making Collaborative at Stanford. I am pleased now to announce another event featuring Patrick Jagoda, the following day, as part of my other new initiative this year at Stanford: the Intermediations series, which is dedicated to exploring the intersections of intermediality and interdisciplinarity.
On January 27, at 12pm in the Terrace Room of Margaret Jacks Hall, Professor Jagoda of the University of Chicago will be presenting on “Metagames and Media Aesthetics.” Please see below for an abstract and bio, and hope to see some of you there!
“Metagames and Media Aesthetics”
Broadly circulating humanistic terms such as “metafiction” (William H. Gass), “metapictures” (WJT Mitchell), and “metacomics” (M. Thomas Inge) point to heightened self-reflexivity within a medium or form. Particularly since the 2010s, we have seen an increased volume of “metagames” or games about games that include prominent independent game examples such as The Stanley Parable (2013),Doki Doki Literature Club! (2017), and There is No Game (2020). This presentation explores different theories and categories of metagames en route to the question of why metagames are so important to understanding our contemporary media ecology in 2023. Video games in general, and metagames in particular, call for an expanded sense of media aesthetics that exceed Roland Barthes’s earlier triumvirate of image, music, and text. This talk theorizes the videogame sensorium and its broader implications for media studies.
Bio:
Patrick Jagoda is the William Rainey Harper Professor of Cinema & Media Studies, English, and Obstetrics and Gynecology at the University of Chicago. He is Executive Editor of Critical Inquiry and director of the Weston Game Lab, as well as co-founder of the Game Changer Chicago Design Lab and Transmedia Story Lab. Patrick’s books include Network Aesthetics (2016), The Game Worlds of Jason Rohrer (2016 with Michael Maizels), Experimental Games: Critique, Play, and Design in the Age of Gamification (2020), and Transmedia Stories: Narrative Methods for Public Health and Social Justice (2022 with Ireashia Bennett and Ashlyn Sparrow). He has also co-edited five special issues or edited volumes, and published over fifty essays and interviews. Patrick designs transmedia, digital and analog games, including the climate change alternate reality game Terrarium (2019), which received the 2020 IndieCade award for the best Location Based and Live Play Design. He is a recipient of a 2020 Guggenheim Fellowship.
I am happy to announce the inaugural event of the Critical Making Collaborative at Stanford — a new initiative that my colleagues Jean Ma (Film & Media Studies), Matthew Wilson Smith (Theater and Performance Studies/German), and myself established to probe the intersections of theory and practice:
Please join the Critical Making Collaborative at Stanford University in the Clark Center Auditorium at Bio-X (318 Campus Drive) on Thursday, January 26th, from noon to 1:30 pm for a presentation by collaborators Melissa L. Gilliam and Patrick Jagoda. The Clark Center Auditorium is located below the Clark Center Courtyard, accessible by the courtyard staircase or by the elevators in the east wing lobby.
In this talk, Dr. Gilliam and Dr. Jagoda will present the Center for Interdisciplinary Inquiry and Innovation in Sexual and Reproductive Health (Ci3), with a particular emphasis on the Game Changer Chicago (GCC) Design Lab, which they co-founded at the University of Chicago. This interdisciplinary collaboration brings together high school youth from the South Side of Chicago, graduate and undergraduate students, and full-time game design staff. Together, they create digital stories and games about health and social justice issues to improve young people’s health and well-being.
Projects include a suite of board games that tackle health issues in Chicago (Hexacago), a game-based narrative about sexual violence (Bystander), a mobile game about HIV testing among men who have sex with men (The Test), a roleplaying video game to encourage youth underrepresented in STEM to explore this area (Caduceus Quest), a multimedia intervention based in India (Kissa Kahani), and a birth control counseling tool (Tangible Tool). These research projects raise questions about intersections among the humanities, arts, and sciences, digital media and learning, emerging cultural and narrative genres, and the social and emotional health of youth.
This event is co-sponsored by the Department of Art and Art History at Stanford, as well as the Digital Aesthetics Workshop and the Medical Humanities Workshop, both of which are sponsored by the Stanford Humanities Center.
Please join us on Tuesday, January 17th @ 5-7pm, in the Stanford Humanities Center Board Room, for a very special event with Bernard Dionysius Geoghegan. Bernard’s new book, Code: From Information Theory to French Theory, releases just 3 days later on January 20th (https://www.dukeupress.edu/code) ! At Digital Aesthetics he will be discussing the book as well as his future project, Screenscapes: How Formats Render Territories.
Bio: Bernard Dionysius Geoghegan is a Reader in the History and Theory of Digital Media (loosely equivalent to associate or w2 professorship). An overarching theme of his research is how “cultural” sciences shape—and are shaped by—digital media. This concern spans his writing on the mutual constitution of cybernetics and the human sciences, ethnicity and AI, and the role of mid-twentieth century military vigilance in the development of interactive, multimedia computing. His attention to cultural factors in technical systems also figured in his work as a curator, notably for the Anthropocene and Technosphere projects at the Haus der Kulturen der Welt.
Bernard’s book Code: From Information Theory to French Theory examines how liberal technocratic projects, with roots in colonialism, mental health, and industrial capitalism, shaped early conceptions of digital media and cybernetics. It offers a revisionist history of “French Theory” as an effort to come to terms with technical ideas of communications and as a predecessor to the digital humanities. N. Katherine Hayles wrote of this book that it “upends standard intellectual histories” and Lev Manovich that “after reading this original and fascinating book, you will never look at key thinkers of the twentieth century in the same way.” Early drafts of the book’s argument appeared in journals including Grey Room and Critical Inquiry.
