Steven Shaviro, “Reversible Flesh” #SCMS15

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[UPDATE: Full video of the complete panel is now online: here.]

Here is the abstract for Steven Shaviro’s paper on the panel “Post-Cinema and/as Speculative Media Theory” at the 2015 SCMS conference in Montréal:

Reversible Flesh

Steven Shaviro (Wayne State University)

FKA twigs has made a series of mesmerizing music videos over the last three years. My talk will concentrate on one of these, “Papi Pacify” (directed by FKA twigs and Tom Beard). The video deals starkly, but also obliquely, with issues of intimacy, trust, sexuality, and violence. The video is shot in continually shifting black and white, with glitter and flash effects, and composed entirely of close-ups of the faces and upper bodies of the artist (often staring directly at the camera) and her partner. The video’s editing rhythms are complex and nonlinear, involving looping via animated GIF effects, together with quick inserts and apparent slow motion. The music combines trip hop and r&b; it is floating and ambient, sung in a breathless near-whisper, with periods of instrumental intensification but no tonal shift or climax. Overall, the video disconcertingly reorders human sexuality, by means of its novel articulation of spacetime relations, of the sensorium, and of the relation between viewer/listener and work. In this way, “Papi Pacify,” and FKA twigs’ audiovisual work more generally, itself functions as a speculative revision of media theory.

Bibliography:

Battin, Carrie (2013). “FKA twigs: Interview.” Pitchfork. http://pitchfork.com/features/rising/9183-rising-fka-twigs/.

Friedlander, Emily (2013). “How FKA twigs is Pushing Female Sexuality Beyond Miley Cyrus and Sinead.” The Fader. http://www.thefader.com/2013/10/14/miley-cyrus-sinead-o-connor-female-se/.

Noakes, Tim (2014). “FKA twigs: Future Shock.” Dazed Digital. http://www.dazeddigital.com/music/article/20259/1/fka-twigs-future-shock.

Author Bio:

Steven Shaviro is the DeRoy Professor of English at Wayne State University. He is the author of The Cinematic Body, Post-Cinematic Affect, and Melancholia, Or, The Romantic Anti-Sublime.

Nonhuman Media Theories and Their Human Relevance #Flow14

Photo-Synthesizers

As I wrote here recently, I will be taking part in a roundtable discussion on media theory at this year’s FLOW Conference at the University of Texas (September 11-13, 2014). My panel — which will take place on Friday, September 12 at 1:45-3:00 pm (the full conference schedule is now online here) — consists of Drew Ayers (Northeastern University), Hunter Hargraves (Brown University), Philip Scepanski (Vassar College), Ted Friedman (Georgia State University), and myself.

In preparation for the panel, which is organized as a roundtable discussion rather than a series of paper presentations, each of us is asked to formulate a short position paper outlining our answer to an overarching discussion question. Clearly, the positions put forward in such papers are not intended to be definitive answers but provocations for further discussion. Below, I am posting my position paper, and I would be happy to receive any feedback on it that readers of the blog might care to offer.

Nonhuman Media Theories and their Human Relevance

Response to the FLOW 2014 roundtable discussion question “Theory: How Can Media Studies Make ‘The T Word’ More User-Friendly?”

Shane Denson (Leibniz Universität Hannover, Germany / Duke University)

1. Theory Between the Human and the Nonhuman

Rejecting the excesses of deconstructive “high theory,” approaches like cultural studies promised to be more down-to-earth and “user-friendly.” While hardly non-theoretical, this was “theory with a human face”; against poststructuralism’s anti-humanistic tendencies, human interaction (direct or mediated) returned to the center of inquiry. Today, however, we are faced with (medial) realities that exceed or bypass human perspectives and interests: from the microtemporal scale of computation to the global scale of climate change, our world challenges us to think beyond the human and embrace the nonhuman as an irreducible element in our experience and agency. Without returning to the old high theory, it therefore behooves us to reconcile the human and the nonhuman. Actor-network theory, affect theory, media archaeology, “German media theory,” and ecological media theory all highlight the role of the nonhuman, while their political (and hence human) relevance asserts itself in the face of very palpable crises – e.g. ecological disaster, which makes our own extinction thinkable (and generates a great variety of media activity), but also the inhuman scale and scope of global surveillance apparatuses.

2. With Friends Like These…

The roundtable discussion question asks how theory can be made more “user-friendly”; but first we should ask what this term suggests for the study of media. Significantly, the term “user-friendly” itself originates in the context of media – specifically computer systems, interfaces, and software – as late as the 1970s or early 1980s. Its appearance in that context can be seen as a response to the rapidly increasing complexity of a type of media – digital computational media – that function algorithmically rather than indexically, in a register that, unlike cinema and other analogue media, is not tuned to the sense-ratios of human perception but is designed precisely to outstrip human faculties in terms of speed and efficiency. The idea of user-friendliness implies a layer of easy, ergonomic interface that would tame these burgeoning powers and put them in the user’s control, hence empowering rather than overwhelming. As consumers, we expect our media technologies to empower us thus: they should enable rather than obstruct our purposes. But should we expect this as students of media? Should we not instead question the ideology of transparency, and the disciplining of agency it involves? Hackers have long complained about the excesses of “user-obsequious” interfaces, about “menuitis” and the paradoxical disempowerment of users through the narrow bandwidth interfaces of WIMP systems (so-called because of their reliance on “windows, icons, menus/mice, pointers”). Such criticisms challenge us to rethink our role as users – both of media and of media theory – and to adopt a more experimental attitude towards media, which are capable of shaping as much as accommodating human interests.

3. Media as Mediators

The give and take between empowerment and disempowerment highlights the situational, relational, and ultimately transformational power of media. And while cultural studies countenanced such phenomena in terms of hegemony, subversion, and resistance, the very agency of the would-be “user” of media might be open to more radical destabilization – particularly against the background of media’s digital revision, which “discorrelates” media contents (images, sounds, etc.) from human perception and calls into question the validity of a stable human perspective. More generally, it makes sense to think about media in terms of agencies and affordances rather than mere channels between pre-existing subjects and objects – to see media, in Bruno Latour’s terms, not as mere “intermediaries” but as “mediators” that generate specific, historically contingent differences between subject and object, nature and culture, human and nonhuman. Recognizing this non-neutral, lively and unpredictable, dimension of media invites an experimental attitude that not only taps creative uses of contemporary media (as in media art) but also privileges a sort of hacktivist approach to media history as non-linear, non-teleological, and non-deterministic (as in media archaeology) – and that ultimately rethinks what media are.

