Issue #14 of La Furia Umanajust came out, and in it you’ll find a roundtable discussion between Therese Grisham, Julia Leyda, and myself on the topic of “post-cinematic affect” — Steven Shaviro’s term for the contemporary media environment, following cinema’s displacement as the twentieth century’s dominant medium. This is the second roundtable discussion on the topic, the first (involving Julia Leyda, Nicholas Rombes, Steven Shaviro, and Therese Grisham) having also appeared in La Furia Umana (here). While the first roundtable focused on the first two Paranormal Activity films, the discussion this time around touches on District 9, Melancholia, and Hugo, among others, and reflects on “post-continuity,” the “irrationality” of contemporary cameras, and the uses and abuses of 3D. In my own responses, I also connect these things to the topic of plurimedial seriality. Originally, Steven Shaviro was also scheduled to participate in the discussion, but he unfortunately had to withdraw due to other commitments (you can get a feel for how busy he’s been lately from hisrecentblogposts). Nevertheless, I think the discussion worked out quite nicely, and a further collaboration between Shaviro, Grisham, Leyda, and me is in the works. More on that soon…
[UPDATE: You can find the complete text of the roundtable discussion here.]
Currently, I am engaged in a roundtable discussion with Therese Grisham, Julia Leyda, and Steven Shaviro on the topic of the post-cinematic. The discussion, organized and moderated by Therese, is to appear in the excellent online journal La Furia Umana, where it will follow an earlier discussion of the topic (which focused on the first two Paranormal Activity films). I don’t want to give away too much right now, but I thought I’d offer a short preview here. What follows is the crux — and in this context, “the crux” is synonymous with “some marginal snippets” — of my answer to an excellent question posed by Therese. You’ll have to wait, though, to find out what the question was…
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…whereas the characters in classical cinema provided the central focus and occasions for dramatic interest in a story-world that unfolds according to its own internally defined logics, and whereas the camera served alternately to disclose this world in the manner of a transparent window or, more exceptionally, to announce its own presence as an (uncanny or self-reflexive) object of perception, the radically indeterminate cameras of post-cinematic filmmaking serve … to displace the characters, to take them out of the center of perceptual attention and instead situate them marginally with respect to a total environment of inhuman image production, processing, and circulation – and to situate us as viewers accordingly.
…there is a reversible relation between the post-cinematic diegesis and the nondiegetic ecology of our post-cinematic world, and it is occasioned precisely by a camera that no longer situates us as subjects vis-à-vis the film-as-object, but instead institutes a pervasive relation of marginality, where everything is marginal or contiguous to everything else. This corresponds to a specifically post-cinematic mode of address: the camera no longer frames actions, emotions, and events in a given world, but instead provides the color, look, and feel of the film qua material component or aspect of the world – of our world…
The post-cinematic camera, in short, modulates the affective character of the wider world; it does not bracket that world out or substitute one of its own making – for it remains indeterminately contiguous to every level of the contemporary real, including the physical, the imaginary, and the virtual.
Tonight was the last night of our film series, “Chaos Cinema?” Here are the notes for my presentation on WALL-E:
WALL-E vs. Chaos (Cinema)
Shane Denson, 19 July 2012
Not long ago, I argued for a reconceptualization of recent cinema in terms of the rise of what I called “discorrelated images”—images that announce a certain amount of autonomy from human perceptual consciousness and that therefore resist being yoked or, to speak in the terms of the speculative realists, “correlated” completely to the subject of classical phenomenology.
My argument, which took Michael Bay’s Transformers (2007) as its central case study, was directed against Matthias Stork’s intriguing but ultimately limited conception of “chaos cinema,” which tends to see the frenetic filmmaking of the type that Bay is known for as basically sloppy in its disregard for the rules of classical continuity editing. Following the lead of Steven Shaviro, with his conception of “post-continuity” as an aspect of a broader regime of “post-cinematic affect,” I argued that the breaks with continuity singled out by Stork as the hallmark of chaos cinema are in fact merely symptomatic of a much larger shift in our media culture—signs, in fact, of an uncertain transition that we are still undergoing and that concerns a major overhaul of the place of the human in the cosmos, of our affective interface with material reality, or of our sensorium as a historically conditioned aspect of our embodied contact with the environment.
