Post-Cinema: Print edition now available!

At long last, Post-Cinema: Theorizing 21st-Century Film is now available in a print edition! The 1000-page volume, originally published in open-access formats (HTML and PDF) in 2016, can now be purchased in a four-volume paperback format.

In accordance with the original Creative Commons license (CC BY-NC-ND), the paperbacks are sold at cost; the purchase price covers only the printing. As a result, they are quite affordable (around $8.00 each).

Here are the links to the individual volumes: Volume I, Volume II, Volume III, and Volume IV.

The book as a whole asks: If cinema and television, as the dominant media of the 20th century, shaped and reflected our cultural sensibilities, how do new digital media in the 21st century help to shape and reflect new forms of sensibility? In this collection, editors Shane Denson and Julia Leyda have gathered a range of essays that approach this question by way of a critical engagement with the notion of “post-cinema.” The contributions take as their critical starting-points concepts such as David Bordwell’s “intensified continuity” or Steven Shaviro’s “post-cinematic affect” and “post-continuity.” They expand and build upon the ideas of these and a range of other thinkers, with the goal of coming to terms with an apparently new media ecology that requires us to search for a fresh critical vocabulary. By examining the experiential, technological, political, historical, and ecological aspects of the transition from a cinematic to a post-cinematic media regime, the chapters explore key questions in breaking this new ground, seeking and articulating both continuities and disjunctures between film’s first and second centuries. Questions of aesthetics and form overlap with investigations of changing technological and industrial practices, contemporary formations of capital, and cultural concerns such as identity and social inequalities. The impact of digitization on taken-for-granted conventions is also in play: intermediality, new forms of distribution both licit and illicit, academic and critical reliance on genres and discrete media formats – all of these come under scrutiny as paradigms shift in the post-cinematic era.

Volume I comprises the Introduction and Parts 1 & 2, “Parameters for Post-Cinema” and “Experiences of Post-Cinema”:

Volume II comprises Parts 3 and 4: “Techniques and Technologies of Post-Cinema” and “Politics of Post-Cinema”:

Volume III comprises Parts 5 and 6: “Archaeologies of Post-Cinema” and “Ecologies of Post-Cinema”:

Finally, Volume IV comprises the conversations and roundtables contained in Part 7: “Dialogues on Post-Cinema”:

Brief interview about new translation of POST-CINEMA

Julia Leyda and I were interviewed about the new translation of (selected essays from) our edited collection Post-Cinema: Theorizing 21st-Century Film. The interview, in Turkish, is now up at Gazete Duvar. For those of you who don’t speak Turkish (like me), here’s the original English:

You assert that “rather than positing a clear break with the past, the term post-cinema asks us more forcefully than the notion of ‘new media’ for example, to think about the relation (rather than mere distinction) between older and newer media regimes”. With the prefix ‘post’, you’re not indicating the death of cinema or an era that is after the cinematic but you talk about the space where the cinematic meets the digital, the computational. Could you please expand more on your understanding of the term ‘post-cinema’?

Julia Leyda: The digital is an important aspect of post-cinema, absolutely. Yet I also still see a film like Superstar: The Karen Carpenter Story (1987) as post-cinematic, in that it was seen primarily via bootleg VHS tapes for several decades before appearing on video sharing sites like YouTube. The cable and satellite TV boom and the almost total saturation of home video technology in the late 20th century also fed into what we now call post-cinema, in the decentering of the viewing space and the proliferation of the “poor image” even before the digital copies that Hito Steyerl describes so eloquently. 

Shane Denson: Yes, I agree completely. The prefix post- isn’t supposed to mark a simple before and after. We think the digital marks a clear difference from celluloid-based cinema, but it’s one that builds on transformations connected with television, analog video, and early computational technologies, among others. Steve Shaviro somewhere remarks that it’s less about the newness of post-cinema, and more about the fact that these changes, which have been building for over fifty years, finally reached a critical mass in the twenty-first century, and that it no longer makes sense to pretend that the media regime we live in is adequately described by theories of the cinema—which is not to say that cinema-centric approaches are suddenly rendered useless, but they have to be resituated in a broader context, which we call post-cinema.

