“What if the camera / really do / take your soul?”

If the medium is the message, as Marshall McLuhan famously claimed, then the so-called “selfie” may be less about the face that constitutes the recognizable content of such an image, and more about a deeper, less obvious form of material-aesthetic mediation with respect to the transformation of “self” in an age of ubiquitous post-cinematic cameras.

Clearly, such acts of mediation have many levels. On the one hand, we “stage” or “perform” our selves for ourselves and for our friends (and, of course, for our Facebook “friends”); at the same time, though, we do so with an awareness of the machinery of geolocated surveillance and algorithmic facial recognition systems that we feed and help to optimize with the offering of our selfies (and the metadata they contain). Is this a self-destructive tendency or an act of defiance? Do we taunt and shake our fists at the invisible all-seeing God of Hyperinformatic Imagery (or the NSA), heroically though baselessly asserting our autonomy despite our knowledge of its baselessness? Or is it just that we have resigned ourselves to the new “situation,” in which Berkeley’s maxim esse est percipi has been made a reality through a media-technical dispositif that renders superfluous the whole apparatus of angelic and divine perceptions that Bishop Berkeley still needed to keep his system from falling apart?

But the post-cinematic camera is a post-perceptual camera. Esse is now post-percipi in the sense that networks of digital and increasingly “smart” cameras are not just collecting images of “you” or “me” but instituting radical changes in the fine-grained, “molecular” scale of temporal becoming that subtends subjective (or “molar”) perception. As I have been arguing recently (see here, for example), post-cinematic cameras produce “metabolic images” — images that operate outside of visual or perceptual registers and modulate our pre-personal relations to the environment, directly influencing us at the level of our metabolic processing of duration and relation through which our embodied agencies are defined. This has to do with (among other things) the sheer speed of computational processes, which outstrip our own cognitive and perceptual processing abilities. But it also has to do with the affective density that post-cinematic cameras themselves accrue by virtue of the gap — what Bergson would call a “center of indeterminacy,” or simply a body — that these cameras install between the input and output of images, in the space of their microtemporal computational processing. On this basis, a synchronization of human and technical temporalities is made possible at the micro-level. And perhaps this is the hidden message of the medium: the selfie is not just a paradoxical performance of self (in the way that, say, reality shows problematize authenticity), it is in fact the product of a whole new ecology of agency, an ecology of anthropotechnically co-ordinated metabolisms invisibly subtending the visible images by which we seek to represent our “selves.”

With every selfie, we experiment with this interplay of visible manifestation and invisible infrastructure. Who can we be, now, and in relation to an environment filled with rapidly proliferating digital images, where everything is in flux, nothing apparently stable? Perhaps we encounter here, and try to dispel, an old fear in a new guise: that the camera is capable of stealing our souls — both through integration into systems of surveillance, and in the dissolution of our former agencies when set in relation to the molecular, metabolic processes embodied by the post-cinematic camera. In the words of Montreal-based indie rock band Arcade Fire:

What if the camera
Really do
Take your soul?
Oh no...

Hit me with your flashbulb eyes!
Hit me with your flashbulb eyes!
You know I've got nothing to hide
You know I got nothing
No I got ... nothing

Above, my own mixed-media “reflections” on the problem of the selfie in the age of metabolic modulation. Featuring artworks by Thomas Böing (Ohne Titel [Museum König], 2006), currently on display at the impressive Kolumba — Art Museum of the Archdiocese of Cologne as part of the exhibition “show cover hide. Shrine. An exhibition on the aesthetics of the invisible,” which runs until August 25, 2014.

Images that Metabolize Time (Post-Cinematic Perspectives)

[vimeo 80345330 w=500&h=280]

Pioneering video artist Nam June Paik has been quoted as saying that video “imitates not nature but time.” Somewhat more elaborately, in his reflections on “input-time” and “output-time,” he writes: “Video art imitates nature, not in its appearance or mass, but in its intimate ‘time-structure’ … which is the process of AGING (a certain kind of irreversibility).” And elsewhere again, Paik explains his view thus: “So called ‘feedback’, video artist’s favorite word, is nothing but the scientific term for ‘aging’ … that is : enrichment in time-component or a compounded time. Like any other art, video-art also imitates the nature… but in her time-component. Ex. : in NTSC color, color is determined by time-component : that is : phase-delayline in 3.58 mega-hertz.”