Concretely, I argued that the “operational aesthetic” expressed or elicited in scenes of Transformers’ transformations demonstrate that there’s more at stake than a simple break with continuity; for these images need not involve any violation of the 180° rule, the 30° rule, or any other convention regulating the editing practices of classical Hollywood film. Clearly, the chase scenes highlighted by Stork do involve such violations, but it seems somewhat arbitrary to single out such phenomena as definitive of a style or even an entire era of cinema, while the transformation scenes are clearly the centerpiece visual spectacles of the Transformers films and must therefore be accorded a central position in the aesthetic appeal of these particular films (if not in the aesthetic appeal of post-millennial popular cinema as a whole).
Taken together, a very different image emerges: we find then not just continuity violations but a more general discorrelation of images from the spatial and temporal parameters of “normal” human subjectivity. The transformation scenes, with their incredibly detailed displays of minutely articulated and perfectly synchronized processes, embody a sort of information overload: they are too much for us to take in at once, too fast for our eyes or even our perceptual imaginations. This fact is of course related to the digital technologies that are responsible for their production; computational processing divorces images in their materiality from the hitherto reigning analogies between eye and camera. More centrally still, these images are severed from the historical correlation between the perceptual subject of vision and the medial apparatuses that cater to (and condition) that subjectivity. The result of discorrelation must indeed seem like “chaos,” because it signals a certain superfluousness of consciousness, a displacement of the constituted subject and of the properly human—a displacement that we feel today in the face of semi-autonomous finance markets and, crucially, the chaos of environmental change and catastrophe as well.
WALL-E, I want to suggest, displays an acute awareness of these displacements. Its very medium, digital animation, is implicated materially in the discorrelation of human perception, as it is in this medium that, following arguments made by Mark Hansen, the image ceases to be an object (of either a perceiving subject or of an apparatic analog medium) and instead becomes fully processual (both with respect to the microtemporal processes of its technical, i.e. computational, generation, and with respect to its microtemporal neural processing, which in bypassing conscious awareness must be regarded as a completely affective form of sensory reception). Digital animation is therefore the pinnacle of what, in an effort to further specify the conditions of contemporary cinema and to move beyond the simplifying label of “chaos” cinema, I would like to call “hyper-informatic cinema.”
This label is meant to highlight two related aspects of contemporary cinema, or of an important tendency in recent film: 1) Hyper-informatic cinema is based on a profusion of informatic (i.e. digital) technologies, both diegetic and non-diegetic—an overabundance of computers in the production of contemporary films (which rely heavily on CGI and digital compositing techniques), and of computational agencies in the films so produced (which feature robots, transformers, and cybernetically enhanced aliens, but also humans seeking to master or simply navigate the computational environments in which we already live today). 2) Such films are hyper-informatic in the sense I referenced above: they exploit scenarios of information overload, either as spectacle or as (at once narrative and affective) dilemma. In these scenarios, there is simply too much information, thrown at us far too fast for us to process it in full. The “intensification” of continuity that Bordwell speaks of can in large measure be traced back to this aspect of hyper-informatic speed, and the breakdowns that Stork labels “chaos” result from the mismatch between computational microtemporalities and the macrotemporality of the consciousnesses they challenge.
But rather than exacerbating the perceptual mismatch of digital discorrelation, WALL-E instead effects a reduction of informational content, without thereby denying its self-awareness of the fascinations of its informatic medium. There is a lack of talk, and a lack of speed, but there is no lack of visual spectacle and of inter-medial comparisons that highlight (and historicize) the film’s own digital substrate: thus, WALL-E is a fan of the film Hello, Dolly!, a relic of a bygone (human) era which he consumes through an assemblage of antiquated technologies, including cassette recorders, iPods, and magnifying glasses. WALL-E marks, indeed embodies, a discorrelation of the image from human perception, but the film need not flaunt it in the style of Michael Bay. Instead, WALL-E would seem to offer a measured response to it, one that places it in close connection to the “chaos” that characterizes not only our cinema at present but our estrangement from an environment marked by post-industrial carelessness, pollution, and e-waste. Reading the hopeful story of ecological recovery in medially self-reflexive terms, perhaps we could say that WALL-E’s quest to clean up the earth is less a battle to restore the human to a position of centrality, autonomy, and mastery over nature, as instead a far more limited, but also far less utopian, struggle to accept discorrelation and to effect a cinematic recalibration: an attunement of sensory capacities and images qua informatic processes.
