(Transnational Perspectives on) Illustration, Comics, and Animation

Comics

The schedule has now been posted for the Illustration, Comics, and Animation Conference taking place this spring at Dartmouth College (April 19 – 21, 2013). There are quite a few interesting speakers and exciting topics on the roster, so I encourage readers to look at the complete conference schedule. But here I’d like to focus briefly on a few people who happen to be both involved in the conference and associated in one way or another with this blog and the various projects represented here.

First of all, two of my European colleagues will be presenting papers:

Daniel Stein, co-editor with me on Transnational Perspectives on Graphic Narratives and fellow postdoctoral researcher in the Popular Seriality group, will be presenting a paper called “Animating Batman: Serial Storytelling, Cartoon Animation, and the Multiplicities of Contemporary Superhero Comics.” (Click the title for his abstract.)

Lukas Etter, contributor to Transnational Perspectives (with a great chapter on Jason Lutes’s Berlin) and member of the research project “Seriality and Intermediality in Graphic Novels” (a Swiss project associated with the DFG research group on Popular Seriality), will present “Seria(s)lly Episodic: Gradual Formal Variations in Alison Bechdel’s Feminist Comic Strip Dykes to Watch Out For (1983-2008).” (Click title for abstract.)

I will also be presenting a paper, titled “Animation as Theme and Medium: Frankenstein and Visual Culture.” (Again, click for the abstract.)

Finally, our American host and the conference’s organizer is Michael A. Chaney, Associate Professor of English at Dartmouth College, who is likewise a contributor to Transnational Perspectives (with an excellent chapter on “Transnationalism and Form in Visual Narratives of US Slavery”).

As it turns out, this will be the second time that all four of our paths cross — the first being at a comics studies workshop in Bern, Switzerland in October 2011. In this respect, and in addition to our cooperation on the volume, the upcoming conference marks the continuation of a very literal transnational exchange of ideas, which has brought together German, Swiss, and American (among other) perspectives on the study of comics and related media. I look forward to this and further such intersections and (national as well as medial) border-crossings!

Daniel Stein, “Animating Batman: Serial Storytelling, Cartoon Animation, and the Multiplicities of Contemporary Superhero Comics”

1992-BatmanTheAnimatedSeries

Here is the abstract for Daniel Stein’s talk at the Illustration, Comics, and Animation Conference at Dartmouth College (April 19 – 21, 2013):

Animating Batman: Serial Storytelling, Cartoon Animation, and the Multiplicities of Contemporary Superhero Comics

Daniel Stein

Comics and films scholars have devoted much time to the phenomenon of the Hollywood superhero blockbuster, developing sophisticated theories of media transposition and comic book adaptation. They have paid much less attention to a related and equally significant phenomenon: the animated superhero cartoon, most often produced for television. This may come as a surprise since animated versions of Superman (1941) and Spider-Man (1967) appeared rather early in the history of the superhero genre and have contributed to its evolution at least as much as the film serials of the 1940s (Batman: 1943 and 1949; Captain America: 1944), live action television series (Superman: 1952; Batman: 1966; Spider-Man: 1977), and the Hollywood blockbusters that followed the first Superman movie (1978).

This paper addresses two sets of questions that are vital to our understanding of superhero comics and their place in twenty-first-century media culture. First: How can we describe the transposition from sequential comic book narrative to the animated images of the television narrative? Are we dealing with different “visual ontologies” (Lefèvre)? And how does the change from multimodal storytelling in print to multimedial storytelling in film impact the representation? Second: If serial genres such as superhero comics produce various mechanisms to manage the multiplicities of proliferating “vast narratives” (Harrigan/Wardrip-Fruin), we must explain how new media impact the development of the genre. How does the “animated universe” (Brooker) of specific superheroes relate to their comic book continuities and canonicity? The paper analyzes animated Batman cartoons of the last twenty years: from television series such as Batman: The Animated Series (1992-1995), The New Batman Adventures (1997-1999), Batman Beyond (1999-2001), and Batman: The Brave and the Bold (2008-2011) to animated movie adaptations of canonical graphic novels such as Batman: Under the Red Hood (2010) Batman: Year One (2011), Batman: The Dark Knight Returns (2012).

Lukas Etter, “Seria(s)lly Episodic: Gradual Formal Variations in Alison Bechdel’s Feminist Comic Strip Dykes to Watch Out For (1983-2008)”

bechdel-invasion

Here is the abstract for Lukas Etter’s talk at the Illustration, Comics, and Animation Conference at Dartmouth College (April 19 – 21, 2013):

Seria(s)lly episodic. Gradual Formal Variations in Alison Bechdel’s Feminist Comic Strip Dykes to Watch Out For (1983-2008).