4. Speculative Media Theory

By expanding the notion of mediation beyond the field of discrete media apparatuses, and beyond their communicative and representational functions, approaches like Latour’s actor-network theory gesture towards a nonhuman and ultimately speculative media theory concerned with an alterior realm, beyond the phenomenology of the human (as we know it). This sort of theory accords with the aims of speculative realism, a loose philosophical orientation defined primarily by its insistence on the need to break with “correlationism,” or the anthropocentric idea according to which being (or reality) is necessarily correlated with the categories of human thought, perception, and signification. Contemporary media in particular – including the machinic automatisms of facial recognition, acoustic fingerprinting, geotracking, and related systems, as well as the aesthetic deformations of what Steven Shaviro describes as “post-cinematic” moving images – similarly problematize the correlation of media with the forms (and norms) of human perception. More generally, a speculative and non-anthropocentric perspective equips us to think about the way in which media have always served not as neutral tools but, as Mark B. N. Hansen argues, as the very “environment for life” itself.

5. Media Theory for the End of the World

Perhaps most concretely, the appeal of this perspective lies in its appropriateness to an age of heightened awareness of ecological fragility. As we begin reimagining our era under the heading of the Anthropocene – as an age in which the large-scale environmental effects of human intervention are appallingly evident but in which the extinction of the human becomes thinkable as something more than a science-fiction fantasy – our media are caught up in a myriad of relations to the nonhuman world: they mediate between representational, metabolic, geological, and philosophical dimensions of an “environment for life” undergoing life-threatening climate change. Like never before, students of media are called upon to correlate content-level messages (such as representations of extinction events) with the material infrastructures of media (like their environmental situation and impact). The Anthropocene, in short, not only elicits but demands a nonhuman media theory.

Post-Cinematic Perspectives

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On November 22-23, 2013, I will be participating in the conference “Post-Cinematic Perspectives,” which is being organized by Lisa Åkervall and Chris Tedjasukmana at the Freie Universität Berlin. There’s a great line-up, as you’ll see on the conference program above. I look forward to seeing Steven Shaviro again (and hearing his talk on Spring Breakers), and to meeting all the other speakers. My talk, on the morning of the 23rd, is entitled “Nonhuman Perspectives and Discorrelated Images in Post-Cinema.” The conference is open to the public, and attendance is free.

Post-Cinematic Affect: Post-Continuity, the Irrational Camera, Thoughts on 3D

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Last summer (2012), I participated in a roundtable discussion with Therese Grisham and Julia Leyda on the subject of “Post-Cinematic Affect: Post-Continuity, the Irrational Camera, Thoughts on 3D.” Drawing on Steven Shaviro’s book Post-Cinematic Affect, and looking at films such as District 9Melancholia, and Hugo, the roundtable appeared in the multilingual online journal La Furia Umana (issue 14, 2012). For some reason, the LFU site has been down for a few weeks, and I have no information about whether or when it will be back up. Accordingly, I wanted to point out for anyone who is interested that you can still find a copy of the roundtable discussion here (as a PDF on my academia page). Enjoy!

Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect — #SCMS13

Below you’ll find the full text of the talk I just gave at the Society for Cinema and Media Studies conference in Chicago, as part of a panel on “Post-Cinematic Affect: Theorizing Digital Movies Now” along with Therese Grisham, Steven Shaviro, and Julia Leyda — all of whom I’d like to thank for their great contributions! As always, comments are more than welcome!

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Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect

Shane Denson

I’m going to talk about crazy cameras, discorrelated images, and post-perceptual mediation as three interlinked facets of the medial ontology of post-cinematic affect. I’ll connect my observations to empirical and phenomenological developments surrounding contemporary image production and reception, but my primary interest lies in a more basic determination of affect and its mediation today. Following Bergson, affect pertains to a domain of material and “spiritual” existence constituted precisely in a gap between empirically determinate actions and reactions (or, with some modification, between the production and reception of images); affect subsists, furthermore, below the threshold of conscious experience and the intentionalities of phenomenological subjects (including the producers and viewers of media images). It is my contention that the infrastructure of life in our properly post-cinematic era has been subject to radical transformations at this level of molecular or pre-personal affect, and following Steven Shaviro I suggest that something of the nature and the stakes of these transformations can be glimpsed in our contemporary visual media.

My argument revolves around what I’m calling the “crazy cameras” of post-cinematic media, following comments by Therese Grisham in our roundtable discussion in La Furia Umana (alternatively, here): Seeking to account for the changed “function of cameras […] in the post-cinematic episteme,” Therese notes that whereas “in classical and post-classical cinema, the camera is subjective, objective, or functions to align us with a subjectivity which may lie outside the film,” there would seem to be “something altogether different” in recent movies. “For instance, it is established that in [District 9], a digital camera has shot footage broadcast as news reportage. A similar camera ‘appears’ intermittently in the film as a ‘character.’ In the scenes in which it appears, it is patently impossible in the diegesis for anyone to be there to shoot the footage. Yet, we see that camera by means of blood splattered on it, or we become aware of watching the action through a hand-held camera that intrudes suddenly without any rationale either diegetically or aesthetically. Similarly, but differently as well, in Melancholia, we suddenly begin to view the action through a ‘crazy’ hand-held camera, at once something other than just an intrusive exercise in belated Dogme 95 aesthetics and more than any character’s POV […].”

What it is, precisely, that makes these cameras “crazy,” or opaque to rational thought? My answer, in short, is that post-cinematic cameras – by which I mean a range of imaging apparatuses, both physical and virtual – seem not to know their place with respect to the separation of diegetic and nondiegetic planes of reality; these cameras therefore fail to situate viewers in a consistently and coherently designated spectating-position. More generally, they deviate from the perceptual norms established by human embodiment – the baseline physics engine, if you will, at the root of classical continuity principles, which in order to integrate or suture psychical subjectivities into diegetic/narrative constructs had to respect above all the spatial parameters of embodied orientation and locomotion (even if they did so in an abstract, normalizing form distinct from the real diversity of concrete body instantiations). Breaking with these norms results in what I call the discorrelation of post-cinematic images from human perception.

With the idea of discorrelation, I aim to describe an event that first announces itself negatively, as a phenomenological disconnect between viewing subjects and the object-images they view. In her now-classic phenomenology of filmic experience, The Address of the Eye, Vivian Sobchack theorized a correlation – or structural homology – between spectators’ embodied perceptual capacities and those of film’s own apparatic “body,” which engages viewers in a dialogical exploration of perceptual exchange; cinematic expression or communication, accordingly, was seen to be predicated on an analogical basis according to which the subject and object positions of film and viewer are dialectically transposable.