Besides giving lectures and workshops, Mark Hansen has been taking his visit here as an opportunity to see a good deal of art. Last week I accompanied him to the documenta in Kassel, which is really excellent this time around. Lots of opportunities to aesthetically discorrelate and recalibrate — which happens to have been the subject of my “response” (partly synoptic, partly associative, and certainly highly inconclusive) to an article called “Ubiquitous Sensation” that we discussed at the workshop last Friday. Here are the notes I was working with:
Mediate. Discorrelate. Recalibrate. Or: How to Enjoy Impersonal Sensation. Or Yet Again: Having the Time of Your Life and Then Some.
A Response to Mark B. N. Hansen.
Shane Denson, Hannover, 6 July 2012
Mark Hansen’s “Ubiquitous Sensation or the Autonomy of the Peripheral” (forthcoming in Ulrik Ekman’s edited volume, Throughout: Art and Culture Emerging with Ubiquitous Computing)seeks to make sense of the sensory impacts occasioned by computational technologies operating on microtemporal scales – and thus outside the scales proper to subjective perception. Ubiquitous computing, or ubicomp, materially articulates this question, as it is by design “invisible” – which is to say, phenomenally and physically removed from the field of our perceptual attention. And yet, as Hansen shows by way of an exploratory engagement with several artworks, such technologies continue to exert an influence from a position that is radically and resolutely peripheral to perception. Against the claims of early ubicomp visionaries, who imagined this peripherality and invisibility as always ultimately serving the centered (perceptual) subjectivity of deliberate human action, Hansen maintains that because the microtemporal operations enacted by these technologies are categorically beyond or below the threshold of our perception, ubicomp must be seen as instantiating a level of material autonomy, the “autonomy of the peripheral,” that requires us to rethink media and their relation to human experience.
At stake, then, on one level, is a new conception of media, one that breaks with a long-standing tendency to correlate media with human sensory ratios, and to see media as vehicles for storing and reproducing human perceptual experience. Centrally, this tendency is related to Western thought’s privileging of the visual register, which itself can be seen as an exemplary means of constituting media as objects, locating them squarely in the purview of our subjective gazes, and thereby neutralizing any fundamental transformative potential that they might have if accorded autonomy from our perceptual control. It might be helpful here to recall Bruno Latour’s distinction between “intermediaries” and “mediators.” Intermediaries serve as channels that more or less transparently relay information or experiential content from point A to point B. Assuming that those points are people, or subjects, media as intermediaries offer perceptual objects that, because their contents are isomorphic with the contents of natural perception, can circulate in such a way as to expand the power (and life-span or historical longevity) of visual or other perceptual experience without thereby challenging or undermining the foundational stability and centrality of the subject. Mediators, on the other hand, are radically transformative; unlike intermediaries, they are not objects that pass neutrally between subjects but are instead what Latour calls hybrid “quasi-objects,” which articulate the very distinctions and relations obtaining between subjects and objects. By asserting the autonomy of the peripheral, by disconnecting ubicomp and related technologies from the narrow bandwidth of subjectively defined instrumentality, and more generally by discorrelating media from human perception, Hansen similarly breaks with the view of media as intermediaries, and – by positioning media as environmental factors – he shows them to be like Latour’s mediators in their ability to impact us materially, impersonally, and prior to the articulation of subjectivity.