Lukas Etter

When early in 2000 comic artist Alison Bechdel depicted herself as insane, this was due to the political state of her country. The episode in question, titled “Leadership Vacuum”, is a one-page comic strip in which the artist is shown at the drawing board, incapable of bearing the ‘loudness’ of the current political discourse resulting from the Lewinsky affair of the previous year. Simultaneously depicted is a main character, Mo, who transgresses from an intra- into an extradiegetic world by ‘stepping out’ of the strip and addressing the readers in order to explain the author’s alleged insanity. “Leadership Vacuum” is an episode of Dykes to Watch Out For, a bi-weekly feminist comic strip syndicated in U.S.-American periodicals between 1983 and 2008 – i.e., the strip which Bechdel had been working on for more than 17 years at this point.

These 17 years are subtly reflected in the episode “Leadership Vacuum”, given that Mo rummages in drawings made at an earlier stage. While self-reflexivity is almost always present in Bechdel’s later work – Fun Home (2006), “Cartoonist’s Introduction” (2008), “Compulsory Reading” (2008), “Wrought” (2008), Are You My Mother? (2012) – the rummaging in earlier drawings, and more generally speaking such an explicit type of self-reflexivity, is exceptional for a Dykes to Watch Out For episode. More importantly still, it is a subject matter largely understudied in critical literature on Bechdel’s work. Here begins, ultimately, what the present paper aims to focus on: The gradual formal changes over time in Dykes to Watch Out For, with a special interest in drawing style as well as narrative features – such as direct addressing of the readers at the end of an episode (“Stay tuned!”). An analysis of such changes will facilitate our understanding of the mechanisms at work a flexinarrative (i.e. combination of the ‘episodic’ and the ‘serial’ proper) on a more abstract level. It will add to an understanding of how Bechdel’s strip continually serves as a pungently sarcastic comment on contemporary ‘Western’ society at large for – in Eco’s terms – both a ‘naïve’ reader and a ‘smart’ one.

Shane Denson, “Animation as Theme and Medium: Frankenstein and Visual Culture”

MonsterOfFrankenstein1

Here is the abstract for Shane Denson’s talk at the Illustration, Comics, and Animation Conference at Dartmouth College (April 19 – 21, 2013):

Animation as Theme and Medium: Frankenstein and Visual Culture

Shane Denson

Frankenstein and above all Frankenstein’s monster are emphatically plurimedial figures; already in the nineteenth century, they escaped the confines of Mary Shelley’s novel and proliferated on theater stages and in political cartoons before embarking, in the twentieth century, on a long career in film, radio, TV, comics, and video games. In the course of these developments, the monster in particular has become an unmistakable visual icon, the general contours of which were more or less fixed in our visual culture through Boris Karloff’s embodiment in the early 1930s. The image, however, remains flexible enough as to be instantly recognizable in cartoonish illustrations adorning cereal boxes. In this presentation, I contend that the monster’s image presents a special case for thinking the intermedial networks that constitute our visual culture, owing to the fact that this icon is linked inextricably with “animation” as both a thematic and media-technical topos. The act of animation, or bringing a creature composed of dead corpses to life—subject to only cursory treatment in the novel—becomes the main subject and visual attraction of the tale’s filmic iterations, where animation is motivated not solely by narrative but linked also to a self-reflexive probing of film as a medium. The first Frankenstein film, Thomas Edison’s Frankenstein (1910), used reverse motion and trick photography to animate its creature, and it linked into early discourses of cinema, according to which moving images in general (rather than, as later, a special class of films) were referred to as “animated film”—for the cinema brought “dead” photos (cf. 19th century memento mori) back to life, as attested in the names of early-film companies and apparatuses (Bioscope, Vitagraph, etc). James Whale’s Frankenstein (1931), too, probes animation as both theme and medium in the midst of change, reviving this nexus (and the monster) in the wake of the sound transition, with its foregrounding of uncanny figures “electrified” by technical sound, showcased all the more by a mute monster capable only of inarticulate moans. Besides the cinematic trajectory, moreover, there is also a rich Frankensteinian comics tradition—which includes fumetti film tie-ins, Dick Briefer’s Frankenstein series of the 1940s and 1950s, various serializations at Marvel and DC, and even crossovers with superheroes like Batman, Spiderman, or the X-Men—that similarly probes “animation” as the thematic/medial wellspring of modern visual culture. Both in film and comics, graphic/visual treatments of Frankenstein approach animation (asymptotically, perhaps) as an enabling frame or parergon and thus relive, again and again, an iconic Urszene of the birth of modern visual culture and its self-reflexive mediality.

It’s Not Television (Or Is It?)

its_not_tv

Three members of the Initiative for Interdisciplinary Media Research (Felix Brinker, Florian Groß, and Shane Denson) will be presenting papers at the upcoming conference “It’s Not Television” (22-23 February 2013, Goethe University of Frankfurt). Our abstracts can be found here:

Felix Brinker: “Narratively Complex Television Series and the Lure of Conspiracy – On the Politics of Long-Form Serial Storytelling and the Paranoid Eye of Active Audiences”

Shane Denson: “Serial Bodies: Corporeal Engagement in Long-Form Serial Television”

Florian Groß: “Born Alone, Die Alone, But Never Dine Alone: The Creative Individual and Generic Family Structures in Recent TV Series”

Felix Brinker: “On the Politics of Long-Form Serial Storytelling and the Paranoid Eye of Active Audiences”

truthisoutthere

Abstract for Felix Brinker’s talk at the conference “It’s Not Television” (Frankfurt, 22-23 February 2013). See here for talks by other members of the Initiative for Interdisciplinary Media Research.

Narratively Complex Television Series and the Lure of Conspiracy – On the Politics of Long-Form Serial Storytelling and the Paranoid Eye of Active Audiences

Felix Brinker

The threat of conspiracy looms large in a striking number of recent American television series. From the efforts of 24’s and Homeland’s protagonists to stop terrorists, to the nefarious government conspiracies on Last Resort, Rubicon, and Prison Break, and the shadowy cabals plotting on Lost, Fringe, and Battlestar Galactica: television narratives about secret plots against the reigning order of things appear to be well suited to capture the imagination of contemporary audiences in the US and elsewhere. While the engagement with this theme lends itself to politicized readings, the motif of conspiracy is also part and parcel of a robust narrative structure that enables the unfolding of complex storylines. In this respect, ‘conspiracy’ denotes not just a thematic preoccupation but also an organizational logic that allows these shows to tell long-running stories about investigations, cover-ups, and mysteries whose resolutions are perpetually deferred. As detective stories of a grand scope, these shows keep viewers hooked by juggling the appeals of suspense and mystery, by countering each revelation with a plot twist tailored to sustain audience interest.

My paper will sketch the basic parameters of this mode of storytelling and discuss the audience practices it inspires. I argue that, in order to perform within the competitive media environment of the convergence age, said shows rely on the structure of conspiracy to encourage audiences to carefully comb through their narrative material in search of hidden clues about the plots’ mysteries. By doing so, they ask viewers to rely on an interpretive logic that parallels the paranoid hermeneutics of conspiracy theorists: analysis and interpretation of transmedial story-worlds can thus become a pleasurable, associative, and open-ended activity that allows the viewer to assert her authority over the (shifting) overall meanings of (the) (hi)story. The political significance of these shows therefore lies less in their overt content, but rather manifests itself on the level of storytelling strategies and the audience practices enabled by the latter.

Shane Denson: “Corporeal Engagement in Long-Form Serial Television”

bodies_on_tv

Abstract for Shane Denson’s talk at the conference “It’s Not Television” (Frankfurt, 22-23 February 2013). See here for talks by other members of the Initiative for Interdisciplinary Media Research.

Serial Bodies: Corporeal Engagement in Long-Form Serial Television

Shane Denson

Discussions of so-called “Quality TV” and the narrative complexity seen to characterize the best of contemporary serial television productions often trade on categories of distinction derived from comparisons with “respectable” cultural forms (e.g. the novel as a model for “serious” engagement); these discourses value an intellectually demanding, heady sort of appeal that is opposed both to the narrative simplicity supposedly characteristic of older televisual forms (strictly episodic forms, melodramatic soap operas, etc.) and to the baser appeals of contemporary “trash TV” (e.g. the basically voyeuristic interest encouraged by reality TV). Interestingly, though, graphic scenes of sex and violence proliferate across contemporary television series, including shows widely valued for their cognitive demands; today, bodies are put on display, violated, tortured, dissected, and ripped apart in ways unimaginable on TV screens just a decade ago. In this presentation, I argue that these body spectacles – which range from clinical/forensic to brutal/gory to pornographic – challenge us to rethink the basis of television studies’ formal and normative distinctions. In particular, the complex mental operations valued as correlates of narratological complexity must be seen to take place side by side with a range of more corporeal responses on the part of television viewers. Finally, I propose an alternative view of televisual complexity and serialization: appealing to the body as much as the head, contemporary television will be shown to involve a serialization of bodies (both onscreen and off) that constitutes a central affective mechanism for engaging viewers week after week in long-form serial television.