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But, according to Sobchack, this basic perceptual correlation is endangered by new, or “postcinematic” media (as she was already calling them in 1992), which disrupt the commutative interchanges of perspective upon which filmic experience depends for its meaningfulness. With the tools Sobchack borrows from philosopher of technology Don Ihde, we can make a first approach to the “crazy” quality of post-cinematic cameras and the discorrelation of their images.

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Take the example of the digitally simulated lens flare, featured ostentatiously in recent superhero films like Green Lantern or the Ghost Rider sequel directed by Neveldine and Taylor, who brag that their use of it breaks all the rules of what you can and can’t do in 3D. Beyond the stylistically questionable matter of this excess, a phenomenological analysis reveals significant paradoxes at the heart of the CGI lens flare. On the one hand, the lens flare encourages what Ihde calls an “embodiment relation” to the virtual camera: by simulating the material interplay of a lens and a light source, the lens flare emphasizes the plastic reality of “pro-filmic” CGI objects; the virtual camera itself is to this extent grafted onto the subjective pole of the intentional relation, “embodied” in a sort of phenomenological symbiosis that channels perception towards the objects of our visual attention. On the other hand, however, the lens flare draws attention to itself and highlights the images’ artificiality by emulating (and foregrounding the emulation of) the material presence of a camera. To this extent, the camera is rendered quasi-objective, and it instantiates what Ihde calls a “hermeneutic relation”: we look at the camera rather than just through it, and we interpret it as a sign or token of “realisticness.” The paradox here, which consists in the realism-constituting and -problematizing undecidability of the virtual camera’s relation to the diegesis – where the “reality” of this realism is conceived as thoroughly mediated, the product of a simulated physical camera rather than defined as the hallmark of embodied perceptual immediacy – points to a more basic problem: namely, to a transformation of mediation itself in the post-cinematic era. That is, the undecidable place of the mediating apparatus, the camera’s apparently simultaneous occupation of both subjective and objective positions within the noetic relation that it enables between viewers and the film, is symptomatic of a more general destabilization of phenomenological subject- and object-positions in relation to the expanded affective realm of post-cinematic mediation. Computational, ergodic, and processual in nature, media in this mode operate on a level that is categorically beyond the purview of perception, perspective, or intentionality. Phenomenological analysis can therefore provide only a negative determination “from the outside”: it can help us to identify moments of dysfunction or disconnection, but it can offer no positive characterization of the “molecular” changes occasioning them. Thus, for example, CGI and digital cameras do not just sever the ties of indexicality that characterized analogue cinematography (an epistemological or phenomenological claim); they also render images themselves fundamentally processual, thus displacing the film-as-object-of-perception and uprooting the spectator-as-perceiving-subject – in effect, enveloping both in an epistemologically indeterminate but materially quite real and concrete field of affective relation. Mediation, I suggest, can no longer be situated neatly between the poles of subject and object, as it swells with processual affectivity to engulf both.

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Compare, in this connection, film critic Jim Emerson’s statement in response to the debates over so-called “chaos cinema”: “It seems to me that these movies are attempting a kind of shortcut to the viewer’s autonomic nervous system, providing direct stimulus to generate excitement rather than simulate any comprehensible experience. In that sense, they’re more like drugs that (ostensibly) trigger the release of adrenaline or dopamine while bypassing the middleman, that part of the brain that interprets real or imagined situations and then generates appropriate emotional/physiological responses to them. The reason they don’t work for many of us is because, in reality, they give us nothing to respond to – just a blur of incomprehensible images and sounds, without spatial context or allowing for emotional investment.” Now, I want to distance myself from what appears to be a blanket disapproval of such stimulation, but I quote Emerson’s statement here because I think it neatly identifies the link between a direct affective appeal and the essentially post-phenomenological dissolution of perceptual objects. Taken seriously, though, this link marks the crux of a transformation in the ontology of media, the point of passage from cinematic to post-cinematic media. Whereas the former operate on the “molar” scale of perceptual intentionality, the latter operate on the “molecular” scale of sub-perceptual and pre-personal embodiment, potentially transforming the material basis of subjectivity in a way that’s unaccountable for in traditional phenomenological terms. But how do we account for this transformative power of post-cinematic media, short of simply reducing it (as it would appear Emerson tends to do) to a narrowly positivistic conception of physiological impact? It is helpful here to turn to Maurizio Lazzarato’s reflections on the affective dimension of video and to Mark Hansen’s expansions of these ideas with respect to computational and what he calls “atmospheric” media.

According to Lazzarato, the video camera captures time itself, the splitting of time at every instant, hence opening the gap between perception and action where affect (in Bergson’s metaphysics) resides. Because it no longer merely traces objects mechanically and fixes them as discrete photographic entities, but instead generates its images directly out of the flux of sub-perceptual matter, which it processes on the fly in the space of a microtemporal duration, the video camera marks a revolutionary transformation in the technical organization of time. The mediating technology itself becomes an active locus of molecular change: a Bergsonian body qua center of indetermination, a gap of affectivity between passive receptivity and its passage into action. The camera imitates the process by which our own pre-personal bodies synthesize the passage from molecular to molar, replicating the very process by which signal patterns are selected from the flux and made to coalesce into determinate images that can be incorporated into an emergent subjectivity. This dilation of affect, which characterizes not only video but also computational processes like the rendering of digital images (which is always done on the fly), marks the basic condition of the post-cinematic camera, the positive underside of what presents itself externally as a discorrelating incommensurability with respect to molar perception. As Mark Hansen has argued, the microtemporal scale at which computational media operate enables them to modulate the temporal and affective flows of life and to affect us directly at the level of our pre-personal embodiment. In this respect, properly post-cinematic cameras, which include video and digital imaging devices of all sorts, have a direct line to our innermost processes of becoming-in-time, and they are therefore capable of informing the political life of the collective by flowing into the “general intellect” at the heart of immaterial or affective labor.

