Mark B.N. Hansen on Media as Environment (for Life)

On Wednesday, April 25, 2012, the Film & TV Reading Group will meet at 6:00 pm in room 615 (Conti-Hochhaus) to discuss Mark Hansen’s article “Media Theory,” (from Theory, Culture & Society 23.2-3 (2006): 297-306). In this piece, Hansen importantly rethinks media beyond their apparatic, empirical determinations (devices, machines, storage media, etc.), instead conceiving media as “the environment for life.” The argument behind this approach is outlined in the paper’s abstract:

Poised on the cusp between phenomenology and materiality, media institute a theoretical oscillation that promises to displace the empirical-transcendental divide that has structured western meditation on thinking, including the thinking of technics. Because media give the infrastructure conditioning thought without ceasing to be empirical (i.e. without functioning as a transcendental condition), they form the basis for a complex hermeneutics that cannot avoid the task of accounting for its unthematizable infrastructural condition. Tracing the oscillation constitutive of such a hermeneutics as it serves variously to constitute media theory in the work of critics from McLuhan to Kittler, from Leroi-Gourhan to Stiegler, my interrogation ultimately conceptualizes the medium as an environment for life: by giving concrete form to ‘epiphylogenesis’ (the exteriorization of human evolution), concrete media find their most ‘originary’ function not as artifacts but via their participation in human technogenesis (our co-evolution with technics).

Hansen’s reconceptualization of media has been a key point of reference in my own attempts to theorize the ecology of “postnaturalism,” which turns on the notion of a constantly evolving “anthropotechnical interface.” One of the things that I tried to do in my engagement with Hansen’s thought was to expand it and to push the notion of media as environment beyond the qualification “for life,” arguing that media constitute the environment for agency in a broader sense, both living and non-living. One could say, in fact, that this is equivalent to saying that media constitute the environment period. And, interestingly, in the video above (from the transmediale 2011), we find Hansen working towards precisely this type of expanded approach: a non-anthropocentric, non-biocentric, positively cosmological notion of media.

Of Baboons, Touchscreens, and 4-Letter Words: Or, Nonhuman Agency and an Object-Oriented Perspective on the Pre-Discursive Origins of Language

[youtube http://www.youtube.com/watch?v=3dhUPpBOXr8]

As Sharon Begley puts it in her article for Reuters (“This is Dan. Dan is a Baboon. Read, Dan, Read”): “No one is exactly using the words ‘reading’ and ‘baboons’ in the same sentence, but a study published Thursday comes close.”

In a sense, though, the temptation to describe the implications of that study (summarized in the video above) as a demonstration that “baboons can read” is just another iteration of a familiar tendency to anthropomorphize nonhuman primates rather than to draw the converse and much more interesting sorts of conclusions suggested by observing these animals’ behavior: Rather than humanizing apes, I suggest, we should be led by studies like this one to relax our anthropocentric perspectives and to appreciate the nonhuman aspects of those activities and skills, such as language-use, that are typically seen to distinguish us most centrally as human.

While the implications of the experiment shown here are interesting from a wide variety of scientific and philosophical perspectives, they are of especial interest from a media-theoretical perspective, especially one (like mine) that’s interested in pre-, sub-, or non-discursive interactions between bodies and things.

To quote again from Begley’s article:

The study was intended less to probe animal intelligence than to explore how a brain might learn to read. It suggests that, contrary to prevailing theory, a brain can take the first steps toward reading without having language, since baboons don’t.

“Their results suggest that the basic biological mechanisms required for reading have deeper evolutionary roots than anyone thought,” said neuroscientist Michael Platt of Duke University, who co-authored an analysis of the study. “That suggests that reading draws on much older neurological mechanisms” and that apes or monkeys are the place to look for them.

Reading has long puzzled neuroscientists. Once some humans started doing it (about 5,000 years ago in the Middle East), reading spread across the ancient world so quickly that it cannot have required genetic changes and entirely new brain circuitry. Those don’t evolve quickly enough. Instead, its rapid spread suggests that reading co-opted existing neural structures.

Furthermore, as this article at BBC Nature succinctly puts it: “The results suggest the ability to recognise words could more closely relate to object identification than linguistic skill.”

Dr Grainger [one of the scientists responsible for the study] told BBC Nature that recognising letter sequences – previously considered a fundamental “building block” of language – could be related to a more simple skill.

“The baboons use information about letters and the relations between letters in order to perform our task… This is based on a very basic ability to identify everyday objects in the environment,” he said.

