
At this week’s Art & Art History Cinematheque, I will be presenting Shane Carruth’s Upstream Color (2013). Wednesday, Nov. 9, 2016 at 5pm (McMurtry Building 115).
At this week’s Art & Art History Cinematheque, I will be presenting Shane Carruth’s Upstream Color (2013). Wednesday, Nov. 9, 2016 at 5pm (McMurtry Building 115).
Above you’ll find the video of my talk, “Digital Seriality: Code & Community in the Super Mario Modding Scene,” which I delivered on September 27, 2016 as part of the Interactive Media & Games Seminar Series at Stanford University.
Here is the abstract for my talk:
Digital Seriality: Code & Community in the Super Mario Modding Scene
Shane Denson
Seriality is a common feature of game franchises, with their various sequels, spin-offs, and other forms of continuation; such serialization informs social processes of community-building among fans, while it also takes place at much lower levels in the repetition and variation that characterizes a series of game levels, for example, or in the modularized and recycled code of game engines. This presentation considers how tools and methods of digital humanities — including “distant reading” and visualization techniques — can shed light on serialization processes in digital games and gaming communities. The vibrant “modding” scene that has arisen around the classic Nintendo game Super Mario Bros. (1985) serves as a case study. Automated “reading” techniques allow us to survey a large collection of fan-based game modifications, while visualization software helps to bridge the gap between code and community, revealing otherwise invisible connections and patterns of seriality.
Syllabus for my Introduction to Media course, starting Monday, September 26.
It is with great pleasure and much excitement that I am able to announce today that, beginning in the Fall 2016 semester, I will take up a new position as Assistant Professor of Art & Art History (teaching in the Film & Media Program) at Stanford University!