The Paranormal Activity series makes these claims palpable through its experimentation with various modes and dimensions of post-perceptual, affective mediation. After using hand-held video cameras in PA1 and closed-circuit home-surveillance cameras in PA2, and following a flashback by way of old VHS tapes in PA3, the latest installment intensifies its predecessors’ estrangement of the camera from cinematic and ultimately human perceptual norms by implementing computational imaging processes for its strategic manipulations of spectatorial affect. In particular, PA4 uses laptop- and smartphone-based video chat and the Xbox’s Kinect motion control system to mediate between diegetic and spectatorial shocks and to regulate the corporeal rhythms and intensities of suspenseful contraction and release that define the temporal/affective quality of the movie. Especially the Kinect technology, itself a crazy binocular camera that emits a matrix of infrared dots to map bodies and spaces and integrate them algorithmically into computational/ergodic game spaces, marks the discorrelation of computational from human perception: the dot matrix, which is featured extensively in the film, is invisible to the human eye; the effect is only made possible through a video camera’s night vision mode – part of the post-perceptual sensibility of the video camera that distinguishes it from the cinema camera. The film (and the series more generally) is thus a perfect illustration for the affective impact and bypassing of cognitive (and narrative) interest through video and computational imaging devices. In an interview, (co)director Henry Joost says the use of the Kinect, inspired by a YouTube video demonstrating the effect, was a logical choice for the series, commenting: “I think it’s very ‘Paranormal Activity’ because it’s like, there’s this stuff going on in the house that you can’t see.” Indeed, the effect highlights all the computational and video-sensory activity going on around us all the time, completely discorrelated from human perception, but very much involved in the temporal and affective vicissitudes of our daily lives through the many cameras and screens surrounding us and involved in every aspect of the progressively indistinct realms of our work and play. Ultimately, PA4 points toward the uncanny qualities of contemporary media, which following Mark Hansen have ceased to be contained in discrete apparatic packages and have become diffusely “atmospheric.”

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This goes in particular for the post-cinematic camera, which has shed the perceptually commensurate “body” that ensured communication on Sobchack’s model and which, beyond video, is no longer even required to have a material lens. This does not mean the camera has become somehow immaterial, but today the conception of the camera should perhaps be expanded: consider how all processes of digital image rendering, whether in digital film production or simply in computer-based playback, are involved in the same on-the-fly molecular processes through which the video camera can be seen to trace the affective synthesis of images from flux. Unhinged from traditional conceptions and instantiations, post-cinematic cameras are defined precisely by the confusion or indistinction of recording, rendering, and screening devices or instances. In this respect, the “smart TV” becomes the exemplary post-cinematic camera (an uncanny domestic “room” composed of smooth, computational space): it executes microtemporal processes ranging from compression/decompression, artifact suppression, resolution upscaling, aspect-ratio transformation, motion-smoothing image interpolation, and on-the-fly 2D to 3D conversion. Marking a further expansion of the video camera’s artificial affect-gap, the smart TV and the computational processes of image modulation that it performs bring the perceptual and actional capacities of cinema – its receptive camera and projective screening apparatuses – back together in a post-cinematic counterpart to the early Cinématographe, equipped now with an affective density that uncannily parallels our own. We don’t usually think of our screens as cameras, but that’s precisely what smart TVs and computational display devices in fact are: each screening of a (digital or digitized) “film” becomes in fact a re-filming of it, as the smart TV generates millions of original images, more than the original film itself – images unanticipated by the filmmaker and not contained in the source material. To “render” the film computationally is in fact to offer an original rendition of it, never before performed, and hence to re-produce the film through a decidedly post-cinematic camera. This production of unanticipated and unanticipatable images renders such devices strangely vibrant, uncanny – very much in the sense exploited by Paranormal Activity. The dilation of affect, which introduces a temporal gap of hesitation or delay between perception (or recording) and action (or playback), amounts to a modeling or enactment of the indetermination of bodily affect through which time is generated, and by which (in Bergson’s system) life is defined. A negative view sees only the severing of the images’ indexical relations to world, hence turning all digital image production and screening into animation, not categorically different from the virtual lens flares discussed earlier. But in the end, the ubiquity of “animation” that is introduced through digital rendering processes should perhaps be taken literally, as the artificial creation of (something like) life, itself equivalent with the gap of affectivity, or the production of duration through the delay of causal-mechanical stimulus-response circuits; the interruption of photographic indexicality through digital processing is thus the introduction of duration = affect = life. Discorrelated images, in this respect, are autonomous, quasi-living images in Bergson’s sense, having transcended the mechanicity that previously kept them subservient to human perception. Like the unmotivated cameras of D9 and Melancholia, post-cinematic cameras generally have become “something altogether different,” as Therese put it: apparently crazy, because discorrelated from the molar perspectives of phenomenal subjects and objects, cameras now mediate post-perceptual flows and confront us everywhere with their own affective indeterminacy.

Serial Bodies

Below you’ll find the full text of the talk I delivered today at the “It’s Not Television” conference in Frankfurt. Unfortunately, I had to leave the conference early, so I didn’t have time to discuss the talk in any detail following the brief Q & A. I’m hoping, then, that some of those people who expressed an interest in discussing my ideas and proposals further might take the opportunity to comment here. And, of course, even if you weren’t there today, comments on this early-stage work are very welcome!

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Serial Bodies: Corporeal Engagement in Long-Form Serial Television

Shane Denson

In this talk, I want to consider the possibility and the purpose of an “affective turn” in television studies. I’ll try to explain what such a “turn,” or refocusing of scholarly attention, might entail, and I’ll consider some of the grounds for making such a move.

First of all, the “affective turn” as I’m using the term describes developments going on in various disciplines, including philosophy and media and cultural theory, since about the 1990s. Following theorists such as Deleuze and Guattari, Steven Shaviro, and Brian Massumi, the “affect” in question here refers to a domain of pre-personal feelings, not subjective emotions but raw intensities that transpire below the threshold of consciousness, as functions and correlates of non-voluntary processes: for example, the not-quite-conscious sensations associated with visceral, proprioceptive, and endocrinological changes in one’s overall body-state. Thus, affects are diffuse material forces and sensations, whereas emotions are their more narrowly focused correlates; affects precede consciousness and envelop the mind, while emotions can be seen to involve the subjective “capture” of affect, the yoking of affect to consciousness, or the filtering and processing that takes place when pre-reflective affect becomes available to reflective conscious experience. Theory and criticism undertaken in the wake of an affective turn seek to uncover the material and cultural efficacy of affect prior to this filtering.