Of course, it’s not like this settles things, but it does suggest some interesting correlations between eyes, hands, and objects — embodied, techno-material correlations of a straightforwardly nonhuman sort — that would seem to be basic to the constitution of discursive (human) subjectivities, and not vice versa. Thus, rather than bringing the apes into the citadel of humanity, perhaps we should let them lead us out of the prison-house of language!

Nonhuman Turn: Curricular Guide

[scribd id=86447620 key=key-1wkcqyd2d1xtxy5ycwq4 mode=list]

The conference organizers for the upcoming “Nonhuman Turn” conference in Milwaukee (where I’ll be giving a talk called “Object-Oriented Gaga”) have posted a “Curricular Guide,” which includes all the abstracts for the conference. As with the preliminary schedule before, I am embedding it here for convenience.

Dylan Trigg, Digital Media, and Phenomenology

Over at Figure/Ground Communication, there is a new interview up with Dylan Trigg (whose blog Side Effects you’ll find linked in the sidebar here). The whole interview is well worth your time, but especially interesting (and relevant to the focus of this blog) is the following question and answer:

Is phenomenology still relevant in this age of information and digital interactive media?

Phenomenology is especially relevant in an age of information and digital media. Despite the current post-humanist “turn” in the humanities, we remain for better or worse bodily subjects. This does not mean that we cannot think beyond the body or that the body is unchallenged in phenomenology. Phenomenology does not set a limit on our field of experience, nor is it incompatible with the age of information, less even speculative thinking about non-bodily entities and worlds. Instead, phenomenology reminds us of what we already know, though perhaps unconsciously: that our philosophical voyages begin with and are shaped by our bodily subjectivity.

It’s important to note here that phenomenology’s treatment of the body is varied and complex. It can refer to the physical materiality of the body, to the lived experience of the body, or to enigmatic way in which the body is both personal and anonymous simultaneously. In each case, the body provides the basis for how digital media, information, and post-humanity are experienced in the first place. Phenomenology’s heightened relevance, I’d say, is grounded in the sense that these contemporary artefacts of human life tend to take for granted our bodily constitution.

But phenomenology’s relevance goes beyond its privileging of the body. It has become quite fashionable to critique phenomenology as providing a solely human-centric access to the world.  This, I think, is wrong. One of the reasons why I’m passionately committed to phenomenology is because it can reveal to us the fundamentally weird and strange facets of the world that we ordinarily take to be clothed in a familiar and human light. Phenomenology’s gesture of returning to things, of attending to things in their brute facticity, is an extremely powerful move. Merleau-Ponty will speak of a “hostile and alien…resolutely silent Other” lurking within with the non-human appearance of things. For me, the lure of this non-human Other is a motivational force in my own work. It reminds us that no matter how much we affiliate ourselves with the familiar human world, in the act of returning to the things themselves, those same things stand ready to alienate us.

(The image at the top of this post, by the way — and lest there be any confusion about the matter — is not a picture of Dylan Trigg but of body-augmentor extraordinaire, performance artist Stelarc.)

Kara: Digitally Rendered Frankenstein

Frankenstein films have always been as much about the technological animation of a monster as they are about the medium’s own ability to animate still images. In all of its renderings, Frankenstein also carries traces of the gendered struggles encoded by its first creator, the novel’s author Mary Shelley, who describes the creation of the famous monster — the visual centerpiece of every Frankenstein film — in far less detail than she devotes to the assembly and violent last-minute destruction of its would-be female companion. Films such as James Whale’s classic Bride of Frankenstein (1935), Terence Fisher’s Frankenstein Created Woman (1967), or Kenneth Branagh’s Mary Shelley’s Frankenstein  (1994) consummate this forbidden act of female creation — i.e. the creation of and not by a woman. They oscillate then between their represented storyworlds and a sort of “frenzy of the visible” (as Linda Williams puts it in her classic study of pornography), consisting in these cases of both a filmic objectification of the woman and a foregrounding of the extradiegetic, medial means of her animation.

Quantic Dream (the French game studio most famous for Heavy Rain) follows in this tradition with their recent demo video “Kara,” shown at the Game Developer’s Conference 2012 in San Francisco (March 5-9) and embedded here. The artificial woman’s body is the vehicle by which the technology itself of animation — the realtime rendering of audiovisual content on a PlayStation 3 — can be made the object of attention. The shifting figure/ground relations between diegetic and non-diegetic levels are made concrete in their correlations with the game of peek-a-boo played with the female android’s body: we see right through her, into the deepest recesses of her artificial anatomy, but a hint of clothing prevents any indecent sights once the envelope of her skin is complete.