This only works, though, if the discorrelation of media from perception does not imply their complete removal from the domain of sensation. In other words, sensation itself must be seen as occurring outside of perceptual subjectivity, and this impersonal sensation will be the site of our primary, pre-personal interaction with technics. Through discorrelation, in other words, the impact of media is not at all diminished; on the contrary, its directness in fact becomes apparent for the first time. Moreover, perceptually discorrelated media do not remain disconnected but operate precisely by effecting various means and forms of recalibration. Thus, the central experiential impact of invisible computing is constituted by its capacity to recalibrate our microsensory (and thus sub-personal, unconscious) capacities with an environment transformed by the introduction of technologies operating on microtemporal scales – and indeed embodying, operationally, microsensations of their own. In comparison to Hansen’s insistence, in earlier writings, on the relative privilege of the human, here we see a flattening of the difference between humans and computational technics: not, certainly, the crude sort of flattening that posits our brains are “like” computers or, even more extremely, that proposes uploading consciousness into computer networks and leaving our bodies behind. Instead, the analogy between the microtemporal processing of the brain and the microtemporal processing of digital technologies is based, somewhat paradoxically, on a radical naturalization of sensation, one which corresponds to a recognition of our material existence and evolution as embodied organisms in the world, prior to our development of subjectivity. Quite simply put, this priority of the physical – which is both a logical and a temporal priority – requires a radical revision of subject-centered phenomenological accounts of time-constitution. If we are to take seriously the idea of a natural continuum that links the human with nonhuman animals and inanimate materiality as a fact of our embodiment, we must assume that time is in the world before it is in us. Temporal experience therefore arises from a domain of impersonal sensation, and it is here that brains and processors interface directly, materially, and microtemporally, to generate new forms of macroconscious experience, reflecting a new correlation of media and sensation.
It is only on the basis of seeing ourselves as part of the broader – independently temporal and impersonally sensory – world that we are able to appreciate the radical impact of technics outside our subjective experience. More difficult, though, than the theoretical grounding of such an appreciation is the question of how such impersonal sensation can be opened to experience in practice; or, as Hansen puts it more precisely, “how embodied human mind-bodies can enjoy such impersonal sensation” (81). I highlight this formulation because I want to pursue briefly the double meaning of our enjoyment of the impersonal and the microtemporal – not just how we partake of it and participate in it, but how we enjoy it in the sense of our contemporary entertainment industries, which are all highly dependent on the microtemporal processes of digital technologies. Contemporary cinema utilizes CGI both invisibly and spectacularly, and at times it seems to produce “discorrelated images” – images that insist on their excess with respect to viewers’ capacities to capture and process them perceptually. Perhaps more radically, the processual temporality of video games completely resists assimilation to Stiegler’s model of the industrial temporal object, as the medium’s defining interactivity works to ensure a future-oriented openness that is the very antithesis of media as tertiary memory. Moreover, as Andreas Jahn-Sudmann and I have begun to explore, practical and formal experimentation with temporal processes in video games – ranging from user-initiated speedruns to computationally anchored phenomena like the ability to switch to a “bullet time” perspective – might offer a form of aesthetic mediation of impersonal, microtemporal sensation not unlike the artworks that Hansen mentions in his paper. As a popular negotiation of digital microtemporality, it would seem that this is how we “enjoy” impersonal sensation today.
And finally, here are some more (discorrelated/discorrelating) pictures from the documenta, featuring bees as sculpture and painted dogs. Enjoy!
Here are a few images from Mark Hansen’s talks on July 2 and 3.
The first two were taken Monday, at a very inspiring talk called “Feed-Forward, or the ‘Future’ of 21st Century Media.”
Above, a picture taken Tuesday, at the talk given in the context of my media theory seminar: “The End of Pharmacology?: Historicizing 21st Century Media.”
And a picture taken over the weekend, during an exciting game of “Vikinger-Schach”!