Reading your introduction, I also noticed that my meeting with cinema was indeed post-cinematic. In my childhood, I watched many films not at the theaters but in my house from the DVDs, connected to the tv screen. So I guess for a long time now, we are in the ‘post-cinematic’ age, with or without recognising it. Maybe the term just helped us to assign meaning, enabled us to discuss our experience?

JL: Precisely. The post in our usage of post-cinema is not meant to be stand for a hard break, but a gradual shift in which old and new technologies and social practices exist at the same time. In this sense, the dominant, emergent, and residual cultural forms overlap, much as earlier media theorists like Raymond Williams and Stuart Hall observed.

SD: And we don’t really know where things are going, either. Post-cinema is very much in flux, as the rise of streaming services and their recent proliferation (and some demises) attest. The pandemic really shook things up, of course, bringing new moving-image platforms into our lives and, at least temporarily, displacing traditional cinematic screenings (which haven’t actually been very “traditional” for quite some time). I think this was a good reminder that media are always in transition, and post-cinema doesn’t describe a fixed state but precisely this flux and transitionality that marks moving-image media technologies and cultures alike.

I would like to echo a question asked by Steven Shaviro in his blog ‘The Pinocchio Theory’. He says “what is the role or position of cinema when it is no longer what Fredric Jameson calls a ‘cultural dominant,’ when it has been ‘surpassed’ by digital and computer-based media? So what’s the position of cinema in the 21st century?

SD: I think this depends on what aspects of the cinema we are emphasizing—whether we are thinking primarily of screening venues, industries, experiences, or images, for example. The industries that produced “cinema” aren’t gone, and many of them are more powerful than ever. But their consolidation into global multimedia conglomerates has also transformed them, so that they are more closely bound up with the data and financial sectors. And the latter, where the dominant power resides, have very little to do with images—but everything to do with our experience.

JL: One position the cinema has come to occupy in 2020-21 during the pandemic is a place of nostalgia. As the aesthetics of “films” were already more tailored to the home screen where they will likely be viewed on a streaming service, the sudden shutdown of collective exhibition venues has exacerbated my awareness of the limitations of my living room screening options. I have sympathized with many of my cinephile colleagues and friends experiencing grief over the loss of the moviegoing experience at this time, although my own tendencies in recent years had already leaned more toward home viewing. 

You brought many different (and sometimes contradicting) authors together in this volume. Is this because the term ‘post-cinema’ itself includes various and sometimes contradicting meanings in itself?

JL: Absolutely. We felt it was very important to balance the book with contributions from the many approaches within film and media studies: philosophy, history, technology, as well as feminist, cultural studies, and environmental approaches. In particular, we tried to avoid producing a volume that would replicate what Racquel Gates and Michael Gillespie remind us about in their manifesto: the historic dominance of white men in film theory, in terms of practitioners and of objects of research, that still endures.

SD: Exactly. Again, the one thing we wanted to avoid is the impression that post-cinema is a single, fixed thing. It remains in flux, as the shifting site of negotiations between experience and culture, on the one hand, and changing environments and infrastructures. And questions of power and perspective are central to any attempt to account for these changes.

If you were to write and edit the book today, which discussions would you include/exclude in your edition?

JL: We definitely would need to discuss this! To name a couple of new developments I would want to include, there has been a lot more interesting work in eco-media studies, and I would also be very interested in including chapters that look at trans aesthetics and affects as interventions in the way we produce, perceive, and consume film and television. And of course the pandemic, as an abrupt change in social practices around cinema, television, and mobile video.

SD: I totally agree. Of course, the technological and industrial contexts have continued to change over the past couple of years, even before the pandemic. And who knows what the world will look like in a year or two? Even more importantly, our political realities have shifted in the past five years, with fascist and quasi-fascist movements on the rise around the world, but also major uprisings, such as took place in the wake of George Floyd’s murder, caught on a smartphone and circulated around the world. 

What particular messages would you like to give your readers living in Turkey who are enthusiastically waiting to read your book in their native language?

JL/SD: Welcome to the book and please enjoy it! We are so delighted to share it!

Post-Cinema (Book Trailer)

Here is a short “book trailer” for the open-access collection Post-Cinema: Theorizing 21st-Century Film, edited by Shane Denson and Julia Leyda (REFRAME Books, 2016).