But why would television scholars want to make this turn towards a subterranean domain of pre-personal affect? Briefly, I want to propose that an affective turn would help to highlight the richly material parameters of the televisual experience, to focus attention on embodied interfaces and non-cognitive transfers, thus providing a counterpoint to the dominant celebration of cognitive effort in recent television studies. In other words, the context for an affect-oriented intervention is the tendency, widespread in popular and scholarly accounts alike of recent television, to intellectualize the medium, to focus on complex narrative structures in an effort to redeem TV from long-standing prejudices and stereotypes that cast the bulk of programming as culturally inferior trash produced for a passive, undiscriminating, and distracted mass audience. Foregrounding the emergence of a new televisual “quality,” many recent critical approaches have focused particularly on contemporary serial television’s demanding textual forms, which seek to engage viewers with complex puzzles and intricately orchestrated plot developments – thus breaking with the formulaic repetition characteristic of simple episodic programs and providing mental stimulation in exchange for viewers’ long-term investments of attention. As early as the 1980s, the advocacy group Viewers for Quality Television had defined “quality” in the following terms: “A quality series enlightens, enriches, challenges, involves and confronts. It dares to take risks, it’s honest and illuminating, it appeals to the intellect and touches the emotions. It requires concentration and attention, and it provokes thought.” In short, quality TV does what good literature is supposed to do, namely: to engage the viewer/reader and make him or her think. And popular criticism has continued to pursue this tack in the effort to make television respectable, e.g. by comparing newer series to the nineteenth century novel – The Wire, for example, has been called “a Balzac for our time”, thereby suggesting that this paradigmatically complex series distinguishes itself by a heady sort of appeal that rewards the sophisticated viewer. Steven Johnson has famously claimed that such complex television provides its viewers with what he calls a “cognitive workout.” And Jason Mittell, who has probably done more than any of these people to explore the mechanics of complexity, has noted the way complex series reward viewers who assume the role of “amateur narratologists.”

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Clearly, the critical reappraisal of the medium and its implied viewer is not without foundation, as it speaks to very real changes in television programming in the wake of industrial, technological, and cultural shifts. Over the past ten years or so, there has indeed been an unprecedented flowering of programs that would seem to encourage active and intellectually engaged viewing. At the same time, though, graphic scenes of sex and violence proliferate across contemporary television series, including shows widely valued for their sophisticated cognitive demands. In particular, bodies are now routinely put on display, violated, tortured, dissected, and ripped apart in ways unimaginable on TV screens just a decade ago. I want to be clear that I don’t think this in any way invalidates theories and analyses that foreground the cognitive appeals of narratively complex TV. But this explosion of body images – including images of bodies exploding – does, I think, challenge such approaches to reconcile intellectual and more broadly affective and body-based appeals. By advocating an affective turn, a turn towards a diffuse, inarticulate field of pre-personal affect, I am not urging a turn away from consciousness or a regressive turn back to the view of an unrefined, unintellectual viewer. Instead, I am asking for more thought about how cognitive and affective appeals coexist today, and specifically about how they might be seen to work in tandem to maintain the momentum of contemporary television’s serial trajectories.

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Seriality is the key word here: seriality is one of the things that’s illuminated particularly well by broadly cognitivist and narratological approaches, and it’s seriality, I think, that marks the real challenge for an affective turn in TV studies. Consider Brian Massumi’s definition of affect as “a suspension of action-reaction circuits and linear temporality in a sink of what might be called ‘passion,’ to distinguish it both from passivity and activity” (28). This conception, which Massumi associates with the thinking of Baruch Spinoza, accords also with Henri Bergson’s notion of affect as “that part or aspect of the inside of our bodies which mix with the image of external bodies” (Matter and Memory 60). And the Bergsonian image of the body as a “center of indetermination,” where affect is an intensity experienced in a state of “suspension,” outside of linear time and the empirical determinateness of forward-oriented action, corresponds to a major emphasis in film theory conducted in the wake of the affective turn – namely, a focus on privileged but fleeting moments, when narrative continuity breaks down and the images on the screen resonate materially, unthinkingly, or pre-reflectively with the viewer’s autoaffective sensations. Such moments figure prominently in what Linda Williams calls the “body genres” of melodrama, horror, and pornography – genres in which images on screen are mobilized to arouse pity, fear, or desire directly in the body of the viewer. In his now classic study, The Cinematic Body, Steven Shaviro explores extreme cases like the self-reflexive attunement between gory images of zombies dismembering and disgorging on-screen characters, on the one hand, and the embodied spectator affected viscerally by these images on the other. But these are moments of caesura, when narrative and discursive significance dissolves and gives way to an “abject” experience of material plenitude prior to its parceling out into subject-object roles and relations. These displaced or “utopic” moments, dilated experientially to allow for a poetic sort of tarrying alongside images, are of course already exceptional in narrative cinema, but they must seem even more clearly at odds with the vectors of serial continuation that pull television viewers from one episode to the next, engrossing them in a story-world and concerning them with the lives of its characters week after week, over the course of several seasons.

So if television studies is to make an affective turn, it will have to account for the medial differences between long-form serial television and closed-form film, and it will have to distinguish the role of affect in each. One place to start with this comparison might be the self-reflexive “operational aesthetic” that Jason Mittell, following Neil Harris’s work on P.T. Barnum, has attributed to contemporary serial television as one of its central mechanisms. For Mittell, the operational aesthetic is related to the cognitive operation of tracing and taking pleasure in the complexities of narrative twists. At stake is an enjoyment not only of the story told but also of the manner of its telling, and the operational aesthetic involves the viewer in what might be described as the recursive pleasure of recognizing a series’ own recognition of the complexity of its narration. But if television’s “narrative special effects,” as Mittell calls them, can be explained in terms of an operational aesthetic, it’s important to note that this mode of engagement has also been attributed to closed-form film to explain the appeal of special effects of the ordinary, primarily visual and non-narrative, sort. Tom Gunning has applied the term “operational aesthetic” to the body-gag spectacles of slapstick. In this view, Charlie Chaplin’s or Buster Keaton’s body gets implemented as a thing-like mechanism in a larger system of things, and the spectator takes pleasure in tracing the causal dynamics of the system, which is in a sense also the system of cinematic images itself; the cinema in turn reveals itself as a complex (Rube Goldberg-type) contraption for the transfer of material intensities from one body – Chaplin’s or Keaton’s – to another – my own, as the latter is affected physically and compelled to laugh. Similarly self-reflexive mechanisms are at work in sci-fi and horror films, where visual and visceral spectacles interrupt narrative flow and bedazzle or shock with an operational appeal to the body rather than the brain. Monumental explosions, monstrous sights flashed on the screen without warning, and show-stopping effects seek in part to bypass the brain and imprint themselves in the manner of the physiological Chockwirkung that Walter Benjamin took to be central to the filmic medium.

But is this corporeal sort of self-reflexivity, an operational aesthetic that arouses the body more than the brain, possible in long-form serial television? And, if so, can it be a central component of televisual seriality, a motor of serial development, or must it remain a mere side-show in a medium dependent upon the forward momentum of narrativity?

