Things to Think With

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As a late addition to the program, the Duke S-1 Speculative Sensation Lab will be participating in “Conversations in the Digital Humanities” this coming Friday, October 2, 2015, at the Franklin Humanities Institute at Duke. The event, which will consist of a series of brief “lightning talks” on a range of topics that run the gamut of current DH work, will take place from 2:00-6:00pm in the FHI Garage in Smith Warehouse, Bay 4. More info here: Conversations in the Digital Humanities.

Here is the abstract for the S-1 Lab’s presentation, which I will be participating in along with Lab co-director Mark Olson and our resident programmer Luke Caldwell:

“Things to Think With”: Weird DH, Data, and Experimental Media Theory

S-1 Speculative Sensation Lab

The S-1 Speculative Sensation Lab, co-directed by Mark Hansen and Mark Olson, experiments with biometric and environmental sensing technologies to expand our access to sensory experience beyond the five senses. Much of our work involves making “things to think with,” i.e. experimental “set-ups” designed to generate theoretical and aesthetic insight and to focus our mediated sensory apparatus on the conditions of mediation itself. Harnessing digital technologies for the work of media theory, this experimentation can rightly be classed, alongside such practices as “critical making,” in the broad space of the digital humanities. But due to their emphatically self-reflexive nature, these experiments challenge borders between theory and practice, scholarship and art, and must therefore be qualified, following Mark Sample, as decidedly “weird DH.”

In this presentation, we discuss a current project that utilizes consumer-grade EEG headsets, in conjunction with a custom Python script by lab member Luke Caldwell, to reflect on the contemporary shape of “attention,” as it is constructed and addressed in individual and networked forms across media ranging from early cinema to “post-cinema.”

Hyperrhiz: Kits, Plans, and Schematics (Art Exhibit at Rutgers Camden)

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I’m very proud to be a part of this art exhibition at the Digital Studies Center at Rutgers University Camden, which opens October 14 and serves also to launch the issue 13 of Hyperrhiz: New Media Cultures. Data gnomes, data portraits, and other physical and augmented elements of Manifest Data, a project of the Duke S-1 Speculative Sensation Lab in collaboration with Karin Denson, will be on display alongside other contributions to this special issue on “Kits, Plans, and Schematics.”

Making Mining Networking: Video Documentation

Above, some video documentation of the pieces included in Making Mining Networking, the exhibition that Karin and I have going on until September at Duke University. As I posted recently, the augmented reality platform we used to make the interactive components (Metaio) has been sold to Apple and will be going offline at the end of the year. All the more reason to document everything now — but until December 15 you can still try out the pieces yourself, either in person at the exhibition or on your own computer screen with a smart device (see the images here)!

The (generative, network-driven) music is from the project “Listen to Wikipedia,” by Hatnote — which seemed a perfect match for the theme of Making Mining Networking!

From Building Dwelling Thinking to Making Mining Networking

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Making Mining Networking, a collection of works by Karin Denson and myself, opened yesterday at Duke University’s digital research, collaboration, and exhibition space The Edge, as part of the Network Ecologies project organized by Amanda Starling Gould. Also on display are fascinating works by Rebecca Norton. The show will run until Fall, so check it out if you get a chance. Be sure to bring along your smartphone or tablet with a QR scanner installed, as all of our pieces are scannable, interactive works that will open an augmented reality browser.

I have previously posted our exhibition statement (here), and our video “Sculpting Data (and Painting Networks)” offers the best introduction to what we’re trying to do in the exhibit. For what it’s worth, though, I also wanted to post a few additional remarks about the title of the collection that I made yesterday in our talk:

The title of our current collection, “Making Mining Networking,” includes a kind of oblique – possibly awkward – reference to Martin Heidegger’s essay “Building Dwelling Thinking” (Bauen Wohnen Denken). This is not in any way a “Heideggerian” exhibit, though; as you’ll see, it includes Marxist subtexts throughout that should militate against that. We are skeptical, in particular, of Heidegger’s Romanticism, but we think that the oblique reference serves to highlight a few things:

First of all, if building and dwelling were the quintessential human activities for Heidegger, our title suggests the possibility of some developments that couldn’t have been anticipated by him and that have to do with the advent of digital media, among other things.

“Building,” which for Heidegger opened up spaces and gathered “worlds” for communities that came into being around the Greek temple or the bridge across a romantic German river, gives way today to more local, far less grand practices of “making”; the maker culture that centers around 3D printing, physical computing, and other technologies might be emblematic of this shift.

And “dwelling,” which for Heidegger described the supposedly authentic mode of existence of mortals upon the earth, becomes infinitely minable today, as mining comes to name physical and virtual processes that transform the mere fact of living into the source of a surplus value that can be accumulated, processed, and exploited.

And finally “thinking,” which for Heidegger implied a profound sort of “questioning,” aimed at getting to “the ground” of Being in all its Romantic mystery, has perhaps given way to a more superficial, also not unproblematic, mode of relating things: the pervasive mode of “networking,” which connects people and things in both systematic and haphazard ways.

Finally, though, the reference to Heidegger is also meant to signal our commitment to interrogating these developments in terms that might indeed resonate, if only awkwardly, with Heidegger’s mode of questioning – in terms, that is, of the impacts that making, mining, and networking, as characteristic activities of our contemporary moment, have on our lifeworlds and on the reorganization of spatial realities through the addition of virtual and augmented layers.

We hope, however, that our mode of interrogating these things is a bit more playful, a lot less earnest, and a lot more fun than Heidegger would approve of…

In that spirit, go check out our data-driven garden gnomes, who are currently residing both in The Edge and all around Duke’s West Campus:

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