The — unseen — engineer marvels, “My God!,” as he reflects on the implications of Kara’s unexpected development of sentience, and on the fact that, despite his better judgment, he refrains from dismantling her and allows her to live. Standing proxy for the spectator in front of the screen, the engineer’s exclamation is also centrally about directing our attention towards the visual surface of the screen — both towards the erotic attraction of Kara’s (supposedly) breathtakingly beautiful body, and towards the assemblage of machinery and code that is capable of bringing it to life.

According to Quantic Dream, the program code/video demonstrates the emotional depth that video games are capable of generating. Clearly, though, it is designed above all to demonstrate technological sophistication — and recalling that the spectacle is rendered in real time on a PS3, it is indeed quite impressive. But if emotional maturity and depth were really at stake here, would it be necessary to instrumentalize the female body in this way? Finally, though, we see here a further demonstration of the continued persistence of the Frankensteinian model — with all its problematic intertwinings of biological, technological, sexual, and media-oriented questions and themes — in shaping our fantasies and imaginations, both for better and for worse, with regard to our visions of the (near) future and the possibilities it holds for novel anthropotechnical relations: whether in the field of android-assisted living or in the space of our living rooms, where in the name of “playing games” we have rapidly grown accustomed to interacting with nonhuman agencies.

Networks in American Culture / America as Network

The program for the conference “Networks in American Culture / America as Network,” where I’ll be talking about Serial Figures as Mediators of Change, is now online: here. And here is the description of the symposium, which looks like it will be a great event:

Networks in American Culture / America as Network

March 16-17, 2012, University of Mannheim

Keynote Speakers
Jay D. Bolter (Georgia Institute of Technology)
Wendy Hui Kyong Chun (Brown University)
Patrick Jagoda (University of Chicago)

In recent decades “network” and “networking” have emerged not only as popular buzzwords but also as key concepts in a variety of academic disciplines. The model of the network is used to describe a broad range of social, economic, media technological, and biological phenomena including social interactions, the global flows of goods and capital, the structure of the internet and social media platforms, as well as the neural organization of our brains. The concept of the network typically serves to analyze processes of multilateral interconnection and the complex systems of order they give rise to. While the study of networks has proliferated in the information, social, and natural sciences, literary and cultural scholars to date have been hesitant to develop a critical network theory.

This conference brings together German and U.S. American scholars to explore the contributions that network analysis can make to the field of American Studies. Forging connections between new media, literary, cultural, and science studies, the papers probe the theoretical and political implications that networks and networking possess as metaphor, interdisciplinary paradigm, aesthetic strategy, and communicative practice.

Organizers:

Prof. Dr. Ulfried Reichardt
PD Dr. Heike Schäfer
Dr. Regina Schober

Networks of Mediation

This is the abstract for a talk I’ll be giving in Mannheim, at a conference entitled “Networks in American Culture/America as Network” (16-17 March 2012):

Networks of Mediation: Serial Figures as Mediators of Change

Shane Denson

Series, in a wide range of forms, constitute not only the “contents” of various media (television, film, literature, etc.), but might also might be conceived as media in their own right—though in a somewhat unorthodox, non-apparatic sense of the word. Here “medium” is related to “milieu”: environment for expression, articulation, action, or agency. Conceiving media this way means seeing them not simply as channels for communication between pre-existing agencies, but as co-constitutive of the agential potentials that can be realized in a given environment; in Bruno Latour’s terms, media and media-technologies are not mere “intermediaries” but active “mediators” that themselves enable distinctions between subjects and objects and thus play a radically non-neutral role in constructing networks of communication and interaction. Clearly, narrative television series, as one example, can be said to constitute the milieux in which their characters live and act; but to position series as media in a strong sense is to suggest a perspectival inversion of form/content relations, i.e. to see the framing medium of the televisual, filmic, or other apparatus as, in a sense, framed (or re-framed) by the series conventionally taken as that medium’s content. This reversal, I contend, is not arbitrary, but instead effected from within series themselves; the agents behind such inversions are those serially instantiated figures (e.g. Frankenstein, Tarzan, Batman, or Dracula) that populate series and move between a range of media, thus serving as loci for the proliferation of plurimedial networks. Such figures lead a double existence, at once anchored in the linear chains of ongoing monomedial series and also living in the interstices between (apparatic) media, forging decentralized or distributed nets or meshes among them. And particularly the interchange between linear and non-linear serial forms sheds light on transformations in the apparatic and discursive media that carry (and are carried by) series as mediators of media networks.

