“Popular Seriality” Theme Week at In Media Res

In the week of December 12-16, 2011, members of the DFG Research Unit “Popular Seriality — Aesthetics and Practice” will be organizing a theme week, itself entitled “Popular Seriality,” over at In Media Res. Each day’s contribution, consisting of a video clip of up to three minutes accompanied by a short essay of 300-350 words, is designed to serve as a conversation starter aimed at involving a broad audience in discussion of key topics relating to our current research.

To participate in the discussion, you will need to register beforehand at In Media Res. (Registration is simple, but it can sometimes take a while for user accounts to be generated, so it is recommended that you register early.)

Here is the lineup of presenters/curators for the theme week, along with our tentative titles:

Monday, Dec 12: Frank Kelleter
“That Soothing Balm of Latent Discontent: MAD MEN Unstresses the 21st Century”
 
Tuesday, Dec 13: Shane Denson and Ruth Mayer
“Plurimediality and the Serial Figure”
 
Wednesday, Dec 14: Jason Mittell
“Serial Characterization and Inferred Interiority”
 
Thursday, Dec 15: Andreas Jahn-Sudmann
“TV Series, Metaseriality and the Very Special Episode”
 
Friday, Dec 16: Daniel Stein
“Authorizing Alternative Authorships: The Popular Serialities of Superhero Blockbuster Spoofs”
 
 

 

 

Andreas Jahn-Sudmann, “Independent Games and the Cultural Logic of Distinction”

Abstract for Andreas Jahn-Sudmann’s talk at “Cultural Distinctions Remediated: Beyond the High, the Low, and the Middle” (Leibniz University of Hannover, 15-17 December 2011):

Desperately Seeking the Mainstream. Independent Games and the Cultural Logic of Distinction

Andreas Jahn-Sudmann (Media Studies, Göttingen)

For decades, the label “independent” has been associated with a form and practice of film that evidently seeks to distance itself from Hollywood as the epitome of the cultural mainstream. At the same time, a closer look at the history of American cinema reveals that independent films never just represented a radical alternative to Hollywood cinema; au contraire. In fact, one can argue that especially the success of many contemporary American indie films results from their ability to combine and balance the logic of the popular (accessibility, intelligibility, coherency) with the logic of radical distinction and anti-conventionality, thus shaping the values and forms of “edginess” and “hipness” that have become so central for our postmodern culture.

In my contribution, I would like to show how, since the 1990s, designers and producers of digital games have taken note of American independent film’s popularity, presence, and cultural capital, and how indie films serve as a cultural model and reflective agency for the evolving independent games movement. Comparing these two cultural spheres, their similarities are as interesting as their differences. While in the world of digital games the independent label is also closely connected to the ideas and rhetorics of (autonomous) creativity and innovation, I would argue that, distinguished from film culture, contemporary independent games still lack a formal logic of opposition that could be understood as challenging the forms and practices of mainstream games.