As I noted before, there is certainly no shortage of body spectacles on contemporary television, and they seem in many ways to function like the cinematic spectacles I’ve been describing. Procedural, or what might more properly be called operational, forensic shows likes CSI or Bones, for example, resemble science-fiction film in their showcasing of technological processes – processes that are anchored in diegetic techniques and technologies but that serve to foreground medial technologies of visualization. These displays serve, like the special effects of science-fiction film, more to impress the viewer than to advance the story. Significantly, such digressive forensic displays revolve around bodies and their imbrications with medial technologies: corpses are subjected to analytical methods that issue not in cognitive but in visual and media-technological spectacles, thus providing the spectator with an affectively potent – but narratively rather pointless – formula that gets repeated week after week. The technological probing of bodies onscreen thus speaks to and motivates a doubling of the viewing body’s own technological interface with the television screen – the material site of affective transfer, which is crucially at stake in these biotechnical displays. A show like Grey’s Anatomy similarly problematizes the integrity of bodies and sets them in relation to technologies, both medical and medial, in order to establish an affective circuit between bodies onscreen and off. Bodies in pain, bodies injured, impaled, injected, or incised, bones sawed, organs exposed and removed: all of these things have their place in a narrative, but they also maintain an excessive autonomy as images, establishing in this way a relay between an affective awareness of one’s own embodiment and an emotional engrossment in a melodramatic story.

And while these shows may tend toward the episodic or the formulaic, their employment of body spectacles might be seen to illuminate a range of contemporary television, including shows widely recognized as qualitatively complex. Premium cable shows like Nip/Tuck, Six Feet Under, Dexter, or Californication, for example, revolve around a variety of corporeal explorations. And a series like True Blood manages to combine all three of Linda Williams’s “body genres” into a hybrid mix of soft-porn, horror, and melodrama. The Walking Dead positively obsesses over its media-technological ability to generate graphic images of all states of bodily decay, thus offering a series of visual and visceral challenges to the viewer that run parallel to and punctuate the story’s unfolding. And even a starkly serialized and celebrated complex show like Breaking Bad activates these mechanisms when it visualizes a scene of bodily destruction like this one:

So_they_really_meant_FACE_OFF

Here, there is a properly visual appeal, a showcasing of the image that involves the viewer by activating a sense of one’s own corporeal fragility – thus staging a deeply existential demonstration of physical vulnerability that culminates, and momentarily negates, all the narrative investment and development of character that has led up to this point. In other words, the affective force of this moment far exceeds its diegetic and medial temporality; with Massumi, we might say the image occasions “a suspension of action-reaction circuits and linear temporality in a sink of […] ‘passion’” or immersive involvement. But, I suggest, the scene demonstrates a synergistic or contrapuntal rather than strictly oppositional relation between narrative development and affective depth. The image of the exploded face retains a visual and affective singularity, an excess over and above the storyline in which it’s embedded, but its evocation of the viewer’s own delicate corporeality resonates as well with the series’ overall narrative focus on a protagonist whose body is under attack by cancer.

Finally, to generalize from these examples and wager a hypothesis about the contrapuntal function of such body spectacles in contemporary long-form serial television: I suggest that corporeal self-reflexivity, or the establishment of affective circuits by graphically opening up bodies for destructive, clinical, or sexual purposes, serves as a nexus for the formal hybridization of serial and episodic forms that Mittell makes central to his conception of narrative complexity. Not, of course, the nexus, but a nexus: in other words, a site where a certain sort of formal experimentation takes place, leading to an alternative form of “serially complex television” that activates an “operational aesthetic” for cognitive and corporeal means, in the process intensifying viewers’ investment in narrative developments by imbuing them with affective depth. I speak intentionally of “serial complexity” rather than “narrative complexity,” in order to account for the contrapuntal interplay between lines of narrative continuity on the one hand and moments of non-narrative affect on the other; by standing outside of series’ narrative temporalities, the latter moments punctuate continuity with discontinuity, but they also harbor the potential to establish an alternative seriality of their own, one that runs parallel to narrative development; this is an affective and corporeally registered seriality established through the repetition and variation of such poignant moments and images. Scenarios of the body-genre type serve then as fulcrum points for alternating between ongoing serial arcs and more episodically ritualistic engagements with affectively intense but narratively vacuous states of being: arousal by sexualized images, for example, or being moved to tears by highly melodramatic sequences (like the ritualized climaxes of Grey’s Anatomy, which employ music video techniques for a literally melodramatic presentation of bodily triumphs and defeats), or being shaken or disturbed by brutal violence and body horror (which can be occasioned by vampires, zombies, gladiators, serial-killers, or even health-care givers).

SerialBodies12.012

At stake, then, in television studies’ affective turn is the discovery of a broad, material site of serial complexity, of a nexus where shifts occur between serial and episodic forms or between repetition and variation, serially modulated through alternating appeals to cognitive effort and to bodily stimulation. By engineering self-reflexive feedback loops between onscreen body spectacles and the bodily sensitivities of offscreen viewers, contemporary series cement strong affective bonds between their viewers and the very form of complex seriality – with its shifting of gears and contrapuntal rhythms internalized at a deep, sub-cognitive level as the rhythms of one’s own body. Engagement with form thus becomes the embodiment of temporal vicissitudes that are as much those of the show as they are the flowing time of the spectator’s own affective life. At stake is a sort of serial synchronization of affective potentials, over and above (or perhaps deep below) the cognitive recognition of formal complexity. Such affective interfaces materially support and encourage mental engagements with narrative developments, but they do so by cultivating deep material resonances that, at the farthest extreme, institute a corporeal (perhaps endocrinological) need, a serially articulated demand for bodily replenishment or a weekly affective “fix.” The serialized probing of diegetic bodies is reflexively tied to a complex serialization of the viewer’s own body.

Post-Cinematic Affect: Theorizing Digital Movies Now — #SCMS13

capture-of-affect

At the upcoming conference of the Society for Cinema and Media Studies (March 6-10, 2013 in Chicago), I will be participating in a panel on “post-cinematic affect” with Steven Shaviro (who, literally, wrote the book on the topic), Therese Grisham (who organized a great roundtable discussion on the topic in La Furia Umana, which I was also proud to be a part of — and which can alternatively be found here if La Furia Umana is down), and Julia Leyda (who also participated in the roundtable and will serve as respondent on our SCMS panel).