Paik’s views on video’s novel relation to temporality inspired philosopher Maurizio Lazzarato to take up the question of time’s modulation in the machines of post-Fordist capitalism in his book Videofilosofia: La percezione del tempo nel post-fordisme (the first chapter of which has appeared in English in Theory, Culture & Society). And Lazzarato’s reflections (along with those of Steven Shaviro and Mark B. N. Hansen, among others) have been central to my own attempts to come to terms with the significance and experiential parameters of our shift to a properly “post-cinematic” media regime.

This past weekend (November 22-23, 2013), I had the opportunity to present my work on the topic at the excellent “Post-Cinematic Perspectives” conference organized by Lisa Åkervall and Chris Tedjasukmana from the Freie Universität Berlin. Steven Shaviro’s talk on Spring Breakers was a particular highlight for me, but I also enjoyed being exposed to thoughts on a number of topics and artworks quite outside my areas of expertise — especially a number of talks on very recent video-art pieces with which I was not previously familiar but am now inspired to seek out.

Through some serendipitous cosmic event — some alignment of the stars giving rise to an unhoped-for coincidence of spatiotemporal coordinates, intellectual and practical concerns, and the respective times of work and leisure — I also found myself confronted with Nam June Paik’s wonderful Triangle: Video-Buddha and Video-Thinker (1976/1991), currently on display in the exhibit “Body Pressure: Sculpture since the 1960s” at Hamburger Bahnhof – Museum für Gegenwart (25 May 2013 – 12 January 2014). Placing a sculpture of Buddha and a small reproduction of Rodin’s Le Penseur under the constant, real-time surveillance of two video cameras connected to four monitors — two of which face each other in a closed-circuit loop of video production and machinic reception — Paik’s Triangle provided the perfect opportunity not only to think more about the “metabolic images” that (following Paik, Lazzarato, Shaviro, and Hansen) I had been theorizing at the conference, but to put these thoughts into practice in an experimental configuration.

[vimeo 80345329 w=500&h=280]

Of course, the fact that (following the advent of the smartphone) virtually everyone today walks around with a high-definition digital video camera in their pocket has no small bearing on the significance and historicity of Paik’s work. Thus, my wife and I decided to expand Triangle‘s loop of time-metabolizing images by adding a further layer of video processing: each of us filmed different points of the sculpture’s own input/output and integrated our own video devices into the loop. The results, seen here, were synced and combined with split-screen and transparency settings (along with reverse-motion in the top video and the introduction of compression artifacts in the bottom one). In this way, we tried to expand and reflect (materially, not cognitively) on the impact of computational imaging technologies for a work like Triangle — on their radical expansion of variables (“and/ors”) which Paik described thus:

Paik-Triangle-Buddha-Thinker

In the talk I gave over the weekend, “Nonhuman Perspectives and Discorrelated Images in Post-Cinema” (abstract here), I argued (drawing on Lazzarato’s very Paikian arguments about video):

Computational rendering processes generate unanticipated and unanticipatable images, in effect rendering post-cinematic cameras themselves strangely vibrant, uncanny. There is a dilation of affect involved, which introduces a temporal gap of hesitation or delay between perception (or recording) and action (or playback), and it amounts to a modeling or enactment of the indetermination of bodily affect through which time is generated, and by which (in Bergson’s system) life is defined. A negative view sees only the severing of the images’ indexical relations to world, hence turning all digital image production and screening into animation. But in the end, the ubiquity of “animation” that is introduced through digital rendering processes should perhaps be taken literally, as the artificial creation of (something like) life, itself equivalent with the gap of affectivity, or the production of duration through the delay of causal-mechanical stimulus-response circuits; the interruption of photographic indexicality through digital processing is thus the introduction of duration = affect = life. Discorrelated images, in this respect, are autonomous, quasi-living images in Bergson’s sense, having transcended and gained a degree of autonomy from the mechanicity that previously kept them subservient to human perception. Apparently “crazy,” because discorrelated from the molar perspectives of phenomenal subjects and objects, cameras now mediate post-perceptual flows and confront us everywhere with their own affective indeterminacy.