Finally, here is the text of my introduction to the Monday night talk:
First of all, I’d like to say that I am very honored, and I am very happy, to introduce Mark Hansen to you today. Mark is Professor in the Literature Program at Duke University, where he is also affiliated with a range of departments, programs, and interdisciplinary centers, including the department of Art, Art History, and Visual Studies, the Program in the Arts of the Moving Image, the Visual Studies Initiative, and the Program in Information Science + Information Studies. Before going to Duke in 2008, Mark served as Professor of English, Visual Arts, and Cinema and Media Studies at the University of Chicago, prior to which he held positions in the English Department at Princeton. Over the past decade or so, he has established himself as one of the leading media theorists in America and the world, a reputation built on a steady stream of equally demanding and rewarding publications, including three monographs to date. His book Embodying Technesis: Technology Beyond Writing, which was published in 2000, set the stage for much of his subsequent work by arguing for a robustly material conception of technologies and their relations to and impacts on experiencing bodies. Identifying the ways that many of the master thinkers of twentieth century high theory, including Freud, Heidegger, Derrida, Deleuze and Guattari, had struggled with but ultimately perpetuated a reduction of the technical to the narrow frames of discourse and subjective thought, thus obscuring technology’s more diffuse impacts and its role as infrastructure for thought and experience, the book cleared the ground for a more positive engagement with changes in this infrastructure, especially as occasioned by the advent of computational media. Thus, New Philosophy for New Media, published in 2004, undertook a careful analysis of the digital image, which was shown with the help of resources updated from Henri Bergson to be far less fixed and visually concentrated than one might assume; instead, digital images turned out to be highly processual and dispersed across a network of materially embodied agents — processors, flickering pixels, and above all human bodies that filter and select the relevant forms, providing the very frame for computationally generated images. Mark’s next book, Bodies in Code: Interfaces with New Media, from 2006, continued this focus on our affective engagement with the world, and on the modulation of that engagement through media that articulate an ongoing coevolution of humans and technics. Mark has also co-edited several important volumes, including The Cambridge Companion to Merleau-Ponty (co-edited with Taylor Carman), Emergence and Embodiment: New Essays on Second-Order Systems Theory (with Bruce Clarke), and Critical Terms for Media Studies (with William J. T. Mitchell). He is currently wrapping up a book project entitled Feed-Forward: The “Future” of 21st Century Media, and this, I presume, is the basis of what he’ll be talking about today.
So, conventionally, this is where I would say “and now, without further ado,” but in fact I do want to subject you to just a little bit more “ado.” If the list of professorships, books, and ideas that I’ve been recounting here can be said to constitute an official “text” of Mark Hansen’s career as a world-class media theorist, there’s also a little-known subtext, or perhaps paratext, through which he has been connected with Hannover and exerted here a subtle but definite influence over the years. Most recently, I have had my students reading his thoughts on “New Media” this semester, while our Film & TV Reading Group also met to discuss an important article called, simply, “Media Theory.” These are texts that have been very important to me personally, and they played a key role in challenging me to articulate some of the foundational ideas in my dissertation. As some of you may know, Mark served as the second examiner for that project, and some of the people here today were also present at my thesis defense in December 2010, when Mark joined us, quite fittingly, as a digital image, by way of video-conferencing technology. But the intellectual and personal connections with Hannover run deeper and are older than that. What many people don’t know is that this is Mark’s second — real-life, corporeal — visit to the English Department at the University of Hannover. The first one was exactly 15 years ago, in the summer of 1997. Few people know this, because it was before most of the current faculty, staff, and students had ever set foot in this building. Well, not to brag or anything, but: I was there. In fact, it was my very first trip to Germany, an exchange trip headed by Mark, who in those almost prehistoric days — prior to Duke, Chicago, and Princeton — was employed at a place called Southwest Texas State University (which, incidentally, is a name that has since lost its power of designation, as that university is now called something else). Anyway, it was there, and here (back then), that Mark planted many of the seeds that would come to fruition much later in my own work, and that have quietly informed my teaching practice here for over a decade. I am grateful, then, to the Fulbright Program and to our university’s Gastwissenschaftler-Programm for making it possible to bring Mark back once again after all these years. Above all, though, and this is what I’ve been trying to get at with this excavation of a “Hannover connection,” I wish to express my gratitude to Mark both as a mentor and as a friend. Thank you. And now, I am very proud to present to you Mark Hansen.
Here are the abstracts for Mark Hansen’s talks next week:
Feed-Forward, or the “Future” of 21st Century Media (Monday, July 2, 6pm, room 615)
21st century media designates media following its shift from a past-directed recording platform to a data-driven anticipation of the future. In my talk, I shall focus on the experiential challenges posed by this shift, shall sketch a post-phenomenological account of sensation, and shall explore the privilege of sound as a medium for slowing down microtemporal sensibility.
The End of Pharmacology?: Historicizing 21st Century Media (Tuesday, July 3, 10am, room 615)
Pharmacology designates the double operation of media which simultaneously threaten human modes of experience and provide remedies for their threat. In my talk, I shall explore the history of media pharmacology from writing onwards and shall focus on the “perversion” of pharmacology in the contemporary media environment. Taking Facebook as my prime example, I shall ask what happens when the operationality of a media platform – the gathering of data traces of user activity – is wholly divorced from its function as entertainment/content.