Object-Oriented Gaga and the Nonhuman Turn

A while back, I posted the CFP for a conference on “The Nonhuman Turn in 21st Century Studies” to be held at the Center for 21st Century Studies at the University of Wisconsin-Milwaukee, May 3-5, 2012 (the original announcement is here). The lineup of invited speakers, in case you haven’t seen it, is very impressive:

Jane Bennett (Political Science, Johns Hopkins)

Ian Bogost (Literature, Communication, Culture, Georgia Tech)

Wendy Chun (Media and Modern Culture, Brown)

Mark Hansen (Literature, Duke)

Erin Manning (Philosophy/Dance, Concordia University, Montreal)

Brian Massumi (Philosophy, University of Montreal)

Tim Morton (English, UC-Davis)

Steven Shaviro (English, Wayne State)

In addition to these speakers, there will also be several breakout sessions at the conference. And, as luck would have it, I will be presenting in one of them, as the paper I proposed on Lady Gaga and the role of nonhuman agency in twenty-first century celebrity has been accepted by the conference organizers! I am honored and excited to have the chance to speak in such distinguished company, and I very much look forward to the conference. In the meantime, here is the abstract for my talk:

Object-Oriented Gaga: Theorizing the Nonhuman Mediation of Twenty-First Century Celebrity

Shane Denson, Leibniz Universität Hannover

In this paper, I wish to explore (from a primarily media-theoretical perspective) how concepts of nonhuman agency and the distribution of human agency across networks of nonhuman objects contribute to, and help illuminate, an ongoing redefinition of celebrity personae in twenty-first century popular culture. As my central case study, I propose looking at Lady Gaga as a “serial figure”—as a persona that, not unlike figures such as Batman, Frankenstein, Dracula, or Tarzan, is serially instantiated across a variety of media, repeatedly restaged and remixed through an interplay of repetition and variation, thus embodying seriality as a plurimedial interface between trajectories of continuity and discontinuity. As with classic serial figures, whose liminal, double, or secret identities broker traffic between disparate—diegetic and extradiegetic, i.e. medial—times and spaces, so too does Lady Gaga articulate together various media (music, video, fashion, social media) and various sociocultural spheres, values, and identifications (mainstream, alternative, kitsch, pop/art, straight, queer). In this sense, Gaga may be seen to follow in the line of Elvis, David Bowie, and Madonna, among others. Setting these stars in relation to iconic fictional characters shaped by their many transitions between literature, film, radio, television, and digital media promises to shed light on the changing medial contours of contemporary popularity—especially when we consider the formal properties that enable serial figures’ longevity and flexibility: above all, their firm iconic grounding in networks of nonhuman objects (capes, masks, fangs, neckbolts, etc.) and their ontological vacillations between the human and the nonhuman (the animal, the technical, or the monstrous). Serial figures define a nexus of seriality and mediality, and by straddling the divide between medial “inside” and “outside” (e.g. between diegesis and framing medium, fiction and the “real world”), they are able to track media transformations over time and offer up images of the interconnected processes of medial and cultural change. This ability is grounded, then, in the inherent “queerness” of serial figures—the queer duplicity of their diegetic identities, of their extra- and intermedial proliferations, and of the networks of objects that define them. Lady Gaga transforms this queerness from a medial condition into an explicit ideology, one which sits uneasily between the mainstream and the exceptional, and she does so on the basis of a network of queer nonhuman objects—disco sticks, disco gloves, iPod LCD glasses, etc.—that alternate between (anthropocentrically defined) functionality and a sheer ornamentality of the object, in the process destabilizing the agency of the individual star and dispersing it amongst a network of nonhuman agencies. As an object-oriented serial figure, I propose, Lady Gaga may be an image of our contemporary convergence culture itself.

What are these Technological Things?

Over at in media res, what promises to be a great theme week has just gotten underway on the topic/question, “What are these Technological Things?”

Here is the complete schedule:

Monday, January 16, 2012 – Kristopher L. Cannon (Georgia State University) presents: Technological#Failure

Tuesday, January 17, 2012 – Kris Coffield (University of Hawaii) presents: Can the Sub-Object Speak?: Siri and the commodification of things

Wednesday, January 18, 2012 – Ravindra N. Mohabeer (Vancouver Island University) presents: Believing is Seeing: Is technology the material of futures?

Thursday, January 19, 2012 – Paul Boshears (European Graduate School) presents: Machine Love: the companionship of technology

Friday, January 20, 2012 – Benjamin Thevenin (University of Colorado, Boulder) presents: Thing Power: recognizing our reflections (or not) in our tablets

Theme week organized by Kristopher L. Cannon (Georgia State University).

Image from Tech Cocktail via Flickr.  Used and altered under Creative Commons License permission.