Another way to put this is to say that post-cinematic cameras and images are metabolic processes or agencies, and their insertion into the environment alters the interactive pathways that define our own material, biological, and ecological forms of being, largely bypassing our cognitive processing to impinge upon us at the level of our own metabolic processing of duration. Metabolism is a process that is neither in my subjective control nor even confined to my body (as object) but which articulates organism and environment together from the perspective of a pre-individuated agency. Metabolism is affect without feeling or emotion – affect as the transformative power of “passion” that, as Brian Massumi reminds us, Spinoza identifies as that unknown power of embodiment that is neither wholly active nor wholly passive. Metabolic processes are the zero degree of transformative agency, at once intimately familiar and terrifyingly alien, conjoining inside/outside, me/not-me, life/death, old/novel, as the basic power of transitionality – marking not only biological processes but also global changes that encompass life and its environment. By insinuating themselves into the molecular flows of affect, prior to the possibility of perception and action, metabolic images have a direct impact on “the way we tick” — i.e. on the material production and modulation of time and temporal experience.

In many ways, the original assemblage of Paik’s Triangle already demonstrated what I call the metabolic work of microtemporal image processing. Today, however, it provides further opportunities for experimentation with the spatial and temporal parameters of our existence in conjunction with the many cameras and screens that connect us with our contemporary environment. Expanding the variables of the work’s “and/or” configurations, our cameras can hook into Paik’s assemblage, enter into its feedback loops, but also transport those loops into larger contexts of metabolic processing and transport. Images circulate within and beyond, effectively confounding distinctions between object and process, thing and environment. By engaging with the work and aiming our cameras at it in this way, we too are hooked into the system, and our own embodied perception is displaced as it is integrated into the molar and molecular configurations that situate and underpin conscious experience. In this way, Paik’s work continues today to probe the technical modulations of time and affective life in the era of convergence, computation, and our properly post-cinematic environment.

[vimeo 80355324 w=500&h=280]

Das Zwergenproblem — and how to solve it…

karinas_krass_people

What is the Zwergenproblem, or the problem of the gnome? Though this looks and sounds like one of those classic German words destined for import into the English of intellectuals (think of Zeitgeist, Weltanschauung, or Fahrvergnügen…), you won’t find the term “Zwergenproblem” in any dictionary. And yet it’s a widely shared opinion in Germany (at least in left-leaning circles) that garden gnomes — themselves typically Deutsch — are somewhat (how should I say?) problematic creatures. Their nation-based typicality is one of the problems, and they are aligned with a range of conservative political values as symbols of a bourgeois Sesshaftigkeit that finds its natural expression in the carefully mowed lawn and Garten of the proud homeowner/Dorfbewohner. This is by no means to say that gnomeownership, any more than homeownership, is a clear indication of one’s politics. Still, the associations and stereotypes are there — so much so, in fact, that garden gnomes have come to embody a downright cliché for a certain sort of lifestyle. Of course, the existence of a cliché always invites ironic appropriation as a response, and so recent times have seen the appearance of black-leather biker-gnomes, pot-smoking gnomes, and gnomes doing gnaughty things. Trying to dissociate gnomes from notions and practices of bürgerliche Spießigkeit, these have been attempts to solve what I am calling the Zwergenproblem. But none of them, it seems to me, has yet provided an adequate response, one suited to the true gravity of the situation.