On the occasion of our “Chaos Cinema” film series, where the topic yesterday was Michael Bay’s Transformers (2007), I gave a short talk on the notion of “discorrelated images” — an idea that percolates (though is not named as such) in my dissertation, emerging through conversation with a number of thinkers, ideas, and images: Deleuze (and Guattari) on “affection images” and “faciality,” Henri Bergson on living (and other) “images,” Brian Massumi on affect and “passion,” Mark Hansen on the “digital facial image” and “the medium as environment for life,” and others, including Boris Karloff and the iconic image of Frankenstein’s monster. All of which are left out of the picture in yesterday’s talk — which was designed to set the stage for further thinking, to be suggestive rather than definitive, and thus serves more to raise questions than to answer them. In any case, I reproduce the text (and slides) here, in case anyone is interested:
Michael Bay’s 2007 film Transformers can be seen as an interesting case of transmedial serialization in the context of what Henry Jenkins calls our “convergence culture” — interesting because, reversing the typical order of merchandising processes, Bay’s film and its sequels are part of a franchise that originates with (rather than giving rise to) a line of toys. Unlike Star Wars action figures, for example, which are extracted from narrative contexts and made available for supplementary play, Transformers are toys first, and only subsequently (though promptly) narrativized. These toys, first marketed in the US by Hasbro in 1984, but based on older Japanese toylines going by other names, spawned several comic-book series, Saturday-morning cartoons, an animated film, novelizations, video games implemented across a wide range of platforms, and the trilogy of films directed by Michael Bay with backing from Steven Spielberg.
Despite such rampant adaptation and narrativization, however, we shouldn’t lose sight of the toys, which continue to be marketed to kids today, nearly thirty years after they were first marketed to me and my elementary school friends: the toys themselves offer only the barest of narrative parameters (good guys vs. bad guys) for the generation of storified play scenarios. Transformers, in opposition to Star Wars figures, which always exist in some relation to preexistent stories, are not primarily interesting from a narrative point of view at all: Autobots and Decepticons are basically just two teams, and the play they generate need not be any more narratively complex than a soccer or football match (where tales are told, to be sure, but as a supplement to the ground rules and the moves made on their basis).
Instead, the basic attraction of Transformers is, as the name says, the operation of transformation. Transformers are therefore mechanisms first, and the attraction for children (mostly boys) growing up in the early 80s was to see how they worked. Transformers, in other words, are the perfect embodiments of an “operational aesthetic” in the original sense of the term, first introduced by Neil Harris to describe the attraction of P.T. Barnum’s showmanship against the background of nineteenth century freak shows, magic shows, World Expos, and popular exhibitions of the latest technologies. More recently, Jason Mittell has usefully employed the concept to explain the attraction of “narratively complex television,” but the operationality at issue here (i.e. in the case of the Transformers) is of a stubbornly non-narrative sort. Thus, consonant with a general trait of science-fiction film (with its narratively gratuitous displays of special effects, which often interrupt the story to show off the state of the art in visualization technologies), narrativizations of Transformers are inherently involved in competitions of interest: story vs. mechanism, diegesis vs. medium. The Transformers themselves, who are more interesting as mechanisms than as characters, are the crux of these alternations.
(On this basis we might say, riffing on Niklas Luhmann, that they embody an “operative difference between substrate and form” and thus themselves constitute the “media” of a flickering cross-medial serial proliferation. Butthat’sanotherstory…)
Let me go back to the idea of convergence culture, which I’d like to connect with this operational mediality. It’s important to keep in mind that our convergence culture, in Jenkins’s terms, is enabled by a different type of convergence with which it remains in constant communication: viz. the specifically technological convergence of the digital. Is it stretching things to say that the original toys latched onto an early eight-bit era fascination with the way electronic machines could generate interactive play? In other words, they spoke to an interest in the way machines worked — as the basic object of interactive video games — and promoted fantasies of artificial intelligences and robotic agencies that would be a match for any human subject (or gamer).
