Making Mining Networking: Exhibition Extended, But Not For Long…

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Making Mining Networking went on display on April 20, 2015 at Duke University’s The Edge digital workspace. The show was originally scheduled to run until mid May, but it was extended several times until September 2015. After that, a few of the pieces are slated to be shown in Fall 2015 in an exhibit organized by the online journal Hyperrhiz: New Media Cultures and the Digital Studies Center at Rutgers University Camden.

In the meantime, however, it was reported in late May that the augmented reality platform we used to build the interactive components of our pieces had been sold – effectively putting an expiration date on our artworks. Metaio GmbH, makers of the popular Junaio AR browser and the underlying engine that allowed us to augment our QR-based paintings with videos, 3D objects, and HTML hyperlinks, were acquired by one of the biggest corporations in the business: Apple.

Even before the buyout was confirmed, rumors had started circulating after Metaio abruptly closed their community forums, cancelled their annual developers’ convention, and stopped selling their software and services. An ominous message went up on the Metaio website (metaio.com):

Metaio products and subscriptions are no longer available for purchase.

Downloads of your previous purchases will be available until December 15th, 2015, and active cloud subscriptions will be continued until expiration. Email support will continue until June 30th, 2015.

Thank you.

(No, thank you!) Lacking any explanation, users of the Metaio/Junaio AR platform were left to speculate about the future of their advertising campaigns, educational applications, and (as in our case) artworks.

Shortly thereafter, after the acquisition by Apple came to light, our worst fears were confirmed in the FAQs section on junaio.com. There we read:

Channel publishing to Junaio is no longer available. All existing channels will continue to be available until December 15th, 2015.

In other words, the pieces included in Making Mining Networking will no longer be functional at the end of the year. The QR codes painted on these canvases will no longer work; the pieces will then be flattened from the interactive physical/virtual assemblages they were designed to be and rendered into … paintings. Or worse, they will retain an executable dimension, albeit a non-operational one, and it will be supplemented by a weirdly representational dimension: effectively, these will then be paintings of 404 error codes.

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Like all of the pieces, “The Magical Marx-Markov Manifesto Maker” is therefore destined to lose its magic; the QR code, when scanned with a smartphone, will lead the user’s browser into virtual nothingness. On the other hand, though, pieces like “The Gold Standard” and “Gnomecrafting” might still have something to tell us – precisely because their non-operationality will render visible the inevitable entanglement of proprietary platforms and obsolescent objects that is the material heart and soul of digital capital.

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Making Mining Networking is (or was?) about probing the borders between the virtual and the physical – boundaries that are inscribed in stone (e.g. rare earths) as much as they are written in code. With our works, we have sought to invite users to experiment with this interface, opting for a playful approach to a space that we know is about deadly serious transactions (in the realms of capital and of the environment, to begin with). We installed our data gnomes at the physical/virtual border where they stood as talismans to ward off the bad spirits of digital capital – but we were never so naïve as to believe that they could really protect us for long. We still believe that we regained something of personal value by reclaiming our data from corporate mining and making something weird and inscrutable with it, but now a corporate transaction is about to render our productions invisible.

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Again, however, it is the seeming totality of such corporate power to make things invisible – to make all that’s solid melt into zeroes and ones – that is paradoxically made visible at this juncture, where links are inoperative, QR codes are non-functional, and paintings are not just paintings but paintings of such failure.

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Following our initial disappointment, then, we now now eagerly await the appointed date, our “doomsday” of December 15, 2015 – when the truth of Making Mining Networking will be revealed. Will it be a simple 404 message, or can we hope for something else to make manifest the physical/virtual interface as it exists in our era of climate change, high-speed finance, and the biopolitical mining of all that breathes and lives? Only time will tell…

In the meantime, these works exist as reminders of the expiration date that is implicitly inscribed in all of our devices – and, potentially, our very planet – at the hands of global digital capital. Play with them, think with them, experience with them – and await with us their obsolescence…

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(After) After Extinction

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A few weeks ago (April 30 – May 2, 2015), I had the pleasure of attending one of the most engaging conferences I have been to in recent memory: “After Extinction,” hosted by Richard Grusin and the Center for 21st Century Studies at the University of Wisconsin-Milwaukee. I’ll be posting my talk, “Post-Cinema After Extinction,” when I get a chance (so stay tuned…), but in the meantime I wanted to pull together all of the plenary talks (which, thankfully, were archived on video). As you’ll see in these talks by William Connolly, Joanna Zylinska, Daryl Baldwin, Joseph Masco, and Cary Wolfe, the conference brought together a diverse range of voices and perspectives and created space for an interesting and wide-ranging conversation about the conditions of life at our precarious moment.

Making Mining Networking

MakingMiningNetworking-Poster-small On April 20, 2015, Karin and I will present our collaborative art project Making Mining Networking at the opening of the Network Ecologies exhibition at The Edge at Duke University. Also participating will be Rebecca Norton, whose work will make up the other half of the exhibition, which will be on display from April 20 until August 2015. We are very excited to show our work in this venue! (Stay tuned for the program of events on the 20th.) Above, our exhibit statement (scan the QR code for a brief video “user’s guide” that will give you a taste of what you can expect at the exhibit). Finally, here is the info about the exhibition posted on the Duke Libraries + Digital Scholarship website:

apr 20 Digital Studio KEYNOTE EVENT, Network Ecologies Arts in the Edge, Rebecca Norton & Karin + Shane Denson (The Edge, Bostock Library, Level 1, West Campus, Duke University campus map) The Network Ecologies Arts in the Edge exhibition will bring together two collaborative collections that will be featured in the Network Ecologies digital scalar publication. Combining machinic and human agencies in the form of generative sculpture, painting, and augmented reality (AR), the works by Karin + Shane Denson probe the material and virtual valences of “mining” in today’s networked ecology. Rebecca Norton uses affine geometry to explore actions and intuitions of intermediacy – what she describes as a feeling of being suspended in the middle stages of a process.  For this exhibition, Rebecca will be presenting a range of works, created in collaboration with Eddie Eliot, Erik S Guzman, and Kari Britta Lorenson, that include paintings, digital interactive artworks, and image stills from her current video project. This exhibition is an extension of Amanda Starling Gould’s multipart Ecology of Networks project which has already produced an online scholarly conversation (2012), a successful in-person Network_Ecologies Symposium at Duke University that featured keynotes Mark BN Hansen and Jussi Parikka (2013), a live-blogged digital scholarly publication design sprint and a second round of contribution accompanied by an innovative internal, ‘networked’ peer review process (2014), and plans to culminate in a multiauthored curated digital scalar publication, co-designed with Florian Wiencek, to be completed in winter 2015. The Ecology of Networks project has been sponsored by the Franklin Humanities Institute (FHI) and the Duke PhD Lab in Digital Knowledge, and generously supported by various Duke University departments. The core Network Ecologies Arts in the Edge exhibition will be open from April 20, 2015 – August 2015. On April 20, 2015 we will have an opening event with artist talks, hands-on demonstrations, and one-day exhibitions by our artists that will include a giant AR gnome, an AR treasure hunt, and a screening of a networked video that will be projected onto the walls of the Duke Edge Digital Research Commons. The Network Ecologies Arts in the Edge exhibition and event will be co-sponsored by the FHI, the Duke PhD Lab in Digital Knowledge, and Duke Digital Scholarship Services. Rebecca Norton: rebeccajnorton.com Shane Denson: medieninitiative.wordpress.com  Karin Denson: thenewkrass.wordpress.com For full event details, stay tuned here on our Duke Digital Scholarship Services Events Calendar. #netcologies

Manifest Data

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On January 21, 2015 (3:00-4:00pm), the S-1 Speculative Sensation Lab will be presenting a collaborative artwork titled Manifest Data at The Edge, the new space in Duke University’s Bostock Library devoted to “interdisciplinary, data-driven, digitally reliant or team-based research.”

Manifest Data brings together programmers, 3-D printing specialists, sculptors, and theorists to reflect on the production of value in the digital age, the materiality of information, and the (non-)place of mediated relations.

Code written by Luke Caldwell captures data that would otherwise be leaked as we browse the web, and exploited by the likes of Google and Facebook; in a second step, this data is transformed into a coordinate system that can be mapped as a 3D object. In collaboration with other lab members, artist Libi Striegl prepares and prints out the resulting “data creatures.” Karin Denson has reimagined these forms as beautifully grotesque garden gnomes — thus reappropriating a figure that has become a symbol for 3D printing and a marketing tool for companies like MakerBot. Together, Karin and I have further translated these figures into the hybrid spaces of augmented reality, planting the gnomes strategically and in such a way as to instantiate a very personal system for creating value that — dare we hope? — is immune to corporate cooptation. Lab members David Rambo and Max Symuleski, among others, round out the project with artistic-theoretical statements connecting the project of Manifest Data with a critical questioning of contemporary manifest destiny and a new phrenology for the digital age.

The S-1 Lab is directed by Mark B. N. Hansen and Mark Olson in the Media Arts + Sciences Program at Duke. The Manifest Data project was initiated by Amanda Starling Gould, who has continued to provide it with a guiding aesthetic-theoretical vision.

More information about the presentation, which happens to be the inaugural presentation in the “What I Do With Data” series of the Digital Scholarship Services at Duke, can be found here.