revenge-is-pink

Meanwhile, beyond and outside of Germany, the garden gnome has come to represent a mostly white, middle-class, suburban existence in a depoliticized any-space-whatever. Garden gnome liberationism has emerged in response — an international effort to free the gnomic proletariat from their servitude, to return gnomes to the wild, and more generally to draw attention to their plight. And yet the political edge wears thin when these efforts devolve into “pranks.” The travelling gnome prank — in which mostly white, middle-class, suburban kids steal their neighbors’ gnomes and take them on vacation, photographing them in front of famous tourist attractions — is all good fun, as far as it goes, but it doesn’t really address the core of the Zwergenproblem. Clearly, this is because the prank is situated within the same space of possibility as the “straight” form of gnomeownership that it ostensibly questions: the space of material affluence, leisure, and the freedom to travel, where the suburban home materially anchors and spiritually secures the traveller’s foray “out into the world” like the warmth of Heidegger’s Hütte accompanied him along his Holzwege. Besides, any last drop of radical potential was drained when a major Internet travel company appropriated the prank for its marketing campaign, thus transforming the “liberated” garden gnome into a symbol for digitally enabled neo-liberal capital and the transnational flows of money, bits, and bodies. Behold: the neo-liberated gnome.

gnosferatu

This is where things get interesting, I think, and where a space for artistic intervention into the Zwergenproblem begins to disclose itself. The example of Internet-based travel, which of course depends on real money (hence real labor) and ideally gets real bodies to real places, places the garden gnome squarely in the realm of the so-called “new aesthetic” — which James Bridle describes as “a series of artefacts of the heterogeneous network, which recognises differences, the gaps in our overlapping but distant realities,” especially as concerns the intersection of material and digital realms. The neo-liberated gnome embodies capital as it flows within the control society, and it both emulates and encourages the “participatory culture” of viral marketing, whereby the unpaid immaterial labor done on social networks is appropriated and a surplus value is extracted by algorithmic means. What better mascot than the neo-liberated gnome, which bears witness to the wonders of the world, makes us hungry for travel (and for good-natured pranks), and even tempts us to donate our labor by posting pictures to Facebook et al that will serve as further advertisement for that travel company with the funny garden gnome…

????????????????????????????

The association with the “new aesthetic” is even clearer in the context of 3D printing and scanning technologies, where the garden gnome has become a symbol for that magical intersection of materially unique objects rendered digitally reproducible, as in MakerBot’s extensive use of the gnome to demonstrate their machines. There should be no doubt about it: 3D printing really does involve a revolutionary sort of realignment of the physical and the ideal, but why should the garden gnome become the symbol for this transformation? The answer, I think, has to do with the fact that before it became the mascot for the new aesthetic, the garden gnome was a mascot for a putatively “old aesthetic” that itself was secretly bound up in the appearance of industrial modernity and its “aesthetic of the new.” The garden gnome’s origins are in nineteenth-century Germany; accordingly, the creatures must be seen as an essentially modern phenomenon, and as a part of the popular culture that begins to emerge in Europe alongside industrial technologies of production and communication. And yet they feign resistance to that culture, pretending to belong to a romanticized folk culture that is pitted against the emerging commercial popular culture. The gnome, in other words, claims allegiance to the oral culture and local tradition that bequeaths to us the fairy-tale, and it aims to distinguish itself from the mass-produced industrial culture of the modern world — to which, nevertheless, it essentially and materially belongs! Now, with the advent of 3D printing and design, the possibility of digital reproduction calls the gnomes’ bluff, makes their mass and serialized nature apparent, and reveals that they have been subject from the start to the same iterative principles as the serial figures of popular culture. What’s more: the digital infrastructure democratizes the production process, putting the means of production in the hands of the many (or at least in the hands of the growing number who have access to the technology). The gnome becomes shareable across time and space, and subject to a serial process of modification. But again there is the danger that the material and immaterial labor of this “participatory culture” is subject to appropriation and exploitation.

Gaga-Gnomes-Digital-Seriality_smallest

Besides, there’s nothing very subversive about printing born-digital gnomes in order to repeat the pranks of their more earthy forebears. If we’re really going to do something about the Zwergenproblem — i.e. if we are going to address the problematic politics of the garden gnome as it exists in our transitional moment — we will have to do so with a historical consciousness, one cognizant of the gnomes’ troubled history, their relation to modern production processes, material and immaterial labor, class consciousness, nationalism, popular and high-art cultural formations, and the role of seriality in all of these constellations.