Also, don’t forget that we’ll be having a book launch party at Pro qm Books in Berlin this coming Friday, June 24. See here for more info and a flyer.

Out Now — Post-Cinema: Theorizing 21st-Century Film

Post_cinema_cover_NEW

I am happy to announce, at long last, the publication of Post-Cinema: Theorizing 21st-Century Film, edited by Shane Denson and Julia Leyda, which is out today as a completely free and open-access volume with REFRAME Books.

If cinema and television, as the dominant media of the 20th century, shaped and reflected our cultural sensibilities, how do new digital media in the 21st century help to shape and reflect new forms of sensibility? In this collection, editors Shane Denson and Julia Leyda have gathered a range of essays that approach this question by way of a critical engagement with the notion of “post-cinema.” Contributors explore key experiential, technological, political, historical, and ecological aspects of the transition from a cinematic to a post-cinematic media regime and articulate both continuities and disjunctures between film’s first and second centuries.

The book will appear in several digital formats: the web-based version is online today, and several ebook formats will be appearing soon.

The book brings together foundational texts by some of the key voices in the discussion of post-cinema and places them next to a range of brand-new chapters, as well as a series of roundtable discussions.

The long list of contributors includes:

Caitlin Benson-Allott, Paul Bowman, Felix Brinker, Kristopher L. Cannon, Francesco Casetti, Steen Christiansen, Elena del Río, Shane Denson, Rosalind Galt, Therese Grisham, Richard Grusin, Leon Gurevitch, Mark B. N. Hansen, Bruce Isaacs, Adrian Ivakhiv, Kylie Jarrett, Selmin Kara, ​Julia Leyda, Patricia MacCormack, Lev Manovich, Ruth Mayer, Michael O’Rourke, Patricia Pisters, Alessandra Raengo, David Rambo, Nicholas Rombes, Sergi Sánchez, Karin Sellberg, Steven Shaviro, Michael Loren Siegel, Vivian Sobchack, Billy Stevenson, Andreas Sudmann

Here is the table of contents:

Post-Cinema-TOC

A brief “press release” with a description of the book and the complete table of contents is available here (opens as a PDF): POST-CINEMA-Press-Release

Reframe_Books_black

Coming Soon: Post-Cinema, edited by Shane Denson and Julia Leyda

PA-Artifacts

Post-Cinema: Theorizing 21st-Century Film is the working title of a collection of essays that Julia Leyda and I have proposed to REFRAME Books, a new branch of Catherine Grant’s open-access publishing ventures (you may know Catherine Grant, of Film Studies at the University of Sussex, from her excellent blog Film Studies For Free, while REFRAME includes the innovative journal Sequence and a variety of other great publications and platforms).

Our proposal has been well received by REFRAME’s reviewers, so if all goes well (i.e. pending review of the completed chapters) the collection should be appearing sometime in the near future. We are particularly excited to be working with REFRAME on this project, as this means that the book will appear in a variety of open-access formats (PDF, epub, Mobi), free of charge and freely distributable! Ours will be among the first full-length edited collections to appear with REFRAME, whose publications are sure to make waves in scholarly publishing in the coming years. We are very proud to be in on the ground floor!

While there is still quite a bit of work ahead of us on this project, and though not all of the details have been finalized yet, we couldn’t wait to announce the collection; we are very excited about the group of contributors we have assembled (more info soon), and we are confident that the volume will make an important contribution to the still emerging discussion of post-cinema.

According to an anonymous reviewer for REFRAME:

“The proposed collection promises to be a landmark publication by bringing together some of the most important critical essays that have discussed recent developments in film and media cultures and a number of original essays that develop in innovative ways the perspectives and provocations of those earlier interventions.”

We will do our best to live up to these high expectations, and we will be sure to provide further details about the project in due time!

Demon Debt

Leyda_Demon-Debt

I am pleased to announce that on Friday, January 17, 2014 (12:00 pm in room 609, Conti-Hochhaus), Prof. Julia Leyda from Sophia University in Tokyo will be giving a talk on “Demon Debt: Paranormal Activity as Recessionary Post-Cinematic Allegory.” The lecture will take place in the context of my seminar on 21st-century film, but attendance is open to all.