Here is a description of our panel, which is scheduled for Thursday, March 7, from 3:00 – 4:45 pm (Session H):

Post-Cinematic Affect: Theorizing Digital Movies Now

If cinema and television, as the dominant media in the twentieth century, shaped and reflected our cultural sensibilities, how do new digital media in the twenty-first century help to shape and reflect new forms of sensibility? Continuing from roundtable discussions on “post-cinematic affect” in the online film journal La Furia Umana, this panel explores the emergence of a new “structure of feeling” (Raymond Williams) or “episteme” (Foucault) in post-millennial film, one that is evident in new formal strategies, radically changed conditions of viewing, and new ways in which films address their spectators. Contemporary films, from blockbusters to independents and the auteurist avant-garde, use digital cameras and editing technologies, incorporating the aesthetics of gaming, webcams, and smartphones, to name a few, as well as Internet media. For this reason alone, we argue, the aesthetic boundaries between art-house film and blockbuster have become blurred. Moreover, the aesthetic elements of contemporary film do not just simulate the environments created by digital technologies and media, but break more radically with the geometry and logic of films in the twentieth century. In this way, they reflect or transmit the effects, not only of digitization, but also of economic globalization and the financialization of more and more human activities. But these changes have only begun to be theorized. In this panel, we continue the work of theorizing a critical aesthetics of film culture today. The papers take as their critical starting-points David Bordwell on “intensified continuity,” Matthias Stork on “chaos cinema,” and Steven Shaviro on post-cinematic affect and “post-continuity.”

The papers explore key critical issues for analyzing post-cinematic affect, in terms of the ambivalent aesthetics of recent films exhibiting a longing for cinema as the lost object of desire (Therese Grisham on Martin Scorsese’s Hugo), post-continuity stylistics (Steven Shaviro on Tony Scott’s films, particularly his 2005 Domino), and philosophical and technological approaches to the contemporary camera (Shane Denson on images “discorrelated” from human sense ratios in a variety of recent films).

Bibliography:

Bordwell, David. “Intensified Continuity: Visual Style in Contemporary American Film.” Film Quarterly, Vol. 55, No. 3. (Spring, 2002), pp. 16–28.

Grisham, Therese, with Julia Leyda, Nicholas Rombes, and Steven Shaviro. “Roundtable Discussion on the Post-Cinematic in Paranormal Activity and Paranormal Activity 2.” http://www.lafuriaumana.it/index.php?option=com_content&view=article&id=385:roundtable-discussion-about-post-cinematic&catid =59:la-furia-umana-nd-10-autumn-2011&Itemid=61

Shaviro, Steven. “Post-Continuity”. Blog posting: The Pinocchio Theory, March 26, 2012, http://www.shaviro.com/Blog/?p=1034

Shaviro, Steven. Post-Cinematic Affect. Winchester: Zer0 Books, 2010.

Stork, Mattias. “Video Essay: Chaos Cinema: The Decline and Fall of Action Filmmaking.” IndieWire, Press Play, August 24, 2011. Retrieved on August 30, 2012.
http://blogs.indiewire.com/pressplay/video_essay_matthias_stork_calls_out_the_chaos_cinema 

Finally, here are links to the individual abstracts:

Therese Grisham, “Martin Scorsese and Hugo (2011): Our Reluctant Contemporaries”

Steven Shaviro, “Angel of Fire: Post-Continuity in Tony Scott’s Domino (2005)”

Shane Denson, “Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect”

Steven Shaviro, “Angel of Fire: Post-Continuity in Tony Scott’s Domino (2005)” — #SCMS13

domino

Here is the abstract for Steven Shaviro’s paper on the panel “Post-Cinematic Affect: Theorizing Digital Movies Now” at the 2013 SCMS conference (Session H — Thursday, March 7, 2013, 3:00 – 4:45 pm):

Angel of Fire: Post-Continuity in Tony Scott’s Domino (2005)

Steven Shaviro

The late Tony Scott was a mainstream Hollywood director: a maker of big-budget, crowd-pleasing action films featuring major stars. But he was also one of the filmmakers who most thoroughly explored the new formal and expressive possibilities offered by recent digital technologies. His movies are filled with dazzling displays of virtuosity in cinematography and editing, even as they tell stories that largely follow well-established genre norms. Scott’s films utilize all the traditional mechanisms of narrative organization and audience identification with characters, but they also engage in an aggressively digressive “cinema of attractions.” This odd combination of effects and affects has caused Tony Scott to be celebrated and cherished by some cineastes, and reviled by many more. In my talk, I will explore Tony Scott’s “disjunctive synthesis” of old and new — a synthesis that is not only seen on the level of diegetic form (narrative structure vs. attractions), but also on that of the technological means of cinematic production (century-old hand-cranked cameras vs. heavy digital processing) and on that of the ways that technology is represented within the films (a love for older technologies such as trains vs. a radical immersion in video and Internet-based technologies). I will argue that Scott’s adoption of a “post-continuity” style (going beyond the limits of what David Bordwell calls “intensified continuity”) works to embody and express the explosive tensions of what I have elsewhere called “post-cinematic affect.” This style does two things. On one hand, it expresses the only possible form of subjectivity in a world in which, as Deleuze puts it, “the image constantly sinks to the state of cliché.” On the other, it renders, in audiovisual forms, the impalpable circulation of money, affects, and other forms of value in the post-spectacular society of 21st-century America. My talk will center on Domino (2005), Scott’s most audiovisually extravagant and audacious (and commercially least successful) film.

Bibliography:

Bordwell, David. “Intensified Continuity: Visual Style in Contemporary American Film.” Film Quarterly, Vol. 55, No. 3. (Spring, 2002), pp. 16–28.

Deleuze, Gilles. Cinema 2 (1989). Trans. Hugh Tomlinson and Robert Galeta. University of Minnesota Press.

Knapp, Larry. “Tony Scott and ‘Domino’: Say Hello (and Goodbye) to the Post-classical”. Jump Cut 50, 2008. Available online at http://www.ejumpcut.org/archive/jc50.2008/DominoKnapp/index.html

Stork, Matthias. “Acid Aesthetics: Tony Scott’s Cinema of Chaos”, SWTX Popular and American Culture Conference, Albuquerque, New Mexico, February 2012.

Vishnevetsky, Ignatiy. “Smearing the Senses: Tony Scott, Action Painter”. August 22, 2012, http://mubi.com/notebook/posts/smearing-the-senses-tony-scott-action-painter

Shane Denson, “Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect” — #SCMS13

200Hz_Grafik

[UPDATE March 7, 2013: Full text of the talk now posted here.]