Florian Groß: “The Creative Individual and Generic Family Structures in Recent TV Series”

madmen_family

Abstract for Florian Groß’s talk at the conference “It’s Not Television” (Frankfurt, 22-23 February 2013). See here for talks by other members of the Initiative for Interdisciplinary Media Research.

Born Alone, Die Alone, But Never Dine Alone:
The Creative Individual and Generic Family Structures in Recent TV Series

Florian Groß

Ever since television has been part of the American family, the American family has been part of television. Even under the “not TV”-paradigm, family remains a central aspect of television, as shows like The Sopranos or Six Feet Under attest. In many recent shows, this constitutive part of the televisual landscape interacts with a highly fetishized figure in contemporary television, the creative individual. Californication’s Hank Moody, Mad Men’s Don Draper, or 30 Rock’s Liz Lemon are but a few examples of non-conformist, iconoclast and ingenious characters who express their innate urges in various aesthetic(ized) fields and serially assert their individual freedom and self-reliance. Yet, despite their superficial undermining of traditional (family) concepts, they also take serial recourse to standard conceptions of family. They may be adulterers, divorcees, or singles, but they hardly ever define themselves without the (white, middle class, nuclear) family, which emerges as a structure that provides the creative heroes with boundaries that prevents them from becoming antisocial.

My paper analyzes this dynamic interaction between an aestheticized individualism and the continued relevance of family structures. Furthermore, I want to link this narrative aspect of television series to their respective take on genres. In an era that is purportedly moving beyond genre, it becomes nevertheless apparent that series frequently resort to classic televisual genres and thus return to their generic ‘family’. In the end, looking at recent television’s simultaneous deconstruction and reconstruction of the American family helps to explain how and why today’s segmented audience(s) are symbolically (re-)united by forms of television that restore the social function of an “electronic hearth” (Tichi).

Batman and the “Parergodic” Work of Seriality in Interactive Digital Environments

wayne-tech

On Saturday, December 15 (11:30 am, 6th floor of the Conti-Hochhaus, room TBA) — in the context of a research colloquium of the American studies department — I will be presenting some work in progress from my “Habilitation” project Figuring Serial Trajectories (more info about my project here; also, more info about the larger collaborative project with Ruth Mayer on serial figures here, and the website of the overarching research group on popular seriality here).

The topic of my talk will be Batman, computer games, and digital media environments. I will be expanding on, and trying to make somewhat more concrete, the idea of “parergodicity” which I presented at the recent FLOW conference (see here for my position paper).

Here is the abstract for my talk:

Batman and the “Parergodic” Work of Seriality in Interactive Digital Environments

Shane Denson

In the twentieth century, serial figures like Tarzan, Frankenstein’s monster, and Sherlock Holmes enacted a broadly “parergonal” logic; that is, in their plurimedial instantiations (in print, film, radio, TV, etc.), they continually crossed the boundaries marked by these specific media, slipped in and out of their frames, and showed them – in accordance with the logic of the parergon as described by Jacques Derrida – to be reversible. Through such oscillations, serial figures were able to transcend the particularity of any single iteration, and more importantly they were able to constitute themselves as higher-order frames or media, within which the transformations of first-order (i.e. apparatically concrete) media could be traced in the manner of an ongoing – though not altogether linear – series.

In the twenty-first century, many classic serial figures have declined in popularity, while the basic functions and medial logics of those that remain have been transformed in conjunction with the rise of interactive, networked, and convergent digital media environments. As I will argue in this presentation, the figure of Batman exemplifies this shift as the transition from a broadly “parergonal” to a specifically “parergodic” logic; the latter term builds upon Espen Aarseth’s notion of the “ergodic” situation of gameplay – where ergodics combines the Greek ergon (work) and hodos (path), thus positing nontrivial labor as the aesthetic mode of players’ engagement with games. Expanded beyond narrowly ludological frames of reference to include a wider variety of interactive and participatory potentials in contemporary culture, ergodic media give rise to new forms of seriality that accompany, probe, and trace the developmental trajectories of the new media environment. These new forms and functions of seriality, as embodied by a figure like Batman, raise questions about the blurring of relations between work and play, between paid labor and the incidental work or “immaterial labor” culled from our leisure activities and entertainment practices, in the age of the “control society” (Deleuze) or of “post-cinematic affect” (Shaviro). Following Batman’s transitions from comics to graphic novels, to the films of Tim Burton and Christopher Nolan, and on to the popular and critically acclaimed videogames Arkham Asylum and Arkham City, I will demonstrate that the dynamics of border-crossing which characterized earlier serial figures has now been re-functionalized in accordance with the ergodic work of navigating computational networks – in accordance, that is, with work and network forms that frame all aspects of contemporary life.