Bernard’s current book project, Screenscapes: How Formats Render Territories, draws on infrastructure studies and format studies to offer a radical account of how digital screens produce global space. It considers the digital interface in terms of articulation, i.e., in its technoscientific formatting of territories, temporalities, and practices as “ecologies of operations.” Excerpts appear in Representations (An Ecology of Operations) and MLN (The Bitmap is the Territory).
The next event of the Digital Aesthetics Workshop will be next Tuesday, November 15, from 5-7pm with Mark Algee-Hewitt. Find below a brief description of his talk, “Patterns of Text / Patterns of Anaysis,” and we hope to see you there!
This hybrid event will take place in the Board Room of the Stanford Humanities Center, with online option via Zoom: https://tinyurl.com/36z56wuk (registration link)
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At first glance, the study of aesthetics and computational analysis would seem to be antithetical to each other. The former focuses, among other things, on the interplay between the formal features of the text, its larger social context and its reception; while the later largely aggregates formal features. However, the patterns produced by such computational work can not only shed new light on the specifics of how words produce aesthetic effects, but in and of themselves, they reveal a new set of aesthetic conditions that can only be visualized and explored through these methods. In this talk, I’ll toggle between large and small scales of analysis, using examples of quantitative analysis to demonstrate the ways that cultural analytics operates across scales to reveal new aspects of both poetics and our understanding of the interrelations between genres and periods of literature.
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Mark Algee-Hewitt’s research focuses on the eighteenth and early nineteenth centuries in England and Germany and seeks to combine literary criticism with digital and quantitative analyses of literary texts. In particular he is interested in the history of aesthetic theory and the development and transmission of aesthetic and philosophic concepts during the Enlightenment and Romantic periods. He is also interested in the relationship between aesthetic theory and the poetry of the long eighteenth century. Although his primary background is in English literature, he also has a degree in computer science. As the director of the Stanford Literary Lab, he is working to bring his interests in quantitative analysis, digital humanities and eighteenth-century literature to bear on a number of new collaborative projects. His current book project, The Afterlife of the Sublime, explores the history of the sublime by tracing its discursive patterns through over 11,000 texts from the long eighteenth century, seeking clues to the disappearance of the term at the end of the Romantic period. As a Mellon Postdoctoral Fellow at McGill University, working with the Interacting with Print Research group, Dr. Algee-Hewitt was also involved in a variety of projects that combine literary interpretation with quantitative analysis. He is a co-coordinator of the Book History BiblioGraph, a new dynamic online resource and recommendation engine that visualizes connections between contemporary resources on Book History using statistical methods. He is also working with Andrew Piper on the Werther Topologies: a project that seeks to identify lexical patterns that will aid in tracing the impact of Goethe’s Sorrows of Young Werther on the nineteenth-century development of the German novel. Dr. Algee-Hewitt has taught a variety of courses in literary history and theory in both the English and German departments at McGill University, Rutgers University and New York University where he received his PhD in 2008.
As the inaugural event of INTERMEDIATIONS, a new workshop and lecture series foregrounding issues of intermediality and interdisciplinarity, Mads Rosendahl Thomsen will be giving a talk titled “Adjusting to the Age of Automated Writing” on November 16, 2022 (4pm in the Terrace Room, Margaret Jacks Hall room 426).
Abstract:
Writing was for at least six to seven thousand years a humanly hand-crafted product. Now we encounter several kinds of technologies that change the production of text profoundly. Chatbots, automated translation, grammar assistants, and large language models are examples of how text generation permeates writing from many angles. In this presentation, Professor Mads Thomsen will sketch out key issues of the rapid developments in text generation and the interdisciplinary collaboration needed to understand these, before turning to how GPT-3 “reads” William Carlos Williams’ poem “The Red Wheelbarrow.”
Bio:
Mads Rosendahl Thomsen is Professor of Comparative Literature at Aarhus University, Denmark. He has published in the fields of literary historiography, modernist literature, world literature, digital humanities, and posthumanism. His most recently submitted publication is a short book on the concept and history of text.
He is the author of Mapping World Literature: International Canonization and Transnational Literatures (2008),The New Human in Literature: Posthuman Visions of Changes in Body, Mind and Society after 1900 (2013), a co-author with Stefan Helgesson ofLiterature and the World (2019), and the editor of fourteen books, includingWorld Literature: A Reader (2012), The Posthuman Condition: Ethics, Aesthetics and Politics of Biotechnological Challenges (2012),Danish Literature as World Literature (2017), Literature: An Introduction to Theory and Analysis (2017), and The Bloomsbury Handbook of Posthumanism (2020).
Thomsen has been director of the Digital Arts Initiative (2017-21) and the research program Human Futures (2016-22), both at Aarhus University. Thomsen was co-director of the research project Posthuman Aesthetics (2014-18), and he is the PI of the VELUX FONDEN-funded project Fabula-NET which investigates literary preferences and quality using digital methods (2021-25).
He is a co-editor of Orbis Litterarum, an advisory board member of the book series Literatures as World Literature(Bloomsbury Academic), and a member of the editorial board of Journal of World Literature. Thomsen is a member of the Academia Europaea (2010-), the advisory board of The Institute for World Literature (2010-13, 2018-22), and the general assembly of DARIAH (2022-).
Thomsen was a visiting scholar at Stanford University four times between 2001-2015.