Here is the abstract for Shane Denson’s paper on the panel “Post-Cinematic Affect: Theorizing Digital Movies Now” at the 2013 SCMS conference (Session H — Thursday, March 7, 2013, 3:00 – 4:45 pm):

Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect

Shane Denson

Post-millennial films are full of strangely irrational cameras – physical and virtual imaging apparatuses that seem not to know their place with respect to diegetic and nondiegetic realities, and that therefore fail to situate viewers in a coherently designated spectating-position. While analyses ranging from David Bordwell’s diagnosis of “intensified continuity” to Matthias Stork’s recent condemnation of “chaos cinema” have tended to emphasize matters of editing and formal construction as the site of a break with classical film style, it is equally important to focus on the camera as a site of material, phenomenological relation between viewers and contemporary images. Thus, I aim to update Vivian Sobchack’s film-theoretical application of Don Ihde’s groundbreaking phenomenology of mediating apparatuses to reflect the recent shift to what Steven Shaviro has identified as a regime of “post-cinematic affect.” By setting a phenomenological focus on contemporary cameras in relation both to Shaviro’s work and to Mark B. N. Hansen’s recent work on “21st century media,” I will show that many of the images in today’s films are effectively “discorrelated” from the embodied interests, perspectives, and phenomenological capacities of human agents – pointing to the rise of a fundamentally post-perceptual media regime, in which “contents” serve algorithmic functions in a broader financialization of human activities and relations.

Drawing on films such as District 9MelancholiaWALL-E, or Transformers, the presentation sets out from a phenomenological analysis of contemporary cameras’ “irrationality.” For example, virtual cameras paradoxically conjure “realism” effects not by disappearing to produce the illusion of perceptual immediacy, but by emulating the physical presence of nondiegetic cameras in the scenes of their simulated “filming.” At the same time, real (non-virtual) cameras are today inspired by ubiquitous, aesthetically disinterested cameras that – in smartphones, surveillance cams, satellite imagery, automated vision systems, etc. – increasingly populate and transform our lifeworlds; accordingly, they fail to stand apart from their objects and to distinguish clearly between diegetic/nondiegetic, fictional/factual, or real/virtual realms. Contemporary cameras, in short, are deeply enmeshed in an expanded, indiscriminately articulated plenum of images that exceed capture in the form of photographic or perceptual “objects.” These cameras, and the films that utilize them, as I shall argue in a second step, mediate a nonhuman ontology of computational image production, processing, and circulation – leading to a thoroughgoing discorrelation of contemporary images from human perceptibility. In conclusion, I will relate my findings to recent theorizations of media’s broader shift toward an expanded (no longer visual or even perceptual) field of material affect.

Bibliography:

Bordwell, David. “Intensified Continuity: Visual Style in Contemporary American Film.” Film Quarterly 55.3 (2002): 16-28.

Hansen, Mark B. N. Feed-Forward: The Future of 21st Century Media. Unpublished manuscript, forthcoming 2013/2014.

Ihde, Don. Technology and the Lifeworld: From Garden to Earth. Bloomington and Indianapolis: Indiana UP, 1990.

Shaviro, Steven. Post-Cinematic Affect. Winchester: Zer0 Books, 2010.

Sobchack, Vivian. The Address of the Eye: A Phenomenology of Film Experience. Princeton: Princeton UP, 1992.

Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect

[UPDATE March 7, 2013: Full text of the talk now posted here.]

Following our recent roundtable discussion in La Furia Umana (alternative link here), Therese Grisham, Julia Leyda, Steven Shaviro, and I have submitted a panel proposal on the topic of post-cinematic affect for next year’s conference of the Society for Cinema and Media Studies. If the proposal is accepted, I hope to develop in a more systematic way some of the thoughts I put forward in the roundtable discussion, particularly with regard to the role of the “irrational” camera. Here is the proposal I submitted for my contribution to the panel:

Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect

Shane Denson

Post-millennial films are full of strangely irrational cameras – physical and virtual imaging apparatuses that seem not to know their place with respect to diegetic and nondiegetic realities, and that therefore fail to situate viewers in a coherently designated spectating-position. While analyses ranging from David Bordwell’s diagnosis of “intensified continuity” to Matthias Stork’s recent condemnation of “chaos cinema” have tended to emphasize matters of editing and formal construction as the site of a break with classical film style, it is equally important to focus on the camera as a site of material, phenomenological relation between viewers and contemporary images. Thus, I aim to update Vivian Sobchack’s film-theoretical application of Don Ihde’s groundbreaking phenomenology of mediating apparatuses to reflect the recent shift to what Steven Shaviro has identified as a regime of “post-cinematic affect.” By setting a phenomenological focus on contemporary cameras in relation both to Shaviro’s work and to Mark B. N. Hansen’s recent work on “21st century media,” I will show that many of the images in today’s films are effectively “discorrelated” from the embodied interests, perspectives, and phenomenological capacities of human agents – pointing to the rise of a fundamentally post-perceptual media regime, in which “contents” serve algorithmic functions in a broader financialization of human activities and relations.

Drawing on films such as District 9, Melancholia, WALL-E, or Transformers, the presentation sets out from a phenomenological analysis of contemporary cameras’ “irrationality.” For example, virtual cameras paradoxically conjure “realism” effects not by disappearing to produce the illusion of perceptual immediacy, but by emulating the physical presence of nondiegetic cameras in the scenes of their simulated “filming.” At the same time, real (non-virtual) cameras are today inspired by ubiquitous, aesthetically disinterested cameras that – in smartphones, surveillance cams, satellite imagery, automated vision systems, etc. – increasingly populate and transform our lifeworlds; accordingly, they fail to stand apart from their objects and to distinguish clearly between diegetic/nondiegetic, fictional/factual, or real/virtual realms. Contemporary cameras, in short, are deeply enmeshed in an expanded, indiscriminately articulated plenum of images that exceed capture in the form of photographic or perceptual “objects.” These cameras, and the films that utilize them, as I shall argue in a second step, mediate a nonhuman ontology of computational image production, processing, and circulation – leading to a thoroughgoing discorrelation of contemporary images from human perceptibility. In conclusion, I will relate my findings to recent theorizations of media’s broader shift toward an expanded (no longer visual or even perceptual) field of material affect.

Bibliography:

Bordwell, David. “Intensified Continuity: Visual Style in Contemporary American Film.” Film Quarterly 55.3 (2002): 16-28.

Hansen, Mark B. N. Feed-Forward: The Future of 21st Century Media. Unpublished manuscript, forthcoming 2013/2014.

Ihde, Don. Technology and the Lifeworld: From Garden to Earth. Bloomington and Indianapolis: Indiana UP, 1990.

Shaviro, Steven. Post-Cinematic Affect. Winchester: Zer0 Books, 2010.

Sobchack, Vivian. The Address of the Eye: A Phenomenology of Film Experience. Princeton: Princeton UP, 1992.

(PS: The crazy mobile camera collection pictured above, the “cameravan,” belongs to one Harrod Blank, whose website is here. The image itself was taken from a website (here) licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.)