Julia Leyda has participated in the two roundtable discussions on “post-cinematic affect” that have appeared to date in the pages of La Furia Umana, and she served as respondent at SCMS 2013 on a panel that included papers by Steven Shaviro, Therese Grisham, and myself. Among other projects, she is currently collaborating with me on the preparation of an edited collection on “post-cinematic theory” that we hope to see published in 2014! (More details soon…)

Here is the abstract for her talk in January:

Demon Debt: Paranormal Activity as Recessionary Post-Cinematic Allegory

Julia Leyda

The Paranormal Activity film franchise serves as a case study in twenty-first-century neoliberal post-cinema. The demon in the Paranormal films comes to claim a debt resulting from a contract with an ancestor, who has in a sense “mortgaged” her future offspring in exchange for power and wealth; the demon here is an allegory of debt under capitalism, invisible, conveyed through digital media, and inescapable. Set entirely inside feminine spaces of the home — bedroom, kitchen, and nursery — the films construct a post-feminist narrative that reconfigures the gender politics of horror cinema. But the post-cinematic moment also demands analysis of form in addition to a thematic reading. Digital data constitutes the “film” itself in the form of video footage, like transnational finance capital and the intangible systems of consumer credit, and like the unseen and immaterial demon. The incursion of debtor capitalism and financialization into the home in these films has turned deadly. Finally, like the demonic home invasion, the financialization of private life drafts the immaterial labor of the audience into the branding of the film.

Post-Cinematic Affect: Post-Continuity, the Irrational Camera, Thoughts on 3D

la_furia_umana

Last summer (2012), I participated in a roundtable discussion with Therese Grisham and Julia Leyda on the subject of “Post-Cinematic Affect: Post-Continuity, the Irrational Camera, Thoughts on 3D.” Drawing on Steven Shaviro’s book Post-Cinematic Affect, and looking at films such as District 9Melancholia, and Hugo, the roundtable appeared in the multilingual online journal La Furia Umana (issue 14, 2012). For some reason, the LFU site has been down for a few weeks, and I have no information about whether or when it will be back up. Accordingly, I wanted to point out for anyone who is interested that you can still find a copy of the roundtable discussion here (as a PDF on my academia page). Enjoy!

Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect — #SCMS13

Below you’ll find the full text of the talk I just gave at the Society for Cinema and Media Studies conference in Chicago, as part of a panel on “Post-Cinematic Affect: Theorizing Digital Movies Now” along with Therese Grisham, Steven Shaviro, and Julia Leyda — all of whom I’d like to thank for their great contributions! As always, comments are more than welcome!

SCMS_Crazy_Cameras_Title.001

Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect

Shane Denson

I’m going to talk about crazy cameras, discorrelated images, and post-perceptual mediation as three interlinked facets of the medial ontology of post-cinematic affect. I’ll connect my observations to empirical and phenomenological developments surrounding contemporary image production and reception, but my primary interest lies in a more basic determination of affect and its mediation today. Following Bergson, affect pertains to a domain of material and “spiritual” existence constituted precisely in a gap between empirically determinate actions and reactions (or, with some modification, between the production and reception of images); affect subsists, furthermore, below the threshold of conscious experience and the intentionalities of phenomenological subjects (including the producers and viewers of media images). It is my contention that the infrastructure of life in our properly post-cinematic era has been subject to radical transformations at this level of molecular or pre-personal affect, and following Steven Shaviro I suggest that something of the nature and the stakes of these transformations can be glimpsed in our contemporary visual media.

My argument revolves around what I’m calling the “crazy cameras” of post-cinematic media, following comments by Therese Grisham in our roundtable discussion in La Furia Umana (alternatively, here): Seeking to account for the changed “function of cameras […] in the post-cinematic episteme,” Therese notes that whereas “in classical and post-classical cinema, the camera is subjective, objective, or functions to align us with a subjectivity which may lie outside the film,” there would seem to be “something altogether different” in recent movies. “For instance, it is established that in [District 9], a digital camera has shot footage broadcast as news reportage. A similar camera ‘appears’ intermittently in the film as a ‘character.’ In the scenes in which it appears, it is patently impossible in the diegesis for anyone to be there to shoot the footage. Yet, we see that camera by means of blood splattered on it, or we become aware of watching the action through a hand-held camera that intrudes suddenly without any rationale either diegetically or aesthetically. Similarly, but differently as well, in Melancholia, we suddenly begin to view the action through a ‘crazy’ hand-held camera, at once something other than just an intrusive exercise in belated Dogme 95 aesthetics and more than any character’s POV […].”