frankie-and-bride

From an artistic perspective, no one is doing a better job of this at present, I think, than Karin Denson, with her “Krass People” series of gnomes, which are featured throughout this post. (Full disclosure: Karin is my wife. I’m biased. So what? No one’s got better gnomes than her!) Based on iconic figures from popular culture and modern art, her gnomes call into question the boundaries between industrial mass production, pre-modern handcraft, and modern and postmodern artistry. Half ready-made, half carefully crafted objects, the gnomes are collected from flea markets, outlet stores, garage sales, eBay, and wherever else they might be found, before they are hand painted and occasionally re-sculpted to resemble superheroes like Superman or Batman, creatures such as Nosferatu or Frankenstein’s monster, pop stars like Lady Gaga or David Bowie, figures from Star Wars or Pirates of the Caribbean, or re-imaginings of artworks by Duchamp, Miró, or Dalí. The result is a set of unique physical objects that retain strong conceptual and material links to the cultures of seriality that, since the nineteenth century, have increasingly and irrevocably problematized any notion of uniqueness or (artistic) authenticity. Finally, the objects are digitized and their images subjected to various further transformations: placed in Photoshop collages, set in motion in animated gifs, and displayed in a growing virtual gallery on tumblr. And that’s just the beginning: video, generative, and other works are in planning.

justice-gnomes

So does this answer the Zwergenproblem? Perhaps not completely. After all, can there be a truly final answer to a problem that is so thoroughly serial in both its historical genesis and its structural formation? Any answer, it would seem, would itself have to be serial rather than static. And that’s precisely what we have here: an ongoing, serially unfolding, plurimedial and mixed-reality approach that may not answer, but which first succeeds in formulating or addressing, that central problem of the modern world: das Zwergenproblem.

Gaga-Gnome-Applause-Series

Finally, in case you’re interested: Karin’s gnomes are available for purchase, but there is only a very limited supply of these (problematically) unique and labor-intensive objects. Karin will be exhibiting and selling them this coming Sunday, November 3, 2013, at the Kunsthandwerkermarkt at the Kulturzentrum Faust (from 11am to 5 pm in the “Warenannahme”).

[UPDATE: There’s now an Etsy store where the gnomes can be purchased online: https://www.etsy.com/shop/KrassStuff]

bride

Not Yet Titled: Alles in Ordnung

Kruger-installation-koeln-b

This weekend I had the pleasure of visiting the Museum Ludwig in Cologne, which is currently showing an exhibit called “Adjusted,” comprising a range of works by the American “Pictures Generation” artist Louise Lawler, alongside an all new permanent exhibition called “Not Yet Titled: Neu und für immer im Museum Ludwig” [Not Yet Titled: New and Forever in Museum Ludwig]. Apparently, the latter is less a permanent exhibition in the traditional sense, and more a semi-permanent configuration of museum space whose contents are scheduled to change; accordingly, it is not so much the artworks on display at any moment that constitute the object of the exhibition but rather the museum itself, its spaces and practices of exhibition, so that “Not Yet Titled” seems to defer closure in the interest of staging a quasi-permanent exhibition of flux. That’s a fairly self-reflexive undertaking, as are many of the works on display, so it’s especially refreshing to see that the museum manages to combine all this heady cross- and self-referencing with a material lightness, an architectural and visceral deferral of (en)closure that is all too often lacking in exhibitions of postmodern and semiotically complex works.

red-and-green-and-video-all-over-b

One of the exhibition’s centerpieces, Barbara Kruger’s large-scale untitled installation from 1994/1995, which you see at the top of this post (but which you also have to hear in order to appreciate fully), is a case in point: the dense commentary on our media culture, its reflexive irony and intertextuality, are embedded in a space that is at once overloaded and threatening and yet therapeutically soothing as well. The ecstatic sounds of a crowd cheering at the absurd acceptance speech for some unnamed award, where the awardee thanks his God and plays with dictatorial slogans, brainwashing tactics, sexist stereotypes and racist claims of superiority — all of these we register cognitively and appraise their political significance, but the applause enervates us directly, dangerously, on this open stage that seems as if it were designed to highlight the problematic political phenomenology of contemporary spaces: While immersed in the installation, we are able to feel the rich ambivalence of its space, which invites us both to recognize the coded nature of experience while also experiencing something that feels like a space for reflection; but the most surprising aspect of the space can only be grasped later, in a snapshot like mine above: Kruger’s installation, which positively begs to be remediated in the form of a photograph (while flaunting the fact that it can never be captured or encompassed in one), immediately collapses into a flat background, against which the human figure inevitably seems to have been added in later with Photoshop. (I swear, the picture above has not been retouched!)