In any case, Michael Bay’s Transformers, along with the film’s sequels, would not be possible without much more advanced digital technologies; the films know it, we know it, and the films know we know it, so the role of the digital is not hidden but foregrounded and positively flaunted in the films. Typically for a transitional era of media-technological change, which, it would seem, we are still going through with respect to the digitalization of cinema (and of life more broadly), there is a fascination with medial processes that the films hook into. The result is that attentions are split between diegesis and medium, story and spectacle. The Transformers serve as a convenient fulcrum point for such oscillations, thus capitalizing on the uncertain valencies of media change while connecting phenomenological dispersal with a story that in some ways speaks to a larger decentering of human perspectives and agencies in the face of convergence and computation processes — to a feeling of contingency about the human that is related in various ways to digital technologies.
For example, there’s a sense of powerlessness with respect to digitally automated finance, which employs robotically operating algorithms to expedite the process and efficiency of transactions, splitting major operations into distributed micro-scale packet transfers that occur faster than the blink of an eye, and at truly sublime scales — both infinitesimally smaller and faster than human sensory ratios and with the potential to produce cataclysmically large results. The entire realm of human action, which exists in between these scales, is marginal at best: the machines originally meant to serve the interests of (some) humans end up serving only the algorithms of a source code — with respect to which, we are perhaps only bugs in the system. It is easy to extrapolate sci-fi fantasies: for example, the emergence of Skynet — or is it Stuxnet?
But the decentering of the human perspective through digital technology is taking place in much less fantastic manners, and in ways that do not support any kind of humans-first narratives of heroic reassertion: global warming, which is revealed to us through digital modeling simulations, points not towards our roles as victims of a pernicious technology of automation, but shows us to be the culprits in a crime the scale of which we cannot even begin to imagine. Categorically: we cannot imagine the scale, and this fact challenges us to rethink our notions of morality in ways that would at least attempt to account for all the agencies and ways of being that fall outside of narrowly human sense ratios, discourses, cultural constructions, senses of right and wrong, the true and the beautiful, the false and the ugly…. Through digital technologies, we have found ourselves in an impossible position: our technologies seem to want to live and act without us, and our world itself, ecologically speaking, would apparently be far better off without us. We are forced, in short, to try to think the world without us.
“Without us” can mean both “in our absence” or “beyond us” — outside our specific concerns, attachments, and modes of engagement with the world. The attempt to think, in this sense, “the world without us” characterizes the goal of “speculative realism,” a recent tendency in philosophy defined by its opposition to what Quentin Meillassoux calls “correlationism,” or the idea that reality is exhausted by our means of access to it. Against this notion, which correlates human thought and being on a metaphysical level, the speculative realists challenge us to think the world apart from our narrow view of it, to renounce an essentialism of the human perspective, and to escape to the “Great Outdoors.”
What does this have to do with Transformers and so-called “chaos cinema”? I’m trying to suggest something about the affective state, the structure of feeling, that produces and is (re)produced in and by our media culture today — a structure of feeling that Steven Shaviro calls “post-cinematic affect.” This broader context is largely ignored in Matthias Stork’s conception of “chaos cinema,” which is defined narrowly and technically, in terms of a break with classical continuity. These breaks do occur, and Stork has demonstrated their existence quite powerfully in his video essays, but they are only symptomatic of larger shifts. Shaviro has put forward a seemingly related notion of “post-continuity,” but he is careful to point out that continuity is not what’s centrally at stake. Post-cinematic affect is not served or expressed solely by breaking with principles of continuity editing; rather, continuity is in many instances simply beside the point in relation to a visceral awareness and communication of the affective quality of our historical moment of indeterminacy, contingency, and radical revision. The larger significance of a break with principles of classical continuity editing — rather than just sloppy filmmaking, as Stork sometimes seems to suggest, or quasi avant-garde radicalism — has instead to do with the correlation of continuity principles with the scales and ratios of human perception. Suture and engrossment in classical Hollywood works because those films structure themselves largely in accordance with the ways that a human being sees the world. (It goes without saying that this perceptual model is one that has as its touchstone a normative model of human embodiment, neurotypical cognitive functioning, and relatively unmarked racial, class, and gender types.) And while it has long been clear to feminist critics, among others, that the normative model of (unqualified, unmarked) humanity to which classical film speaks was in need of problematization, I would argue that the human itself has become a problem for us, and that “our” films have registered this in a variety of ways. The momentary breaks with continuity that Stork singles out as the defining features of chaos cinema are just one of the ways.
More generally, I suggest, we witness the rise of the discorrelated image: an image that problematizes, if not altogether escaping, the correlation of human thought and being. The teaser trailer for Transformers (also integrated into the film itself) uses nonhuman subjective shots — images seen through the eyes of a robot, the Mars rover Beagle 2 — to promote its story about an intelligent race of machines. In a somewhat different vein, The Hurt Locker opens with images mediated through the camera-eyes of a robot employed for defusing bombs from a distance. The Paranormal Activity series employs a variety of robotic or automated camera systems. Wall-E, Cars, and a host of other digital animation films are all about the perceptions, feelings, and affects of nonhuman machines. Of course, there’s nothing new about such representations, and they are highly anthropomorphic besides. But what if these are just primers, symptomatic indicators, or gentle nudges, perhaps, towards something else? (Significantly, both Jane Bennett, in the context of her notion of “vibrant matter,” and Ian Bogost, with regard to his project of “alien phenomenology,” have argued for the necessity of a “strategic anthropomorphism” in the service of a nonhuman turn.) In fact, what we find here is that the representational level in such films is coupled with, and points toward, an extra-diegetic fact about the films’ medial mode of existence: digital-era films, heavy with CGI and other computational artifacts, are themselves the products of radically nonhuman machines — machines that, unlike the movie camera, do not even share the common ground of optics with our eyes. Accordingly, the supposed “chaos” of “chaos cinema” is not about a break with continuity; rather, it’s about a break with human perception that materially conditions the cinema (and visual culture more broadly) of the early 21st century. Again, in Transformers, the process of transformation is the crux, the site where discorrelation is most prominently at stake as the object of an operational aesthetic. The spectacle of a Transformer transforming splits our attention between the story and its (digital) execution, between the diegesis and the medial conditions of its staging, which are in turn folded back into the diegesis so as to enhance and distribute a more general feeling of fascination or awe.
What do we see when a Transformer transforms? What we don’t see, necessarily, is a break with the principles of continuity editing. Instead, we witness a discorrelation of the image by other means: we register the way in which our desire to trace the operation of the machine is categorically outstripped by the technology of digital compositing, which animates the transformation by means of algorithmic processes operating on the scale of a micro-temporality that is infinitesimally smaller and faster than any human subject’s ability to process or even imagine it. These images, I contend, are the raison d’etre of the film itself. But they are not “for us,” except in the sense that they challenge us to think our contingency, to intuit or feel that contingency on the basis of our sensory inadequacy to the technical conditions of our environments. A hopeful story, complete with adolescent love interest and other minor concerns, counters this vision of our own obsolescence. But the discorrelated image of transformation is the aesthetic crux of the film, quite possibly the only thing worth watching it for, and perhaps even the bearer of a (probably unintentional) ethical injunction, beyond the rather flimsy human-centered narrative (and the clearly conservative politics, militarism, and apparent misogynism): the discorrelated image, in which the process of transformation can only be suggested to our lagging sensory apparatuses, challenges us performatively, by confronting us with an image of our own discorrelation; viscerally, it asks us to attune ourselves to an environment that is broader than our visual capture of it, faster than our ability to register it, and more or less indifferent to our concernful perception of it. Materially, medially, and ontologically true to the 1980s tagline, the discorrelated images of Michael Bay’s Transformers are indeed “More than meets the eye!”
On the occasion of his visit to the Leibniz University of Hannover, the American Studies department / English Seminar and the Initiative for Interdisciplinary Media Research are proud to present a series of lectures and workshops with renowned media theorist Mark Hansen.
Mon, 2 July 2012, 6:00 pm: Lecture: “Feed Forward, or the ‘Future’ of 21st Century Media”
Tue, 3 July 2012, 10:00 am: Guest lecture: “The End of Pharmacology?: Historicizing 21st Century Media.”
Fri, 6 July 2012, 2:00 – 5:00 pm: Workshop on selected media-theoretical texts by Mark Hansen (to participate in the workshop, please register via email)
(All events will take place in room 615 in the “Conti-Hochhaus”: building 1502 at Königsworther Platz 1.) For further information and to register for the workshop, please contact Shane Denson.