“The Negative Aesthetic of AI” — Luciana Parisi at Digital Aesthetics Workshop, Oct. 20, 2023

We are happy to announce the first Digital Aesthetics Workshop event of the year. Please join us in welcoming Luciana Parisi, who will present on “The negative aesthetic of AI” on October 20, 2-4PM PT. The event will take place in the Stanford Humanities Center Boardroom, where refreshments will be served. Below you will find the abstract and bio attached, as well as a poster for lightweight circulation. We look forward to seeing you there!

Zoom link for those unable to join in-person: tinyurl.com/3fx49d8p  

Abstract:

Does AI have an aesthetic form? Perhaps one can argue that this form may entail a thinking without self-reflectivity and yet one may still hang on a function of imagination for artificial thinking. But one cannot neglect that self-reflectivity precisely defines the procedure by which reason is supplemented by imagination – a generative function that grants the system not to fall into its dogmatic premises. From this standpoint, the function of imagination seems to collide with the role of noise and randomness in generative AI. The scope here however is not to establish a direct correlation between imagination and noise or even to argue for a machine aesthetics that carries through the project of aesthetic judgment in the moment of the sublime, namely the encounter with the incalculable and the unmeasurable. Instead of a prosthetic extension of aesthetic judgement, this talk discusses   the negative function of imagination in Generative AI as an instance of a negation of aesthetics: a socio-techno-genic insurgence of radical alienness  from where the recursive iteration of the sublime fails its task of rebooting the system.

Bio:

Luciana Parisi’s research lays at the intersection of continental philosophy, information sciences, digital media, computational technologies. Her writings investigate technology in terms of ontological and epistemological possibilities of transformation in culture, aesthetics and politics. Her publications address the techno-capitalist investment in artificial intelligence, biotechnology, nanotechnology to explore challenges to conceptions of gender, race and class. She has also written extensively within the fields of media philosophy and computational design in order to investigate metaphysical possibilities of instrumentality. 

She was a member of the CCRU (Cybernetic Culture Research Unit) and currently a co-founding member of CCB (Critical Computation Bureau) through which she co-ideated the Symposium Recursive Colonialism, Artificial Intelligence and Speculative Computation (Dec 2020) https://recursivecolonialism.com/home/

In 2004, she published Abstract Sex: Philosophy, Biotechnology and the Mutations of Desire, which investigates capitalist experimentations in molecular strata of nature together with non-linear theories of endosymbiosis to argue against biocentric models of sexual reproduction and conceptions of sex and gender in terms of biodigital replications and non-filiative bacterial sex. Her book Contagious Architecture: Computation, Aesthetics and Space (2013) explores algorithms in architecture and interaction design as a symptom of global cultural transformation, where algorithmic computation represents a mode of thought that challenges dominant models of human cognition. Her current project, Automating Philosophy (forthcoming) explores the possibilities of a radical thought and critique which starts with inhuman intelligence and cosmocomputations. Part of this research has been published in recent articles “Media Ontology and Transcendental Instrumentality” (2019) and “Xenopatterning: Predictive Intuition and Automated Imagination” (2019).

Intermediations: Patrick Jagoda, “Metagames and Media Aesthetics” (January 27, 2023)

Recently, I announced an upcoming event featuring the Game Changer Lab Chicago, founded by Melissa Gilliam and Patrick Jagoda, as part of the new Critical Making Collaborative at Stanford. I am pleased now to announce another event featuring Patrick Jagoda, the following day, as part of my other new initiative this year at Stanford: the Intermediations series, which is dedicated to exploring the intersections of intermediality and interdisciplinarity.

On January 27, at 12pm in the Terrace Room of Margaret Jacks Hall, Professor Jagoda of the University of Chicago will be presenting on “Metagames and Media Aesthetics.” Please see below for an abstract and bio, and hope to see some of you there!

“Metagames and Media Aesthetics”

Broadly circulating humanistic terms such as “metafiction” (William H. Gass), “metapictures” (WJT Mitchell), and “metacomics” (M. Thomas Inge) point to heightened self-reflexivity within a medium or form. Particularly since the 2010s, we have seen an increased volume of “metagames” or games about games that include prominent independent game examples such as The Stanley Parable (2013),Doki Doki Literature Club! (2017), and There is No Game (2020). This presentation explores different theories and categories of metagames en route to the question of why metagames are so important to understanding our contemporary media ecology in 2023. Video games in general, and metagames in particular, call for an expanded sense of media aesthetics that exceed Roland Barthes’s earlier triumvirate of image, music, and text. This talk theorizes the videogame sensorium and its broader implications for media studies.

Bio:

Patrick Jagoda is the William Rainey Harper Professor of Cinema & Media Studies, English, and Obstetrics and Gynecology at the University of Chicago. He is Executive Editor of Critical Inquiry and director of the Weston Game Lab, as well as co-founder of the Game Changer Chicago Design Lab and Transmedia Story Lab. Patrick’s books include Network Aesthetics (2016), The Game Worlds of Jason Rohrer (2016 with Michael Maizels), Experimental Games: Critique, Play, and Design in the Age of Gamification (2020), and Transmedia Stories: Narrative Methods for Public Health and Social Justice (2022 with Ireashia Bennett and Ashlyn Sparrow). He has also co-edited five special issues or edited volumes, and published over fifty essays and interviews. Patrick designs transmedia, digital and analog games, including the climate change alternate reality game Terrarium (2019), which received the 2020 IndieCade award for the best Location Based and Live Play Design. He is a recipient of a 2020 Guggenheim Fellowship.

Sensing Media: New Book Series at Stanford University Press

I have been sitting on this news for a while now, and I am excited that I can finally share it: Wendy Hui Kyong Chun and I are editing a new book series at Stanford University Press called “Sensing Media” that is devoted to the aesthetics, philosophies, and cultures of media.

We are especially interested in contributions that rethink media aesthetics, understood broadly to include both artistic uses of media and their sensory dimensions; that conceive media as the site where art and technology converge; and that expand the scope of media-philosophical discussions to include global and heretofore marginalized perspectives. We are excited to explore the connections between sensory forms and their infrastructures, between media technologies and aesthetic sensibilities, and more generally between media and the many possible worlds they disclose.

Please spread the word about the new series, and consider submitting your manuscripts. If you have questions, you can direct them to me, Wendy Chun, or Executive Editor Erica Wetter, with whom we are thrilled to be working on this series. We look forward to learning about your work!

Claus Pias at Stanford

2017-10-18 09.13.03 am

Next week, media theorist Claus Pias, Professor for the Theory and History of Media at Leuphana Universität Lüneburg, will be visiting Stanford for a series of events: on Monday, October 23 (5:30 – 7:00pm), he will be delivering a public lecture titled “Between Information Aesthetics and Design Amplification,” which will be held in my home department of Art & Art History. (More info here.)

The following day, Tuesday, October 24 (11:30am – 1:00pm), he will be discussing his book Computer Game Worlds, which is newly translated into English, at a lunchtime event with the Digital Aesthetics Workshop. (See the poster below or find more info here.)

Claus Pias DAW poster

Announcing the Digital Aesthetics Workshop

2017-10-05 02.49.55 pm

Starting this quarter, I am excited to serve as faculty coordinator for the Stanford Humanities Center Geballe Research Workshop “Digital Aesthetics: Critical Approaches to Computational Culture.” We have a great lineup for the 2017-2018 academic year, details of which I’ll be sharing here.

In the meantime, take a look at all of this year’s research workshops at the Stanford Humanities Center on their website.