What it is, precisely, that makes these cameras “crazy,” or opaque to rational thought? My answer, in short, is that post-cinematic cameras – by which I mean a range of imaging apparatuses, both physical and virtual – seem not to know their place with respect to the separation of diegetic and nondiegetic planes of reality; these cameras therefore fail to situate viewers in a consistently and coherently designated spectating-position. More generally, they deviate from the perceptual norms established by human embodiment – the baseline physics engine, if you will, at the root of classical continuity principles, which in order to integrate or suture psychical subjectivities into diegetic/narrative constructs had to respect above all the spatial parameters of embodied orientation and locomotion (even if they did so in an abstract, normalizing form distinct from the real diversity of concrete body instantiations). Breaking with these norms results in what I call the discorrelation of post-cinematic images from human perception.

With the idea of discorrelation, I aim to describe an event that first announces itself negatively, as a phenomenological disconnect between viewing subjects and the object-images they view. In her now-classic phenomenology of filmic experience, The Address of the Eye, Vivian Sobchack theorized a correlation – or structural homology – between spectators’ embodied perceptual capacities and those of film’s own apparatic “body,” which engages viewers in a dialogical exploration of perceptual exchange; cinematic expression or communication, accordingly, was seen to be predicated on an analogical basis according to which the subject and object positions of film and viewer are dialectically transposable.

sobchack_film-viewer-relations

But, according to Sobchack, this basic perceptual correlation is endangered by new, or “postcinematic” media (as she was already calling them in 1992), which disrupt the commutative interchanges of perspective upon which filmic experience depends for its meaningfulness. With the tools Sobchack borrows from philosopher of technology Don Ihde, we can make a first approach to the “crazy” quality of post-cinematic cameras and the discorrelation of their images.

lens_flare_2

Take the example of the digitally simulated lens flare, featured ostentatiously in recent superhero films like Green Lantern or the Ghost Rider sequel directed by Neveldine and Taylor, who brag that their use of it breaks all the rules of what you can and can’t do in 3D. Beyond the stylistically questionable matter of this excess, a phenomenological analysis reveals significant paradoxes at the heart of the CGI lens flare. On the one hand, the lens flare encourages what Ihde calls an “embodiment relation” to the virtual camera: by simulating the material interplay of a lens and a light source, the lens flare emphasizes the plastic reality of “pro-filmic” CGI objects; the virtual camera itself is to this extent grafted onto the subjective pole of the intentional relation, “embodied” in a sort of phenomenological symbiosis that channels perception towards the objects of our visual attention. On the other hand, however, the lens flare draws attention to itself and highlights the images’ artificiality by emulating (and foregrounding the emulation of) the material presence of a camera. To this extent, the camera is rendered quasi-objective, and it instantiates what Ihde calls a “hermeneutic relation”: we look at the camera rather than just through it, and we interpret it as a sign or token of “realisticness.” The paradox here, which consists in the realism-constituting and -problematizing undecidability of the virtual camera’s relation to the diegesis – where the “reality” of this realism is conceived as thoroughly mediated, the product of a simulated physical camera rather than defined as the hallmark of embodied perceptual immediacy – points to a more basic problem: namely, to a transformation of mediation itself in the post-cinematic era. That is, the undecidable place of the mediating apparatus, the camera’s apparently simultaneous occupation of both subjective and objective positions within the noetic relation that it enables between viewers and the film, is symptomatic of a more general destabilization of phenomenological subject- and object-positions in relation to the expanded affective realm of post-cinematic mediation. Computational, ergodic, and processual in nature, media in this mode operate on a level that is categorically beyond the purview of perception, perspective, or intentionality. Phenomenological analysis can therefore provide only a negative determination “from the outside”: it can help us to identify moments of dysfunction or disconnection, but it can offer no positive characterization of the “molecular” changes occasioning them. Thus, for example, CGI and digital cameras do not just sever the ties of indexicality that characterized analogue cinematography (an epistemological or phenomenological claim); they also render images themselves fundamentally processual, thus displacing the film-as-object-of-perception and uprooting the spectator-as-perceiving-subject – in effect, enveloping both in an epistemologically indeterminate but materially quite real and concrete field of affective relation. Mediation, I suggest, can no longer be situated neatly between the poles of subject and object, as it swells with processual affectivity to engulf both.