Not only in Kruger’s installation, but throughout the permanent and temporary exhibitions, it was space that, for me, constituted the true attraction. Lawler’s highly self-reflexive photographs of other artists’ artworks (de- and re-contextualized to highlight the significance of exhibition practices and spatial orders) vacillated between a challenging semiotic complexity and a pleasant, almost banal decorative quality within the large open spaces of the Ludwig. Particularly refreshing was the newly commissioned Tracings series, which carries Lawler’s self-reflexive and intertextual tendencies further but abstracts them, reduces, and contributes to a clear open space. In this series, Lawler’s photos of other people’s art are reproduced again, but now in the simplified form of black contour lines upon a white background, thus transforming the high-resolution photographs and rendering the works more iconic and approachable. These oversized coloring-book pictures, which we survey upon exiting the smaller exhibition rooms in the wide monochromatic space in which we access the stairs, refer, of course, to the images we saw downstairs, but they also seem happy enough to slip into the background and assume a more functional, properly architectural role that does not force any sort of dialogue or commentary. Likewise, Lawler’s new Stretch images, which take Andy Warhol’s famous Brillo boxes as their “subject,” blown up to gigantic proportions to occupy two complete walls with anamorphically stretched photos, emphasize the space of the museum — both as an institution and as a material environment.

All in all, the current showings at the Museum Ludwig offer lots of food for thought — for reflection on the politics, history, and institution of contemporary art, for theoretically guided musings on the relations of art to mass media and our changing media of reproduction, and for thought about our own place within these configurations. If that’s what you’re looking for, you’re sure to be happy here. These exhibitions do more, though, as well, and something that many museums fail to do as they aim for more “interactive” forms of engagement (while misunderstanding “interactive” as “overstuffed and preemptively overladen with information”): namely, Lawler’s “Adjusted” and the (quasi-)permanent “Not Yet Titled” grasp the space of their own staging, clear it out for our experience, and remind us that we are bodies moving through space and time. Architectural space becomes affective space, and this affective space collides ambiguously with the content of the artworks displayed. The latter may make us know, on a cognitive and political level, that everything is not OK, but even just registering that in this wonderful space imparts a (not unproblematic) feeling, a not yet titled affect: “Alles in Ordnung” (irgendwie, vielleicht)…

alles-in-ordnung-b

Mediate. Discorrelate. Recalibrate.

Besides giving lectures and workshops, Mark Hansen has been taking his visit here as an opportunity to see a good deal of art. Last week I accompanied him to the documenta in Kassel, which is really excellent this time around. Lots of opportunities to aesthetically discorrelate and recalibrate — which happens to have been the subject of my “response” (partly synoptic, partly associative, and certainly highly inconclusive) to an article called “Ubiquitous Sensation” that we discussed at the workshop last Friday. Here are the notes I was working with:

Mediate. Discorrelate. Recalibrate. Or: How to Enjoy Impersonal Sensation. Or Yet Again: Having the Time of Your Life and Then Some.

A Response to Mark B. N. Hansen.

Shane Denson, Hannover, 6 July 2012

Mark Hansen’s “Ubiquitous Sensation or the Autonomy of the Peripheral” (forthcoming in Ulrik Ekman’s edited volume, Throughout: Art and Culture Emerging with Ubiquitous Computing) seeks to make sense of the sensory impacts occasioned by computational technologies operating on microtemporal scales – and thus outside the scales proper to subjective perception. Ubiquitous computing, or ubicomp, materially articulates this question, as it is by design “invisible” – which is to say, phenomenally and physically removed from the field of our perceptual attention. And yet, as Hansen shows by way of an exploratory engagement with several artworks, such technologies continue to exert an influence from a position that is radically and resolutely peripheral to perception. Against the claims of early ubicomp visionaries, who imagined this peripherality and invisibility as always ultimately serving the centered (perceptual) subjectivity of deliberate human action, Hansen maintains that because the microtemporal operations enacted by these technologies are categorically beyond or below the threshold of our perception, ubicomp must be seen as instantiating a level of material autonomy, the “autonomy of the peripheral,” that requires us to rethink media and their relation to human experience.