dilation_of_affect_2

Compare, in this connection, film critic Jim Emerson’s statement in response to the debates over so-called “chaos cinema”: “It seems to me that these movies are attempting a kind of shortcut to the viewer’s autonomic nervous system, providing direct stimulus to generate excitement rather than simulate any comprehensible experience. In that sense, they’re more like drugs that (ostensibly) trigger the release of adrenaline or dopamine while bypassing the middleman, that part of the brain that interprets real or imagined situations and then generates appropriate emotional/physiological responses to them. The reason they don’t work for many of us is because, in reality, they give us nothing to respond to – just a blur of incomprehensible images and sounds, without spatial context or allowing for emotional investment.” Now, I want to distance myself from what appears to be a blanket disapproval of such stimulation, but I quote Emerson’s statement here because I think it neatly identifies the link between a direct affective appeal and the essentially post-phenomenological dissolution of perceptual objects. Taken seriously, though, this link marks the crux of a transformation in the ontology of media, the point of passage from cinematic to post-cinematic media. Whereas the former operate on the “molar” scale of perceptual intentionality, the latter operate on the “molecular” scale of sub-perceptual and pre-personal embodiment, potentially transforming the material basis of subjectivity in a way that’s unaccountable for in traditional phenomenological terms. But how do we account for this transformative power of post-cinematic media, short of simply reducing it (as it would appear Emerson tends to do) to a narrowly positivistic conception of physiological impact? It is helpful here to turn to Maurizio Lazzarato’s reflections on the affective dimension of video and to Mark Hansen’s expansions of these ideas with respect to computational and what he calls “atmospheric” media.

According to Lazzarato, the video camera captures time itself, the splitting of time at every instant, hence opening the gap between perception and action where affect (in Bergson’s metaphysics) resides. Because it no longer merely traces objects mechanically and fixes them as discrete photographic entities, but instead generates its images directly out of the flux of sub-perceptual matter, which it processes on the fly in the space of a microtemporal duration, the video camera marks a revolutionary transformation in the technical organization of time. The mediating technology itself becomes an active locus of molecular change: a Bergsonian body qua center of indetermination, a gap of affectivity between passive receptivity and its passage into action. The camera imitates the process by which our own pre-personal bodies synthesize the passage from molecular to molar, replicating the very process by which signal patterns are selected from the flux and made to coalesce into determinate images that can be incorporated into an emergent subjectivity. This dilation of affect, which characterizes not only video but also computational processes like the rendering of digital images (which is always done on the fly), marks the basic condition of the post-cinematic camera, the positive underside of what presents itself externally as a discorrelating incommensurability with respect to molar perception. As Mark Hansen has argued, the microtemporal scale at which computational media operate enables them to modulate the temporal and affective flows of life and to affect us directly at the level of our pre-personal embodiment. In this respect, properly post-cinematic cameras, which include video and digital imaging devices of all sorts, have a direct line to our innermost processes of becoming-in-time, and they are therefore capable of informing the political life of the collective by flowing into the “general intellect” at the heart of immaterial or affective labor.

The Paranormal Activity series makes these claims palpable through its experimentation with various modes and dimensions of post-perceptual, affective mediation. After using hand-held video cameras in PA1 and closed-circuit home-surveillance cameras in PA2, and following a flashback by way of old VHS tapes in PA3, the latest installment intensifies its predecessors’ estrangement of the camera from cinematic and ultimately human perceptual norms by implementing computational imaging processes for its strategic manipulations of spectatorial affect. In particular, PA4 uses laptop- and smartphone-based video chat and the Xbox’s Kinect motion control system to mediate between diegetic and spectatorial shocks and to regulate the corporeal rhythms and intensities of suspenseful contraction and release that define the temporal/affective quality of the movie. Especially the Kinect technology, itself a crazy binocular camera that emits a matrix of infrared dots to map bodies and spaces and integrate them algorithmically into computational/ergodic game spaces, marks the discorrelation of computational from human perception: the dot matrix, which is featured extensively in the film, is invisible to the human eye; the effect is only made possible through a video camera’s night vision mode – part of the post-perceptual sensibility of the video camera that distinguishes it from the cinema camera. The film (and the series more generally) is thus a perfect illustration for the affective impact and bypassing of cognitive (and narrative) interest through video and computational imaging devices. In an interview, (co)director Henry Joost says the use of the Kinect, inspired by a YouTube video demonstrating the effect, was a logical choice for the series, commenting: “I think it’s very ‘Paranormal Activity’ because it’s like, there’s this stuff going on in the house that you can’t see.” Indeed, the effect highlights all the computational and video-sensory activity going on around us all the time, completely discorrelated from human perception, but very much involved in the temporal and affective vicissitudes of our daily lives through the many cameras and screens surrounding us and involved in every aspect of the progressively indistinct realms of our work and play. Ultimately, PA4 points toward the uncanny qualities of contemporary media, which following Mark Hansen have ceased to be contained in discrete apparatic packages and have become diffusely “atmospheric.”

PA1-4

This goes in particular for the post-cinematic camera, which has shed the perceptually commensurate “body” that ensured communication on Sobchack’s model and which, beyond video, is no longer even required to have a material lens. This does not mean the camera has become somehow immaterial, but today the conception of the camera should perhaps be expanded: consider how all processes of digital image rendering, whether in digital film production or simply in computer-based playback, are involved in the same on-the-fly molecular processes through which the video camera can be seen to trace the affective synthesis of images from flux. Unhinged from traditional conceptions and instantiations, post-cinematic cameras are defined precisely by the confusion or indistinction of recording, rendering, and screening devices or instances. In this respect, the “smart TV” becomes the exemplary post-cinematic camera (an uncanny domestic “room” composed of smooth, computational space): it executes microtemporal processes ranging from compression/decompression, artifact suppression, resolution upscaling, aspect-ratio transformation, motion-smoothing image interpolation, and on-the-fly 2D to 3D conversion. Marking a further expansion of the video camera’s artificial affect-gap, the smart TV and the computational processes of image modulation that it performs bring the perceptual and actional capacities of cinema – its receptive camera and projective screening apparatuses – back together in a post-cinematic counterpart to the early Cinématographe, equipped now with an affective density that uncannily parallels our own. We don’t usually think of our screens as cameras, but that’s precisely what smart TVs and computational display devices in fact are: each screening of a (digital or digitized) “film” becomes in fact a re-filming of it, as the smart TV generates millions of original images, more than the original film itself – images unanticipated by the filmmaker and not contained in the source material. To “render” the film computationally is in fact to offer an original rendition of it, never before performed, and hence to re-produce the film through a decidedly post-cinematic camera. This production of unanticipated and unanticipatable images renders such devices strangely vibrant, uncanny – very much in the sense exploited by Paranormal Activity. The dilation of affect, which introduces a temporal gap of hesitation or delay between perception (or recording) and action (or playback), amounts to a modeling or enactment of the indetermination of bodily affect through which time is generated, and by which (in Bergson’s system) life is defined. A negative view sees only the severing of the images’ indexical relations to world, hence turning all digital image production and screening into animation, not categorically different from the virtual lens flares discussed earlier. But in the end, the ubiquity of “animation” that is introduced through digital rendering processes should perhaps be taken literally, as the artificial creation of (something like) life, itself equivalent with the gap of affectivity, or the production of duration through the delay of causal-mechanical stimulus-response circuits; the interruption of photographic indexicality through digital processing is thus the introduction of duration = affect = life. Discorrelated images, in this respect, are autonomous, quasi-living images in Bergson’s sense, having transcended the mechanicity that previously kept them subservient to human perception. Like the unmotivated cameras of D9 and Melancholia, post-cinematic cameras generally have become “something altogether different,” as Therese put it: apparently crazy, because discorrelated from the molar perspectives of phenomenal subjects and objects, cameras now mediate post-perceptual flows and confront us everywhere with their own affective indeterminacy.