At stake, then, on one level, is a new conception of media, one that breaks with a long-standing tendency to correlate media with human sensory ratios, and to see media as vehicles for storing and reproducing human perceptual experience. Centrally, this tendency is related to Western thought’s privileging of the visual register, which itself can be seen as an exemplary means of constituting media as objects, locating them squarely in the purview of our subjective gazes, and thereby neutralizing any fundamental transformative potential that they might have if accorded autonomy from our perceptual control. It might be helpful here to recall Bruno Latour’s distinction between “intermediaries” and “mediators.” Intermediaries serve as channels that more or less transparently relay information or experiential content from point A to point B. Assuming that those points are people, or subjects, media as intermediaries offer perceptual objects that, because their contents are isomorphic with the contents of natural perception, can circulate in such a way as to expand the power (and life-span or historical longevity) of visual or other perceptual experience without thereby challenging or undermining the foundational stability and centrality of the subject. Mediators, on the other hand, are radically transformative; unlike intermediaries, they are not objects that pass neutrally between subjects but are instead what Latour calls hybrid “quasi-objects,” which articulate the very distinctions and relations obtaining between subjects and objects. By asserting the autonomy of the peripheral, by disconnecting ubicomp and related technologies from the narrow bandwidth of subjectively defined instrumentality, and more generally by discorrelating media from human perception, Hansen similarly breaks with the view of media as intermediaries, and – by positioning media as environmental factors – he shows them to be like Latour’s mediators in their ability to impact us materially, impersonally, and prior to the articulation of subjectivity.

This only works, though, if the discorrelation of media from perception does not imply their complete removal from the domain of sensation. In other words, sensation itself must be seen as occurring outside of perceptual subjectivity, and this impersonal sensation will be the site of our primary, pre-personal interaction with technics. Through discorrelation, in other words, the impact of media is not at all diminished; on the contrary, its directness in fact becomes apparent for the first time. Moreover, perceptually discorrelated media do not remain disconnected but operate precisely by effecting various means and forms of recalibration. Thus, the central experiential impact of invisible computing is constituted by its capacity to recalibrate our microsensory (and thus sub-personal, unconscious) capacities with an environment transformed by the introduction of technologies operating on microtemporal scales – and indeed embodying, operationally, microsensations of their own. In comparison to Hansen’s insistence, in earlier writings, on the relative privilege of the human, here we see a flattening of the difference between humans and computational technics: not, certainly, the crude sort of flattening that posits our brains are “like” computers or, even more extremely, that proposes uploading consciousness into computer networks and leaving our bodies behind. Instead, the analogy between the microtemporal processing of the brain and the microtemporal processing of digital technologies is based, somewhat paradoxically, on a radical naturalization of sensation, one which corresponds to a recognition of our material existence and evolution as embodied organisms in the world, prior to our development of subjectivity. Quite simply put, this priority of the physical – which is both a logical and a temporal priority – requires a radical revision of subject-centered phenomenological accounts of time-constitution. If we are to take seriously the idea of a natural continuum that links the human with nonhuman animals and inanimate materiality as a fact of our embodiment, we must assume that time is in the world before it is in us. Temporal experience therefore arises from a domain of impersonal sensation, and it is here that brains and processors interface directly, materially, and microtemporally, to generate new forms of macroconscious experience, reflecting a new correlation of media and sensation.

It is only on the basis of seeing ourselves as part of the broader – independently temporal and impersonally sensory – world that we are able to appreciate the radical impact of technics outside our subjective experience. More difficult, though, than the theoretical grounding of such an appreciation is the question of how such impersonal sensation can be opened to experience in practice; or, as Hansen puts it more precisely, “how embodied human mind-bodies can enjoy such impersonal sensation” (81). I highlight this formulation because I want to pursue briefly the double meaning of our enjoyment of the impersonal and the microtemporal – not just how we partake of it and participate in it, but how we enjoy it in the sense of our contemporary entertainment industries, which are all highly dependent on the microtemporal processes of digital technologies. Contemporary cinema utilizes CGI both invisibly and spectacularly, and at times it seems to produce “discorrelated images” – images that insist on their excess with respect to viewers’ capacities to capture and process them perceptually. Perhaps more radically, the processual temporality of video games completely resists assimilation to Stiegler’s model of the industrial temporal object, as the medium’s defining interactivity works to ensure a future-oriented openness that is the very antithesis of media as tertiary memory. Moreover, as Andreas Jahn-Sudmann and I have begun to explore, practical and formal experimentation with temporal processes in video games – ranging from user-initiated speedruns to computationally anchored phenomena like the ability to switch to a “bullet time” perspective – might offer a form of aesthetic mediation of impersonal, microtemporal sensation not unlike the artworks that Hansen mentions in his paper. As a popular negotiation of digital microtemporality, it would seem that this is how we “enjoy” impersonal sensation today.

And finally, here are some more (discorrelated/discorrelating) pictures from the documenta, featuring bees as sculpture and painted dogs. Enjoy!

Gaming & Art

[youtube http://www.youtube.com/watch?v=ZkkJaqBbXV8]

Cory Arcangel, Super Mario Clouds (2002)

[youtube http://www.youtube.com/watch?v=yAhG0PJBQAA]

Anne-Marie Schleiner, Joan Leandre, Brody Condon, Velvet Strike (2002)

[youtube http://www.youtube.com/watch?v=8f5O5Yw9gr8]

Brody Condon, Adam Killer (1999-2001)

[youtube http://www.youtube.com/watch?v=HdAJKRpP5uU]

Cory Arcangel, Super Mario Movie (2005), part 1

[youtube http://www.youtube.com/watch?v=mAsb6LMjIrM]

Cory Arcangel, Super Mario Movie (2005), part 2

[youtube http://www.youtube.com/watch?v=C27OiaA_i14]

Cory Arcangel, Naptime (2002)

[youtube http://www.youtube.com/watch?v=rjg228x71w4]

Cory Arcangel, I Shot Andy Warhol (2002)

[youtube http://www.youtube.com/watch?v=Xs09qMExDa8]

Moose13088 (?), I Shot Cory Arcangel (2009)

[youtube http://www.youtube.com/watch?v=baIiP8re1y4]

Cory Arcangel, Beat the Champ (2011)

[youtube http://www.youtube.com/watch?v=N5UGN7tq1lQ]

Cory Arcangel, Pro Tools: Various Self-Playing Bowling Games (2011)

High Art, Commercial TV, and Gender

[youtube http://www.youtube.com/watch?v=iXT2E9Ccc8A]

Here are a couple of videos relevant to tonight’s Film & TV Reading Group discussion of Lynn Spigel’s “Television, the Housewife, and the Museum of Modern Art.” Above: Salvador Dali’s January 27, 1957 appearance on What’s My Line? Below: a sequence from Barbra Streisand’s 1967 Color Me Barbra and an excerpt from Jackie Kennedy’s tour of the White House on Valentine’s Day, 1962.

[youtube http://www.youtube.com/watch?v=n61ULav1uYg]

[youtube http://www.youtube.com/watch?v=Ft1wgQ0VYrc]

Media Art: Robotic Remediations

Real, working (self-built!) radio in retro-future robot look; mixed media: radio, dismantled hard drive, old-school telephone cable, papier-maché, cardboard, glass beads, hot glue, working light bulb and socket, 2 x AA batteries, Pokéball, silver spray paint.

Artist: Ari Denson (my 9-year-old son!)

UPDATE: Ari and his robot appeared in the newspaper (Hannoversche Allgemeine Zeitung) last week:

The newspaper article is online here.