Post-Cinematic Affect: Theorizing Digital Movies Now — #SCMS13

capture-of-affect

At the upcoming conference of the Society for Cinema and Media Studies (March 6-10, 2013 in Chicago), I will be participating in a panel on “post-cinematic affect” with Steven Shaviro (who, literally, wrote the book on the topic), Therese Grisham (who organized a great roundtable discussion on the topic in La Furia Umana, which I was also proud to be a part of — and which can alternatively be found here if La Furia Umana is down), and Julia Leyda (who also participated in the roundtable and will serve as respondent on our SCMS panel).

Here is a description of our panel, which is scheduled for Thursday, March 7, from 3:00 – 4:45 pm (Session H):

Post-Cinematic Affect: Theorizing Digital Movies Now

If cinema and television, as the dominant media in the twentieth century, shaped and reflected our cultural sensibilities, how do new digital media in the twenty-first century help to shape and reflect new forms of sensibility? Continuing from roundtable discussions on “post-cinematic affect” in the online film journal La Furia Umana, this panel explores the emergence of a new “structure of feeling” (Raymond Williams) or “episteme” (Foucault) in post-millennial film, one that is evident in new formal strategies, radically changed conditions of viewing, and new ways in which films address their spectators. Contemporary films, from blockbusters to independents and the auteurist avant-garde, use digital cameras and editing technologies, incorporating the aesthetics of gaming, webcams, and smartphones, to name a few, as well as Internet media. For this reason alone, we argue, the aesthetic boundaries between art-house film and blockbuster have become blurred. Moreover, the aesthetic elements of contemporary film do not just simulate the environments created by digital technologies and media, but break more radically with the geometry and logic of films in the twentieth century. In this way, they reflect or transmit the effects, not only of digitization, but also of economic globalization and the financialization of more and more human activities. But these changes have only begun to be theorized. In this panel, we continue the work of theorizing a critical aesthetics of film culture today. The papers take as their critical starting-points David Bordwell on “intensified continuity,” Matthias Stork on “chaos cinema,” and Steven Shaviro on post-cinematic affect and “post-continuity.”

The papers explore key critical issues for analyzing post-cinematic affect, in terms of the ambivalent aesthetics of recent films exhibiting a longing for cinema as the lost object of desire (Therese Grisham on Martin Scorsese’s Hugo), post-continuity stylistics (Steven Shaviro on Tony Scott’s films, particularly his 2005 Domino), and philosophical and technological approaches to the contemporary camera (Shane Denson on images “discorrelated” from human sense ratios in a variety of recent films).

Bibliography:

Bordwell, David. “Intensified Continuity: Visual Style in Contemporary American Film.” Film Quarterly, Vol. 55, No. 3. (Spring, 2002), pp. 16–28.

Grisham, Therese, with Julia Leyda, Nicholas Rombes, and Steven Shaviro. “Roundtable Discussion on the Post-Cinematic in Paranormal Activity and Paranormal Activity 2.” http://www.lafuriaumana.it/index.php?option=com_content&view=article&id=385:roundtable-discussion-about-post-cinematic&catid =59:la-furia-umana-nd-10-autumn-2011&Itemid=61

Shaviro, Steven. “Post-Continuity”. Blog posting: The Pinocchio Theory, March 26, 2012, http://www.shaviro.com/Blog/?p=1034

Shaviro, Steven. Post-Cinematic Affect. Winchester: Zer0 Books, 2010.

Stork, Mattias. “Video Essay: Chaos Cinema: The Decline and Fall of Action Filmmaking.” IndieWire, Press Play, August 24, 2011. Retrieved on August 30, 2012.
http://blogs.indiewire.com/pressplay/video_essay_matthias_stork_calls_out_the_chaos_cinema 

Finally, here are links to the individual abstracts:

Therese Grisham, “Martin Scorsese and Hugo (2011): Our Reluctant Contemporaries”

Steven Shaviro, “Angel of Fire: Post-Continuity in Tony Scott’s Domino (2005)”

Shane Denson, “Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect”